Template:Class progression

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As a player progresses with their primary archetype, they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.[1][2] The combination of primary and secondary archetypes is referred to as a Class.[1][3][4]

  • A player may choose their secondary archetype when they reach level 25.[1]

If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[2]

Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[2]

  • Augments to primary skills will fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[5]
  • A secondary class does not provide additional skills.[6]

Players receive skill points as they level. These can be used to level up skills within their skill tree.[7]

  • It will not be possible to max all skills in a skill tree.[7]
  • 1.0 1.1 1.2 Interview, 2020-07-18 (1:05:04).
  • 2.0 2.1 2.2 progression.png
  • Ashes of Creation class list.
  • archetypeclass.png
  • February 8, 2019 - Questions and Answers.
  • Livestream, 2017-05-03 (50:50).
  • 7.0 7.1 Livestream, 2017-07-28 (19:05).