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Religions: verschil tussen versies

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[[File:shrine.png|thumb|400px|Religious shrine.]]
 
[[File:shrine.png|thumb|400px|Religious shrine.]]
  
There will be multiple deities within [[Ashes of Creation]].<ref name="religions">[[File:religions.png|350px]]</ref>  
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There will be multiple deities within [[Ashes of Creation]].<ref name="livestream-19-May-2017-51:52">[https://youtu.be/LUJugtqTBxw?t=51m52s Livestream, 19 May 2017 (51:52)]</ref>  
  
 
== Benefits ==
 
== Benefits ==

Versie van 23 okt 2017 01:40

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Religious shrine.

There will be multiple deities within Ashes of Creation.[1]

Benefits

Religion is intended to be a motivator, not an aesthetic.[2]

  • Tempels built in nodes progress a religion within the world.
  • Strong religions provide augments that can be applied to a player's primary skills.

Progression

There are player progression paths within a religion.[3][4]

  • Players may follow only one religion at a time.[3][4]
  • Religious progression is based on quests that are only offered to followers of that religion.[3]
  • Religions have a ranking system based on a player's performance in these quests and the number of quests completed.[3][5]
  • Changing religion will cause loss of progress in a player's previous religion.[3][4]
It depends on their dedication to the religion itself; their performance when it comes to certain religion's religious objectives; their contribution to the development of that religion within the world. There's a lot of different markers that we use at each stage to determine how they progress within the religion.[6]Steven Sharif

Referenties