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Static housing: verschil tussen versies
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== Static housing benefits == | == Static housing benefits == | ||
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{{Static housing benefits}} | {{Static housing benefits}} | ||
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+ | === Node citizenship === | ||
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== Household security == | == Household security == |
Versie van 29 jun 2020 04:07
Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[2]
- Players are able to purchase small one room houses (cottages) starting at the Dorp (fase 3).[2][3]
- There will be 8 cottages available for purchase at the village stage.[3]
- The amount of static housing increases as a normal part of node advancement.[4]
- The architecture of static housing is predetermined by the racial influence of the node's layout and style.[5]
- Taverns and Player shops are not tied to in-node housing.[6]
Static housing benefits
Player housing offers a number of benefits.[7][8]
- Ability to claim citizenship to a node.[9][10][11]
- Additional benefits are granted to home owners who are also citizens of that node.[6]
- Ability to place furniture and other decor items.[12][13][14]
- Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[15]
- Each size of player-owned housing determines how many decor items can be placed in it.[7]
- Storage containers.[14][8]
Each different type of housing offers different additional benefits.[6]
- Apartment benefits include placement of pots to grow seeds and other functional furniture items.[16]
- Freehold benefits include the ability to place business and artisan buildings.[17][13][8]
- Static housing benefits include garden sections for farming special types of crops.[18][19][13]
- Players may grow crops in the garden sections of freeholds or static houses.[16][19][13][20]
- Crafting benches are available in freeholds and static houses but not apartments.[16][13][8]
- Prized items can be displayed within a house.[8]
- Achievements and trophies may be displayed.[8]
- Social activities.[8]
- Housing may provide proximity based bonuses.[8]
Static housing offers the following benefits in addition to other player housing benefits.[13]
- Small garden sections for farming special types of crops.[18][19][13]
- Crafting benches.[13][8]
Node citizenship
De huisvesting van een speler geeft de mogelijkheid om een burger van een node te worden.[10]
- 'Burgerschapstickets' kunnen ook burgerschap bieden aan bepaalde nodestages. Deze mechanica zullen verder uitgewerkt worden op basis van testen.[22]
We willen dat deze plaatsen bevolkt worden en dat spelers zich hiernaar aangetrokken zullen voelen. Huisvesting is momenteel voldoende om dat te bereiken. We willen ons echter niet in een hoekje werken waar we geen andere opties meer overhebben. De hoop is dat, ja, burgerschap alleen te verkrijgen is via huisvesting; met de waarschuwing in ons achterhoofd dat we het zullen veranderen als het niet werkt.[22] – Jeffrey Bard
Burgerschap kan verkregen worden bij dorpelijke (level 3) nodes of hoger.[11]
- Een speler kan alleen burger worden bij een enkele node tegelijk. [23]
- Je kan alleen burgerschap verkrijgen in een node op een account per server.[24]
- Dit is mogelijk veranderd naar een burgerschap per account.[25]
Je account is gebonden aan een enkele vastgestelde burgerschap per server, wat betekent dat je, wanneer je twee alts en je main character op een server hebt, je alleen een burger van een enkele node mag zijn met een van de drie characters... Als je een alt op een andere server hebt, kan die ook een burger van een node zijn.[24] – Steven Sharif
Het veranderen van burgerschap heeft een cooldown van twee weken.[10]
Het eigendom van de huisvesting van een speler wordt niet gewijzigd door veranderingen in burgerschap.[26]
Je kan alleen burger worden van een enkele node. Bijvoorbeeld, een guild wil misschien dat al zijn leden burgen worden van een locatie. Hoe langer een node bestaat, hoe beter de beloningen zijn om burger te zijn van die node. Bij de beloningen kijken we ook naar systemen als ambachtsprogressie, -beloningen en -bonussen en reliekschrijnen. Hier hebben we nog weinig daglicht op geschenen. Deze systemen zullen zo aanlokkelijk zijn dat het in staat is om mogelijk allianties te breken of belegeringen van een node te ontlokken om zo de waren die er mogelijk zijn te verkrijgen. Dus, vanuit een incentief standpunt, hebben we dat op spel. Verder hebben we niet zozeer maxima op het aantal burger die van een node kunnen zijn, maar we hebben wel een zacht maximum. Het wordt met het hoger wordende aantal burgers duurder om deel uit te maken van de node. Dus er is een figuurlijk maximum op hoeveel burgers er in een node kunnen leven. Dat wil dus zeggen dat er een mogelijkheid is dat niet iedereen van een guild in een enkele node kan leven. Dus er is een bepaalde natuurlijke scheiding binnen een guild: een pseudo-factie, mensen die wel en en mensen die niet lid zijn van de node.[27] – Steven Sharif
