Template:Class progression: verschil tussen versies

Uit Ashes of Creation Wiki
Naar navigatie springen Naar zoeken springen
(Add info and citation)
(Add info and citation)
Regel 16: Regel 16:
  
 
[[Class progression]] does not relate to a player's [[Artisan progression|artisan progression]].{{livestream|31 July 2020|1h31m11|3tWezxjwGE8}}
 
[[Class progression]] does not relate to a player's [[Artisan progression|artisan progression]].{{livestream|31 July 2020|1h31m11|3tWezxjwGE8}}
 +
 +
[[World events]] do not directly impact [[Classes|class]] effectiveness but there may be ancillary effects in terms of availability of [[Equipment|equipment]], [[Enchantments|enchantments]] or [[Tattoos|tattoos]].{{podcast|11 April 2021|54m35|kP-lOFzYkCM}}

Versie van 13 apr 2021 21:13

  • Players receive skill points as they level. These can be used to level up skills within their skill tree.[5]
    • It will not be possible to max all skills in a skill tree.[5]
  • The player can then augment their primary skills with effects from their secondary archetype.[1][2]
    • Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[2]
    • Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[9]

If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[2]

Class progression does not relate to a player's artisan progression.[10]

World events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[11]