Template:Class progression
As a player progresses with their primary archetype (primary class), they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype (secondary class).[1] The combination of primary and secondary archetypes is referred to as a Class.[2][3]
If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[1]
Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[1]
- Augments to primary skills will fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[4]
- A secondary class does not provide additional skills.[5]
Players receive skill points as they level. These can be used to level up skills within their skill tree.[6]
- It will not be possible to max all skills in a skill tree.[6]