Het is niet verplicht om een burger van een node te zijn. Deze spelers hoeven niet belasting te betalen, maar zullen wel niet profiteren van de voordelen van burgerschap.[28]
Household security
A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[29][30][31][32]
- Ability to open the door and enter the home.[33][31][32]
- Access to crops.[34][31]
- Ability to deposit or withdraw items from storage containers.[35][33][31][36][37]
- Permission to use furniture or crafting stations.[33]
A property has a single owner/primary tenant.[29][38][30]
- Marriage enables family size to increase by one so that housing access can be shared.[38][39]
- Access lists can be used to mimic co-ownership.[32]
- Payment of taxes may be via a "gentleman's agreement".[40]
- It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[30] – Steven Sharif
Static housing development
In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[21][2]
- The Dorp stage offers small housing types.[21]
- The Town stage introduces medium housing types.[21]
- The City stage introduces large sized homes.[21]
- The Metropolis stage introduces mansion size houses.[21]
If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[41] – Steven Sharif
New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]
- Only the houses that existed at the Dorp stage will become main street mansions at the Metropolis stage.[2]
Housing decorations
Players may decorate their player housing and other types of buildings.[44]
- Houses will be empty when purchased.[15]
- Players may be able to upgrade to pre-furnished sets when they purchase their home.[12]
- Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[12]
- Players may place furniture, artwork/paintings and other decor items in their player housing.[45][13][14][46][47]
- Items may only be placed in locations that are suitable for that item. For example: Statues, may only be placed in exterior locations (of Freeholds and Static housing).[12]
- Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[45][48][7] For example: You can place only the best furniture in mansion grade in-node housing.[45]
- Building skins may change the shape of a homestead but the space available for furnishings should remain consistent.[48]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[48] – Margaret Krohn
- Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[49]
- Players will not be able to alter structural aspects such as windows and walls.[12]
- There may be decor items that are representative of unique weapons that are available in the game.[50]
Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[45][51]
- Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[12]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[51] – Steven Sharif
- Prized items such as achievements and trophies may be displayed.[8]
Static housing destructibility
Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[52]
- If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.
Destructible environments
Destructible environments is a core element of how players interact with the world, in Ashes of Creation.[54][55]
- Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[56][57]
- Destructible props in the open-world will typically respawn after 10 minutes.[58]
- The terrain itself is not destructible.[56]
Types huisvesting
Spelers huisvesting | Type.[2] | Beschikbaarheid.[2] | Limiet.[59] |
---|---|---|---|
Appartementen | Instanced. | Stedelijke fase en hoger. | Een per server. |
Freeholds | Open-world. | Dorpelijke fase en hoger. | Een per account. |
Statische huisvesting | In een node. | Dorpelijke fase en hoger. | Een per server. |
Real estate
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[60][7][61][11][2]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[62] Currently freeholds may be acquired via auction.[63][64][65][66][17][67]
- Housing will have a base price that scales with the number of citizens in the node.[68]
- There is no cap on the price of player-originated housing sales.[6]
- In-node housing will be at a premium, and is expected to be hotly contested.[2]
- The more apartments that have been purchased in a node, the higher the price scales.[69]
- Player housing that is destroyed during a node siege can no longer be sold.[70]
- Freehold plots may be purchased from and sold to other players,[60][71] or can be obtained via deeds issued by a Dorp (fase 3) or higher node.[63][64][65][66][17][67][72][73]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[71] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[68]
- Players will not be able to exceed their allotment of housing in the game.[77]
- Rental and leasing concepts are under consideration.[77]
Zie ook
Referenties
- ↑ Video, 2020-05-31 (38:50).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Node series part II – the Metropolis.
Citefout: Ongeldig label
<ref>
; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. - ↑ 3.0 3.1
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ Livestream, 2017-05-19 (33:57).
- ↑ 6.0 6.1 6.2 6.3 Interview, 2020-07-08 (33:34).
- ↑ 7.0 7.1 7.2 7.3 7.4 Livestream, 2020-06-26 (47:32).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Livestream, 2017-05-10 (30:53).
- ↑ Interview, 2023-07-09 (38:14).
