Template:Class progression: verschil tussen versies

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Regel 6: Regel 6:
  
 
* A player may choose a [[Archetypes|secondary archetype]] when they reach [[Level|level]] 25.{{interview|2020-07-18|1h05m04|8AeuqaELjFg}} The combination of primary and secondary archetypes is referred to as a [[Classes|class]].{{interview|2020-07-18|1h05m04|8AeuqaELjFg}}{{web|https://www.ashesofcreation.com/news/class-list/|Ashes of Creation class list.}}{{quote|archetypeclass.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/270953938927353856}}
 
* A player may choose a [[Archetypes|secondary archetype]] when they reach [[Level|level]] 25.{{interview|2020-07-18|1h05m04|8AeuqaELjFg}} The combination of primary and secondary archetypes is referred to as a [[Classes|class]].{{interview|2020-07-18|1h05m04|8AeuqaELjFg}}{{web|https://www.ashesofcreation.com/news/class-list/|Ashes of Creation class list.}}{{quote|archetypeclass.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/270953938927353856}}
** The secondary archetype does not provide additional [[Skills|skills]].{{livestream|3 May 2017|50m50|tqsybteR44Q}}
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** The secondary archetype does not provide additional [[Skills|skills]].{{livestream|2017-05-3|50m50|tqsybteR44Q}}
 
** [[Archetypes|Secondary archetypes]] may be [[Switching secondary archetype|changed]], but not "on-the-fly".{{interview|2020-07-29|54m44|e7pDuuoRFeA}}{{livestream|2017-07-18|37m43|G4-Sb3dN2hQ}}
 
** [[Archetypes|Secondary archetypes]] may be [[Switching secondary archetype|changed]], but not "on-the-fly".{{interview|2020-07-29|54m44|e7pDuuoRFeA}}{{livestream|2017-07-18|37m43|G4-Sb3dN2hQ}}
  

Versie van 29 aug 2022 20:09

  • Players receive skill points as they level. These can be used to level up skills within their skill tree.[5]
    • It will not be possible to max all skills in a skill tree.[5]
  • The player can then augment their primary skills with effects from their secondary archetype.[1][2]
    • Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[2]
    • Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[9]

If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A blink augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[2]

Class progression does not relate to a player's artisan progression.[10]

World events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[11]