Template:Class progression: verschil tussen versies

Uit Ashes of Creation Wiki
Naar navigatie springen Naar zoeken springen
k (Text replacement - "(\d{1,2}) May (\d{4,4})" to "$2-05-$1")
(Move text to another template)
Regel 5: Regel 5:
 
** It will not be possible to max all skills in a skill tree.{{livestream|2017-07-28|19m05|rx6xdibiRIk}}
 
** It will not be possible to max all skills in a skill tree.{{livestream|2017-07-28|19m05|rx6xdibiRIk}}
  
* A player may choose a [[Archetypes|secondary archetype]] when they reach [[Level|level]] 25.{{interview|2020-07-18|1h05m04|8AeuqaELjFg}} The combination of primary and secondary archetypes is referred to as a [[Classes|class]].{{interview|2020-07-18|1h05m04|8AeuqaELjFg}}{{web|https://www.ashesofcreation.com/news/class-list/|Ashes of Creation class list.}}{{quote|archetypeclass.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/270953938927353856}}
+
* A player may choose a [[Archetypes|secondary archetype]] when they reach [[Level|level]] 25.{{livestream|2023-07-28|1h04m27|TpBSGYWxd38}}{{interview|2020-07-18|1h05m04|8AeuqaELjFg}} The combination of primary and secondary archetypes is referred to as a [[Classes|class]].{{interview|2020-07-18|1h05m04|8AeuqaELjFg}}{{web|https://www.ashesofcreation.com/news/class-list/|Ashes of Creation class list.}}{{quote|archetypeclass.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/270953938927353856}}
 
** The secondary archetype does not provide additional [[Skills|skills]].{{livestream|2017-05-3|50m50|tqsybteR44Q}}
 
** The secondary archetype does not provide additional [[Skills|skills]].{{livestream|2017-05-3|50m50|tqsybteR44Q}}
 
** [[Archetypes|Secondary archetypes]] may be [[Switching secondary archetype|changed]], but not "on-the-fly".{{interview|2020-07-29|54m44|e7pDuuoRFeA}}{{livestream|2017-07-18|37m43|G4-Sb3dN2hQ}}
 
** [[Archetypes|Secondary archetypes]] may be [[Switching secondary archetype|changed]], but not "on-the-fly".{{interview|2020-07-29|54m44|e7pDuuoRFeA}}{{livestream|2017-07-18|37m43|G4-Sb3dN2hQ}}
 +
** The player can then [[Class augments|augment]] their [[Primary skills|primary skills]] with effects from their secondary archetype.{{interview|2020-07-18|1h05m04|8AeuqaELjFg}}{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}
  
* The player can then [[Augment|augment]] their [[Primary skills|primary skills]] with effects from their secondary archetype.{{interview|2020-07-18|1h05m04|8AeuqaELjFg}}{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}
+
* [[Class progression]] does not relate to a player's [[Artisan progression|artisan progression]].{{livestream|2020-07-31|1h31m11|3tWezxjwGE8}}
** Each [[Skills|skill]] in the [[Skill tree|primary tree]] will have several [[Augment|augment]] options from the secondary tree. This is an example of [[Definition:Progression|horizontal progression]].{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}
 
** Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.{{web|https://www.reddit.com/r/AshesofCreation/comments/aomez2/february_8_2019_questions_and_answers/|February 8, 2019 - Questions and Answers.}}
 
  
<blockquote>''If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Blink|blink]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}</blockquote>
+
* [[World events]] do not directly impact [[Classes|class]] effectiveness but there may be ancillary effects in terms of availability of [[Equipment|equipment]], [[Enchantments|enchantments]] or [[Tattoos|tattoos]].{{podcast|2021-04-11|54m35|kP-lOFzYkCM}}
 
 
[[Class progression]] does not relate to a player's [[Artisan progression|artisan progression]].{{livestream|2020-07-31|1h31m11|3tWezxjwGE8}}
 
 
 
[[World events]] do not directly impact [[Classes|class]] effectiveness but there may be ancillary effects in terms of availability of [[Equipment|equipment]], [[Enchantments|enchantments]] or [[Tattoos|tattoos]].{{podcast|2021-04-11|54m35|kP-lOFzYkCM}}
 

Versie van 30 jul 2023 23:38

  • Players receive skill points as they level. These can be used to level up skills within their skill tree.[5]
    • It will not be possible to max all skills in a skill tree.[5]
  • 1.0 1.1 1.2 1.3 Interview, 2020-07-18 (1:05:04).
  • 2.0 2.1 progression.png
  • 3.0 3.1 Interview, 2020-07-29 (54:44).
  • 4.0 4.1 Ashes of Creation class list.
  • 5.0 5.1 Livestream, 2017-07-28 (19:05).
  • Livestream, 2023-07-28 (1:04:27).
  • archetypeclass.png
  • Livestream, 2017-05-03 (50:50).
  • Livestream, 2017-07-18 (37:43).
  • Livestream, 2020-07-31 (1:31:11).
  • Podcast, 2021-04-11 (54:35).