Template:Class progression

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Versie door Lex (overleg | bijdragen) op 1 aug 2020 om 02:45 (Add info and citation)

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As a player progresses with their primary archetype, they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.[1][2] The combination of primary and secondary archetypes is referred to as a class.[1][3][4]

  • A player may choose their secondary archetype when they reach level 25.[1]

If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[2]

Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[2]

  • Augments to primary skills will fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[5]
  • A secondary class does not provide additional skills.[6]

Players receive skill points as they level. These can be used to level up skills within their skill tree.[7]

  • It will not be possible to max all skills in a skill tree.[7]

Class progression does not relate to a player's artisan progression.[8]