Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Religions: verschil tussen versies
Naar navigatie springen
Naar zoeken springen
(Add info and links) |
(Move text to template) |
||
Regel 14: | Regel 14: | ||
== Progression == | == Progression == | ||
− | + | {{Religion_progression}} | |
− | |||
− | |||
− | |||
− | |||
{{Notes}} | {{Notes}} | ||
[[Category:Engaging and immersive story]] | [[Category:Engaging and immersive story]] |
Versie van 22 okt 2017 17:41
There will be multiple deities within Ashes of Creation.[1]
Benefits
Religion is intended to be a motivator, not an aesthetic.[2]
- Tempels built in nodes progress a religion within the world.
- Strong religions provide augments that can be applied to a player's primary skills.
Progression
There are player progression paths within a religion.[3][4]
- Players may follow only one religion at a time.[3][4]
- Religious progression is based on quests that are only offered to followers of that religion.[3]
- Religions have a ranking system based on a player's performance in these quests and the number of quests completed.[3][5]
- Changing religion will cause loss of progress in a player's previous religion.[3][4]
- It depends on their dedication to the religion itself; their performance when it comes to certain religion's religious objectives; their contribution to the development of that religion within the world. There's a lot of different markers that we use at each stage to determine how they progress within the religion.[6] – Steven Sharif