Template:Class progression: verschil tussen versies
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[[Class progression]] does not relate to a player's [[Artisan progression|artisan progression]].{{livestream|31 July 2020|1h31m11|3tWezxjwGE8}} | [[Class progression]] does not relate to a player's [[Artisan progression|artisan progression]].{{livestream|31 July 2020|1h31m11|3tWezxjwGE8}} | ||
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+ | [[World events]] do not directly impact [[Classes|class]] effectiveness but there may be ancillary effects in terms of availability of [[Equipment|equipment]], [[Enchantments|enchantments]] or [[Tattoos|tattoos]].{{podcast|11 April 2021|54m35|kP-lOFzYkCM}} |
Versie van 13 apr 2021 21:13
- Players receive skill points as they level. These can be used to level up skills within their skill tree.[5]
- It will not be possible to max all skills in a skill tree.[5]
- A player may choose a secondary archetype when they reach level 25.[1] The combination of primary and secondary archetypes is referred to as a class.[1][4][6]
- The player can then augment their primary skills with effects from their secondary archetype.[1][2]
- Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[2]
- Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[9]
If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[2]
Class progression does not relate to a player's artisan progression.[10]
World events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[11]
- ↑ 1.0 1.1 1.2 1.3 Interview, 2020-07-18 (1:05:04).
- ↑ 2.0 2.1 2.2 2.3
- ↑ 3.0 3.1 Interview, 2020-07-29 (54:44).
- ↑ 4.0 4.1 Ashes of Creation class list.
- ↑ 5.0 5.1 Livestream, 2017-07-28 (19:05).
- ↑
- ↑ Livestream, 2017-05-03 (50:50).
- ↑ Livestream, 2017-07-18 (37:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Livestream, 2020-07-31 (1:31:11).
- ↑ Podcast, 2021-04-11 (54:35).