Template:Class progression
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- Players receive skill points as they level. These can be used to level up skills within their skill tree.[3]
- It will not be possible to max all skills in a skill tree.[3]
- A player may choose a secondary archetype when they reach level 25.[1] The combination of primary and secondary archetypes is referred to as a class.[1][4][5]
- The player can then augment their primary skills with effects from their secondary archetype.[1][2]
- Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[2]
- Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[6]
If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[2]
Class progression does not relate to a player's artisan progression.[7]