Template:Class progression

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Versie door Lex (overleg | bijdragen) op 27 aug 2018 om 00:23 (Add info and citation)

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As a player progresses with their primary archetype (primary class), they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype (secondary class).[1] The combination of primary and secondary archetypes is referred to as a Class.[2][3]

If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[1]

Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[1]

Players receive skill points as they level. These can be used to level up skills within their skill tree.[4]

  • It will not be possible to max all skills in a skill tree.[4]
  • 1.0 1.1 1.2 progression.png
  • archetypeclass.png
  • Ashes of Creation class list.
  • 4.0 4.1 Livestream, 2017-07-28 (19:05).