Template:Class progression: verschil tussen versies

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Regel 1: Regel 1:
* A player chooses their primary [[Archetypes|archetype]] at the start of the game.{{interview|18 July 2020|1h05m04|8AeuqaELjFg}}{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}  
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* A player chooses their primary [[Archetypes|archetype]] at the start of the game.{{interview|2020-07-18|1h05m04|8AeuqaELjFg}}{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}  
** A player cannot [[Switching primary archetype|change]] their primary archetype.{{interview|29 July 2020|54m44|e7pDuuoRFeA}}{{web|https://www.ashesofcreation.com/news/class-list/|Ashes of Creation class list.}}
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** A player cannot [[Switching primary archetype|change]] their primary archetype.{{interview|2020-07-29|54m44|e7pDuuoRFeA}}{{web|https://www.ashesofcreation.com/news/class-list/|Ashes of Creation class list.}}
  
* Players receive [[Skills|skill points]] as they [[Leveling|level]]. These can be used to level up skills within their [[Skill tree|skill tree]].{{livestream|28 July 2017|19m05|rx6xdibiRIk}}
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* Players receive [[Skills|skill points]] as they [[Leveling|level]]. These can be used to level up skills within their [[Skill tree|skill tree]].{{livestream|2017-07-28|19m05|rx6xdibiRIk}}
** It will not be possible to max all skills in a skill tree.{{livestream|28 July 2017|19m05|rx6xdibiRIk}}
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** It will not be possible to max all skills in a skill tree.{{livestream|2017-07-28|19m05|rx6xdibiRIk}}
  
* A player may choose a [[Archetypes|secondary archetype]] when they reach [[Level|level]] 25.{{interview|18 July 2020|1h05m04|8AeuqaELjFg}} The combination of primary and secondary archetypes is referred to as a [[Classes|class]].{{interview|18 July 2020|1h05m04|8AeuqaELjFg}}{{web|https://www.ashesofcreation.com/news/class-list/|Ashes of Creation class list.}}{{quote|archetypeclass.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/270953938927353856}}
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* A player may choose a [[Archetypes|secondary archetype]] when they reach [[Level|level]] 25.{{interview|2020-07-18|1h05m04|8AeuqaELjFg}} The combination of primary and secondary archetypes is referred to as a [[Classes|class]].{{interview|2020-07-18|1h05m04|8AeuqaELjFg}}{{web|https://www.ashesofcreation.com/news/class-list/|Ashes of Creation class list.}}{{quote|archetypeclass.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/270953938927353856}}
 
** The secondary archetype does not provide additional [[Skills|skills]].{{livestream|3 May 2017|50m50|tqsybteR44Q}}
 
** The secondary archetype does not provide additional [[Skills|skills]].{{livestream|3 May 2017|50m50|tqsybteR44Q}}
** [[Archetypes|Secondary archetypes]] may be [[Switching secondary archetype|changed]], but not "on-the-fly".{{interview|29 July 2020|54m44|e7pDuuoRFeA}}{{livestream|18 July 2017|37m43|G4-Sb3dN2hQ}}
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** [[Archetypes|Secondary archetypes]] may be [[Switching secondary archetype|changed]], but not "on-the-fly".{{interview|2020-07-29|54m44|e7pDuuoRFeA}}{{livestream|2017-07-18|37m43|G4-Sb3dN2hQ}}
  
* The player can then [[Augment|augment]] their [[Primary skills|primary skills]] with effects from their secondary archetype.{{interview|18 July 2020|1h05m04|8AeuqaELjFg}}{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}  
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* The player can then [[Augment|augment]] their [[Primary skills|primary skills]] with effects from their secondary archetype.{{interview|2020-07-18|1h05m04|8AeuqaELjFg}}{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}  
 
** Each [[Skills|skill]] in the [[Skill tree|primary tree]] will have several [[Augment|augment]] options from the secondary tree. This is an example of [[Definition:Progression|horizontal progression]].{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}
 
** Each [[Skills|skill]] in the [[Skill tree|primary tree]] will have several [[Augment|augment]] options from the secondary tree. This is an example of [[Definition:Progression|horizontal progression]].{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}
 
** Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.{{web|https://www.reddit.com/r/AshesofCreation/comments/aomez2/february_8_2019_questions_and_answers/|February 8, 2019 - Questions and Answers.}}
 
** Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.{{web|https://www.reddit.com/r/AshesofCreation/comments/aomez2/february_8_2019_questions_and_answers/|February 8, 2019 - Questions and Answers.}}
Regel 15: Regel 15:
 
<blockquote>''If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Blink|blink]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}</blockquote>
 
<blockquote>''If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Blink|blink]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}</blockquote>
  
[[Class progression]] does not relate to a player's [[Artisan progression|artisan progression]].{{livestream|31 July 2020|1h31m11|3tWezxjwGE8}}
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[[Class progression]] does not relate to a player's [[Artisan progression|artisan progression]].{{livestream|2020-07-31|1h31m11|3tWezxjwGE8}}
  
 
[[World events]] do not directly impact [[Classes|class]] effectiveness but there may be ancillary effects in terms of availability of [[Equipment|equipment]], [[Enchantments|enchantments]] or [[Tattoos|tattoos]].{{podcast|11 April 2021|54m35|kP-lOFzYkCM}}
 
[[World events]] do not directly impact [[Classes|class]] effectiveness but there may be ancillary effects in terms of availability of [[Equipment|equipment]], [[Enchantments|enchantments]] or [[Tattoos|tattoos]].{{podcast|11 April 2021|54m35|kP-lOFzYkCM}}

Versie van 29 aug 2022 11:58

  • Players receive skill points as they level. These can be used to level up skills within their skill tree.[5]
    • It will not be possible to max all skills in a skill tree.[5]
  • The player can then augment their primary skills with effects from their secondary archetype.[1][2]
    • Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[2]
    • Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[9]

If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A blink augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[2]

Class progression does not relate to a player's artisan progression.[10]

World events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[11]