Template:Currency: verschil tussen versies
Naar navigatie springen
Naar zoeken springen
(Update with new information) |
(Update with new information) |
||
Regel 7: | Regel 7: | ||
** [[Religions]].{{interview|2020-07-18|27m11|8AeuqaELjFg}} | ** [[Religions]].{{interview|2020-07-18|27m11|8AeuqaELjFg}} | ||
** [[Social organizations]].{{interview|2020-07-18|27m11|8AeuqaELjFg}} | ** [[Social organizations]].{{interview|2020-07-18|27m11|8AeuqaELjFg}} | ||
− | |||
** [[Tavern games]] (potentially).{{interview|2021-06-13|18m40|J8HWa8KFcYU}} | ** [[Tavern games]] (potentially).{{interview|2021-06-13|18m40|J8HWa8KFcYU}} | ||
+ | ** [[Node types]] may have their own specific currencies earned through personal progression within that node.{{interview|2023-07-09|19m56|IUrjiAHZJT4}}{{interview|2020-07-18|27m11|8AeuqaELjFg}} | ||
+ | *** [[Honor]] at [[Military nodes|military nodes]].{{interview|2023-07-09|19m56|IUrjiAHZJT4}} | ||
+ | *** [[Favor]] at [[Divine nodes|divine nodes]].{{interview|2023-07-09|19m56|IUrjiAHZJT4}} | ||
+ | : ''In the religious node that you mentioned, one of those concepts is something called "favor"; and favor is acquired through participating in certain religious quest-lines, through repeatable activities that you can achieve it, and through turning in certain types of material acquisitions to acquire the favor.''{{interview|2023-07-09|19m56|IUrjiAHZJT4}}{{ndash|[[Steven Sharif]]}} | ||
* [[Monsters]] don't drop gold, they instead drop [[Hunting certificates|hunting certificates]].{{interview|2020-07-18|27m11|8AeuqaELjFg}} | * [[Monsters]] don't drop gold, they instead drop [[Hunting certificates|hunting certificates]].{{interview|2020-07-18|27m11|8AeuqaELjFg}} | ||
* Game currency does not have [[Weight limits|weight]].{{livestream|2017-05-26|54m00|JtG9mB2bREI}} | * Game currency does not have [[Weight limits|weight]].{{livestream|2017-05-26|54m00|JtG9mB2bREI}} |
Versie van 10 jul 2023 11:43
The general in-game currency is referred to as gold.[2][3]
- Gold, silver, and copper coins are present in the game.[4]
- There are also specific progression-based currencies that cannot be traded.[2]
- Religions.[2]
- Social organizations.[2]
- Tavern games (potentially).[5]
- Node types may have their own specific currencies earned through personal progression within that node.[6][2]
- Honor at military nodes.[6]
- Favor at divine nodes.[6]
- In the religious node that you mentioned, one of those concepts is something called "favor"; and favor is acquired through participating in certain religious quest-lines, through repeatable activities that you can achieve it, and through turning in certain types of material acquisitions to acquire the favor.[6] – Steven Sharif
- Monsters don't drop gold, they instead drop hunting certificates.[2]
- Game currency does not have weight.[7]
- There is no cap on how much currency a player can hold.[8]
Players do not lose gold upon death, no matter their corruption level.[9]
- ↑ Ashes of Creation Press Kit.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Interview, 2020-07-18 (27:11).
- ↑ Livestream, 2017-05-24 (44:14).
- ↑ Video, 2023-01-27 (4:09).
- ↑ Interview, 2021-06-13 (18:40).
- ↑ 6.0 6.1 6.2 6.3 Interview, 2023-07-09 (19:56).
- ↑ Livestream, 2017-05-26 (54:00).
- ↑ Livestream, 2021-03-26 (1:07:00).
- ↑