Caravans: verschil tussen versies

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The caravan system is an open world PvP system that revolves around opportunity and risk<ref>[https://www.ashesofcreation.com/about/]</ref>. Caravans facilitate the transfer of goods for players wishing to turn a profit. Initiating a caravan from one city to another will create an objective that players will need to defend while it moves along its chosen route to the selected destination.
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The caravan system is an open world PvP system that revolves around opportunity and risk<ref>[https://www.ashesofcreation.com/about/ About Ashes of Creation]</ref>. Caravans facilitate the transfer of goods for players wishing to turn a profit. Initiating a caravan from one city to another will create an objective that players will need to defend while it moves along its chosen route to the selected destination.
  
* Caravans are initiated by players with a diverse choice of routes and launch windows, making them difficult to "zerg"<ref>[[File:caravan zerg.png]]</ref>.
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* Caravans are initiated by players with a diverse choice of routes and launch windows, making them difficult to "zerg"<ref>[[File:caravan zerg.png|500px]]</ref>.
* Caravans will have carrying capacity limits and customisable stats, such as defensive points, speed and number of hired NPC guards<ref name="caravan_video">[https://youtu.be/qnk1sfUXaEw?t=2441]</ref>.  
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* Caravans will have carrying capacity limits and customisable stats, such as defensive points, speed and number of hired NPC guards<ref name="caravan_video">[https://youtu.be/qnk1sfUXaEw?t=2441 Ashes of Creation livestream, 22 May 2017 (40:41)]</ref>.  
* Caravans create an open PvP zone that flags players for combat (purple)<ref>[[File:caravan zone.png]]</ref>. Players will be able to state their intentions to attack or defend via a user interface<ref>[[File:caravan UI.png]]</ref>.
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* Caravans create an open PvP zone that flags players for combat (purple)<ref>[[File:caravan zone.png|500px]]</ref>. Players will be able to state their intentions to attack or defend via a user interface<ref>[[File:caravan UI.png|500px]]</ref>.
* Caravans are for transfer of personal goods, quests and supplies to build castles and nodes<ref>[[File:caravan types.png]]</ref>.
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* Caravans are for transfer of personal goods, quests and supplies to build castles and nodes<ref>[[File:caravan types.png|500px]]</ref>.
 
* A group will be required to successfully attack a caravan<ref name="caravan_video"/>.
 
* A group will be required to successfully attack a caravan<ref name="caravan_video"/>.
* Caravans are physical and can run you over<ref>[[File:caravan physics.png]]</ref>.
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* Caravans are physical and can run you over<ref>[[File:caravan physics.png|500px]]</ref>.
 
* If a caravan is destroyed, it will drop a portion of the goods it is transporting<ref name="caravan_video"/>.
 
* If a caravan is destroyed, it will drop a portion of the goods it is transporting<ref name="caravan_video"/>.
  

Versie van 11 okt 2017 01:57

The caravan system is an open world PvP system that revolves around opportunity and risk[1]. Caravans facilitate the transfer of goods for players wishing to turn a profit. Initiating a caravan from one city to another will create an objective that players will need to defend while it moves along its chosen route to the selected destination.

  • Caravans are initiated by players with a diverse choice of routes and launch windows, making them difficult to "zerg"[2].
  • Caravans will have carrying capacity limits and customisable stats, such as defensive points, speed and number of hired NPC guards[3].
  • Caravans create an open PvP zone that flags players for combat (purple)[4]. Players will be able to state their intentions to attack or defend via a user interface[5].
  • Caravans are for transfer of personal goods, quests and supplies to build castles and nodes[6].
  • A group will be required to successfully attack a caravan[3].
  • Caravans are physical and can run you over[7].
  • If a caravan is destroyed, it will drop a portion of the goods it is transporting[3].

caravan.jpg

Notes