Template:Currency: verschil tussen versies

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Regel 7: Regel 7:
 
** [[Religions]].{{interview|2020-07-18|27m11|8AeuqaELjFg}}
 
** [[Religions]].{{interview|2020-07-18|27m11|8AeuqaELjFg}}
 
** [[Social organizations]].{{interview|2020-07-18|27m11|8AeuqaELjFg}}
 
** [[Social organizations]].{{interview|2020-07-18|27m11|8AeuqaELjFg}}
** [[Nodes]].{{interview|2020-07-18|27m11|8AeuqaELjFg}}
 
 
** [[Tavern games]] (potentially).{{interview|2021-06-13|18m40|J8HWa8KFcYU}}
 
** [[Tavern games]] (potentially).{{interview|2021-06-13|18m40|J8HWa8KFcYU}}
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** [[Node types]] may have their own specific currencies earned through personal progression within that node.{{interview|2023-07-09|19m56|IUrjiAHZJT4}}{{interview|2020-07-18|27m11|8AeuqaELjFg}}
 +
*** [[Honor]] at [[Military nodes|military nodes]].{{interview|2023-07-09|19m56|IUrjiAHZJT4}}
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*** [[Favor]] at [[Divine nodes|divine nodes]].{{interview|2023-07-09|19m56|IUrjiAHZJT4}}
 +
: ''In the religious node that you mentioned, one of those concepts is something called "favor"; and favor is acquired through participating in certain religious quest-lines, through repeatable activities that you can achieve it, and through turning in certain types of material acquisitions to acquire the favor.''{{interview|2023-07-09|19m56|IUrjiAHZJT4}}{{ndash|[[Steven Sharif]]}}
 
* [[Monsters]] don't drop gold, they instead drop [[Hunting certificates|hunting certificates]].{{interview|2020-07-18|27m11|8AeuqaELjFg}}
 
* [[Monsters]] don't drop gold, they instead drop [[Hunting certificates|hunting certificates]].{{interview|2020-07-18|27m11|8AeuqaELjFg}}
 
* Game currency does not have [[Weight limits|weight]].{{livestream|2017-05-26|54m00|JtG9mB2bREI}}
 
* Game currency does not have [[Weight limits|weight]].{{livestream|2017-05-26|54m00|JtG9mB2bREI}}

Versie van 10 jul 2023 11:43

Gold concept art.[1]

Money will play a big part in the in-game. However, with that being said, there are organizational specific currencies that can't be traded. So there is like a general gold that will be very important end-game, but then there's also your progression within certain religions, societies, or nodes will also have... there will be progression-based currencies as well.[2]Steven Sharif

The general in-game currency is referred to as gold.[2][3]

In the religious node that you mentioned, one of those concepts is something called "favor"; and favor is acquired through participating in certain religious quest-lines, through repeatable activities that you can achieve it, and through turning in certain types of material acquisitions to acquire the favor.[6]Steven Sharif

Players do not lose gold upon death, no matter their corruption level.[9]