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Regel 1: Regel 1:
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI)<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>.
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Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>  
  
[[File:metropolis.png|800px|thumb]]
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[[File:metropolis.png|thumb]]
  
 
== Node advancement ==
 
== Node advancement ==
  
Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement<ref name="nodes"/>
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Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
  
 
# Expedition (Few hours)
 
# Expedition (Few hours)
Regel 14: Regel 14:
 
# Metropolis (Many weeks)
 
# Metropolis (Many weeks)
  
After every advancement, an increasing ring of neighboring nodes are locked out from progressing to the next stage. The advancement of a node unlocks its unique content, which comes at the cost of locking out unique content available in neighboring nodes<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>.
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After every advancement, an increasing ring of neighboring nodes are locked out from progressing to the next stage. The advancement of a node unlocks its unique content, which comes at the cost of locking out unique content available in neighboring nodes.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
  
 
== Node government ==
 
== Node government ==
  
A node's government and it's mayor are chosen depending on the node type<ref>[[File:node types.png|500px]]</ref>.
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A node's government and it's mayor are chosen depending on the node type.<ref>[[File:node types.png|500px]]</ref>
  
 
* Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
 
* Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
Regel 24: Regel 24:
 
* Military node governments are chosen from citizens through last man standing combat.
 
* Military node governments are chosen from citizens through last man standing combat.
 
* Scientific node governments are elected democratically.
 
* Scientific node governments are elected democratically.
* Guilds do not control nodes<ref>[[File:node not guild.png|500px]]</ref>.
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* Guilds do not control nodes.<ref>[[File:node not guild.png|500px]]</ref>
  
 
== Notes ==
 
== Notes ==
  
 
<references/>
 
<references/>

Versie van 12 okt 2017 00:51

Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI).[1]

metropolis.png

Node advancement

Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.[1]

  1. Expedition (Few hours)
  2. Encampment (Many hours)
  3. Village (Few days)
  4. Town (Many days)
  5. City (Few weeks)
  6. Metropolis (Many weeks)

After every advancement, an increasing ring of neighboring nodes are locked out from progressing to the next stage. The advancement of a node unlocks its unique content, which comes at the cost of locking out unique content available in neighboring nodes.[2]

Node regering

A node's government and it's mayor are chosen depending on the node type.[3]

  • Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
  • Economic node governments are able to be bought and sold by citizens with the most money.
  • Military node governments are chosen from citizens through last man standing combat.
  • Scientific node governments are elected democratically.
  • Guilds do not control nodes.[4]

Notes