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Template:Crafting mechanics: verschil tussen versies

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Regel 1: Regel 1:
Repetitive skill-based [[Crafting mechanics|crafting mechanics]], such as mini-games, are not an intended part of the crafting experience.{{interview|2021-02-7|45m41|RS3e0vuj5lA}}{{podcast|11 May 2018|27m20|ni4DTaN6JvQ}}
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Repetitive skill-based [[Crafting mechanics|crafting mechanics]], such as mini-games, are not an intended part of the crafting experience.{{interview|2021-02-7|45m41|RS3e0vuj5lA}}{{podcast|2018-05-11|27m20|ni4DTaN6JvQ}}
  
: ''We did discuss that type of a feature where the skill of the crafter would grant a greater window of skill-based type crafting. So the higher master level you have of crafting a certain item, the greater your potential to impact the quality of that item might be... The concern obviously that we have when going into developing this type of system is that we don't want what is a fun - you know for lack of a better term - mini-game to be something that becomes repetitive and kind of makes it monotonous... If when we start to flesh out the crafting system and we take a look at that interaction of melding crafting, the actual activity of making something, there is room in the design sheet for different iterations of that particular action; and we may see something come about that can be skill oriented, but that's something that's going to require a lot of testing and different iterations from a design standpoint.''{{podcast|11 May 2018|27m20|ni4DTaN6JvQ}}{{ndash|[[Steven Sharif]]}}
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: ''We did discuss that type of a feature where the skill of the crafter would grant a greater window of skill-based type crafting. So the higher master level you have of crafting a certain item, the greater your potential to impact the quality of that item might be... The concern obviously that we have when going into developing this type of system is that we don't want what is a fun - you know for lack of a better term - mini-game to be something that becomes repetitive and kind of makes it monotonous... If when we start to flesh out the crafting system and we take a look at that interaction of melding crafting, the actual activity of making something, there is room in the design sheet for different iterations of that particular action; and we may see something come about that can be skill oriented, but that's something that's going to require a lot of testing and different iterations from a design standpoint.''{{podcast|2018-05-11|27m20|ni4DTaN6JvQ}}{{ndash|[[Steven Sharif]]}}
  
Players are able to specialize in focused [[Crafting|crafting]] branches.{{livestream|5 May 2017|6m12|UnQ1Cve-bXE}}  
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Players are able to specialize in focused [[Crafting|crafting]] branches.{{livestream|2017-05-5|6m12|UnQ1Cve-bXE}}  
  
 
It is likely that [[wikipedia:Star Wars Galaxies|Star Wars Galaxies]] inspired crafting mechanics will be present in [[Ashes of Creation]].{{interview|2021-02-7|45m41|RS3e0vuj5lA}}
 
It is likely that [[wikipedia:Star Wars Galaxies|Star Wars Galaxies]] inspired crafting mechanics will be present in [[Ashes of Creation]].{{interview|2021-02-7|45m41|RS3e0vuj5lA}}
  
 
: ''Without getting into too much detail I will say that it's likely that you will see some inspiration surface itself in that regard.''{{interview|2021-02-7|45m41|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}}
 
: ''Without getting into too much detail I will say that it's likely that you will see some inspiration surface itself in that regard.''{{interview|2021-02-7|45m41|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}}

Versie van 29 aug 2022 20:36

Repetitive skill-based crafting mechanics, such as mini-games, are not an intended part of the crafting experience.[1][2]

We did discuss that type of a feature where the skill of the crafter would grant a greater window of skill-based type crafting. So the higher master level you have of crafting a certain item, the greater your potential to impact the quality of that item might be... The concern obviously that we have when going into developing this type of system is that we don't want what is a fun - you know for lack of a better term - mini-game to be something that becomes repetitive and kind of makes it monotonous... If when we start to flesh out the crafting system and we take a look at that interaction of melding crafting, the actual activity of making something, there is room in the design sheet for different iterations of that particular action; and we may see something come about that can be skill oriented, but that's something that's going to require a lot of testing and different iterations from a design standpoint.[2]Steven Sharif

Players are able to specialize in focused crafting branches.[3]

It is likely that Star Wars Galaxies inspired crafting mechanics will be present in Ashes of Creation.[1]

Without getting into too much detail I will say that it's likely that you will see some inspiration surface itself in that regard.[1]Steven Sharif
  1. 1.0 1.1 1.2 Interview, 2021-02-07 (45:41).
  2. 2.0 2.1 Podcast, 2018-05-11 (27:20).
  3. Livestream, 2017-05-05 (6:12).