Template:Class progression: verschil tussen versies
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− | As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to [[Augment|augment]] their primary skills with effects from their secondary archetype | + | As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to [[Augment|augment]] their primary skills with effects from their secondary archetype.{{interview|18 July 2020|1h05m04|8AeuqaELjFg}}{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}} The combination of primary and secondary archetypes is referred to as a [[Classes|Class]].{{interview|18 July 2020|1h05m04|8AeuqaELjFg}}{{web|https://www.ashesofcreation.com/blog/class-list/|Ashes of Creation class list.}}{{quote|archetypeclass.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/270953938927353856}} |
* A player may choose their secondary archetype when they reach [[Level|level]] 25.{{interview|18 July 2020|1h05m04|8AeuqaELjFg}} | * A player may choose their secondary archetype when they reach [[Level|level]] 25.{{interview|18 July 2020|1h05m04|8AeuqaELjFg}} | ||
Versie van 22 jul 2020 16:23
As a player progresses with their primary archetype, they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.[1][2] The combination of primary and secondary archetypes is referred to as a Class.[1][3][4]
If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[2]
Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[2]
- Augments to primary skills will fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[5]
- A secondary class does not provide additional skills.[6]
Players receive skill points as they level. These can be used to level up skills within their skill tree.[7]
- It will not be possible to max all skills in a skill tree.[7]