Template:Class progression: verschil tussen versies

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Each skill in the [[Skill tree|primary tree]] will have several [[Augment|augment]] options from the secondary tree. This is an example of [[Progression|horizontal progression]].<ref name="progression"/>
 
Each skill in the [[Skill tree|primary tree]] will have several [[Augment|augment]] options from the secondary tree. This is an example of [[Progression|horizontal progression]].<ref name="progression"/>
  
Players receive [[Skills|skill points]] as they [[Levelling|level]]. These can be used to level up skills within their skill tree.<ref name="livestream-28-July-2017-19:05">[https://youtu.be/rx6xdibiRIk?t=19m05s Livestream, 28 July 2017 (19:05).]</ref>
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Players receive [[Skills|skill points]] as they [[Leveling|level]]. These can be used to level up skills within their skill tree.<ref name="livestream-28-July-2017-19:05">[https://youtu.be/rx6xdibiRIk?t=19m05s Livestream, 28 July 2017 (19:05).]</ref>
  
 
* It will not be possible to max all skills in a skill tree.<ref name="livestream-28-July-2017-19:05"/>
 
* It will not be possible to max all skills in a skill tree.<ref name="livestream-28-July-2017-19:05"/>

Versie van 29 jan 2018 22:04

As a player progresses with their primary archetype, they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.[1] The combination of primary and secondary archetypes is referred to as a Class.

For example: If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.

Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.[1]

Players receive skill points as they level. These can be used to level up skills within their skill tree.[2]

  • It will not be possible to max all skills in a skill tree.[2]
  • 1.0 1.1 progression.png
  • 2.0 2.1 Livestream, 28 July 2017 (19:05).