Template:Class progression: verschil tussen versies
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<blockquote>''If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''<ref name="progression">[[File:progression.png|350px]]</ref></blockquote> | <blockquote>''If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''<ref name="progression">[[File:progression.png|350px]]</ref></blockquote> | ||
− | Each skill in the [[Skill tree|primary tree]] will have several [[Augment|augment]] options from the secondary tree. This is an example of [[Progression|horizontal progression]]. | + | Each skill in the [[Skill tree|primary tree]] will have several [[Augment|augment]] options from the secondary tree. This is an example of [[Progression|horizontal progression]].{{quote|progression.png}} |
Players receive [[Skills|skill points]] as they [[Leveling|level]]. These can be used to level up skills within their skill tree.{{livestream|28 July 2017|19m05|rx6xdibiRIk}} | Players receive [[Skills|skill points]] as they [[Leveling|level]]. These can be used to level up skills within their skill tree.{{livestream|28 July 2017|19m05|rx6xdibiRIk}} | ||
* It will not be possible to max all skills in a skill tree.{{livestream|28 July 2017|19m05|rx6xdibiRIk}} | * It will not be possible to max all skills in a skill tree.{{livestream|28 July 2017|19m05|rx6xdibiRIk}} |
Versie van 15 mei 2018 05:41
As a player progresses with their primary archetype, they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.[1] The combination of primary and secondary archetypes is referred to as a Class.[2]
If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[1]
Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[3]
Players receive skill points as they level. These can be used to level up skills within their skill tree.[4]
- It will not be possible to max all skills in a skill tree.[4]