Template:Class progression: verschil tussen versies
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Players receive [[Skills|skill points]] as they [[Leveling|level]]. These can be used to level up skills within their skill tree.<ref name="livestream-28-July-2017-19:05">[https://youtu.be/rx6xdibiRIk?t=19m05s Livestream, 28 July 2017 (19:05).]</ref> | Players receive [[Skills|skill points]] as they [[Leveling|level]]. These can be used to level up skills within their skill tree.<ref name="livestream-28-July-2017-19:05">[https://youtu.be/rx6xdibiRIk?t=19m05s Livestream, 28 July 2017 (19:05).]</ref> | ||
− | * It will not be possible to max all skills in a skill tree.<ref name="livestream-28-July-2017-19:05"/> | + | * It will not be possible to max all skills in a skill tree.<ref name="livestream-28-July-2017-19:05">[https://youtu.be/rx6xdibiRIk?t=19m05s Livestream, 28 July 2017 (19:05).]</ref> |
Versie van 4 apr 2018 02:04
As a player progresses with their primary archetype, they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.[1] The combination of primary and secondary archetypes is referred to as a Class.[2]
If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[1]
Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[1]
Players receive skill points as they level. These can be used to level up skills within their skill tree.[3]
- It will not be possible to max all skills in a skill tree.[3]