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Template:Combat: verschil tussen versies

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[[File:Ashes_of_Creation_-_Alpha_One_Early_Preview.mkv|thumb|450px|start=41|[[Alpha-1]] [[PvE]] [[Combat|combat]] early preview.{{video|27 March 2020|0m41|N4wHDcME2KM}}]]
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[[File:Ashes_of_Creation_-_Alpha_One_Early_Preview.mkv|thumb|450px|start=41|[[Alpha-1]] [[PvE]] [[Combat|combat]] early preview.{{video|23 March 2020|0m41|N4wHDcME2KM}}]]
 
[[File:Timeless_protector_boss_in_Dunhiem.png|thumb|450px|[[Alpha-0]] Timeless protector [[Bosses|boss]] in the [[Dünheim]] [[Dungeons|dungeon]].{{livestream|9 February 2018|20m40|w8eehrdIIXI}}]]
 
[[File:Timeless_protector_boss_in_Dunhiem.png|thumb|450px|[[Alpha-0]] Timeless protector [[Bosses|boss]] in the [[Dünheim]] [[Dungeons|dungeon]].{{livestream|9 February 2018|20m40|w8eehrdIIXI}}]]
  

Versie van 26 mrt 2020 19:05

Alpha-0 Timeless protector boss in the Dünheim dungeon.[2]

Combat in Ashes of Creation is focused on strategy and tactics.[3]

We want combat to be engaging, fun... Right now we've begun the sprint toward Alpha-1 first phase deployment, so we're really looking into the action side of combat right now; and we're building systems for that. And the reason why we are doing that is because tab-targeting has been a staple of MMORPGs for a very long time, even though there's a large interest now in action for MMORPGs and there has been some successful titles with action-oriented, like TERA and BDO. We want to be able to really delve into that development so that we can better understand how to merge tab and action together in the same game, because they are vastly different play-styles.[4]Steven Sharif