Template:Animation cancelling: verschil tussen versies
Naar navigatie springen
Naar zoeken springen
↑ 1.0 1.1 Livestream, 2019-11-22 (1:09:37).
↑ Livestream, 2017-05-17 (1:05:11).
(Add info and citations) |
k |
||
Regel 1: | Regel 1: | ||
Animation cancelling will not be a [[Combat|combat]] mechanic.{{livestream|22 November 2019|1h09m37|A1SjmI_SOgo}}{{livestream|17 May 2017|1h05m11|_fPIP8uu6Pc}} | Animation cancelling will not be a [[Combat|combat]] mechanic.{{livestream|22 November 2019|1h09m37|A1SjmI_SOgo}}{{livestream|17 May 2017|1h05m11|_fPIP8uu6Pc}} | ||
− | * Players will be able to cancel | + | * Players will be able to cancel channelled abilities.{{livestream|22 November 2019|1h09m37|A1SjmI_SOgo}} |
Versie van 11 aug 2022 20:45
Animation cancelling will not be a combat mechanic.[1][2]
- Players will be able to cancel channelled abilities.[1]