- ↑ 10.0 10.1 10.2
- ↑ 11.0 11.1 11.2 MMOGames interview, January 2017
Citefout: Ongeldig label
<ref>
; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. - ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Interview, 2020-07-08 (40:20).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Livestream, 2020-06-26 (45:32).
- ↑ 14.0 14.1 14.2 14.3 14.4 Video, 2020-05-31 (47:32).
- ↑ 15.0 15.1 Livestream, 2020-06-26 (53:20).
- ↑ 16.0 16.1 16.2 Interview, 2023-07-09 (41:22).
- ↑ 17.0 17.1 17.2 Development Update with Freehold Preview.
- ↑ 18.0 18.1 Interview, 2021-02-07 (42:41).
- ↑ 19.0 19.1 19.2 Livestream, 2020-10-30 (44:22).
- ↑ Livestream, 2017-05-05 (32:11).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 Video, 2020-05-31 (47:32).
- ↑ 22.0 22.1 Livestream, 2024-07-09 (27:12).
- ↑ Livestream, 19 mei 2017 (53:24).
- ↑ 24.0 24.1 Interview, 11 mei 2018 (50:05).
- ↑ Interview, 20 oktober 2018 (2:36).
- ↑
- ↑ Video, 2018-04-05 (41:48).
- ↑ Livestream, 26 mei 2017 (44:52).
- ↑ 29.0 29.1 Livestream, 2023-08-31 (22:32).
- ↑ 30.0 30.1 30.2 Livestream, 2020-06-26 (58:32).
- ↑ 31.0 31.1 31.2 31.3 Livestream, 2020-06-26 (51:58).
- ↑ 32.0 32.1 32.2 Livestream, 2017-05-19 (26:40).
- ↑ 33.0 33.1 33.2 Livestream, 2021-04-30 (1:12:33).
- ↑ Livestream, 2023-06-30 (1:19:01).
- ↑ Livestream, 2021-07-30 (1:14:33).
- ↑ Livestream, 2019-06-28 (1:23:31).
- ↑
- ↑ 38.0 38.1 Livestream, 2023-06-30 (1:24:16).
- ↑ Livestream, 2021-01-29 (1:13:04).
- ↑ Livestream, 2018-02-09 (51:57).
- ↑
- ↑ Livestream, 2020-05-29 (36:18).
- ↑ Video, 2023-06-30 (10:24).
- ↑ Livestream, 2017-11-17 (26:22).
- ↑ 45.0 45.1 45.2 45.3 Livestream, 2023-01-27 (1:35:45).
- ↑ Livestream, 2017-05-24 (29:54).
- ↑ Livestream, 2020-05-29 (38:04).
- ↑ 48.0 48.1 48.2 Livestream, 2022-01-28 (1:13:55).
- ↑ Livestream, 2017-05-22 (56:31).
- ↑ Livestream, 2021-06-25 (1:31:04).
- ↑ 51.0 51.1 Livestream, 2018-08-17 (10:54).
- ↑ Livestream, 2017-07-18 (40:14).
- ↑ Video, 2024-03-29 (1:09:52).
- ↑ Livestream, 2022-03-31 (1:13:00).
- ↑ Livestream, 2019-06-28 (31:15).
- ↑ 56.0 56.1 Livestream, 2023-03-31 (1:33:05).
- ↑ Livestream, 2021-05-28 (1:04:29).
- ↑ Livestream, 2024-03-29 (2:04:00).
- ↑ Interview, 11 mei 2018 (50:47).
- ↑ 60.0 60.1
- ↑ Livestream, 2020-06-26 (54:03).
- ↑ 62.0 62.1 62.2 62.3 Livestream, 2017-05-12 (55:01).
- ↑ 63.0 63.1 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 64.0 64.1 Livestream, 2023-06-30 (1:12:07).
- ↑ 65.0 65.1 Livestream, 2023-06-30 (14:09).
- ↑ 66.0 66.1 Livestream, 2023-06-30 (13:10).
- ↑ 67.0 67.1 Video, 2023-06-30 (21:22).
- ↑ 68.0 68.1 Livestream, 2020-06-26 (53:41).
- ↑ Livestream, 2017-05-12 (52:01).
- ↑ Livestream, 2020-06-26 (1:02:12).
- ↑ 71.0 71.1 Livestream, 2023-06-30 (1:15:34).
- ↑
- ↑ Livestream, 2017-05-19 (32:23).
- ↑
- ↑ Livestream, 2020-06-26 (56:08).
- ↑ Livestream, 2023-06-30 (1:20:20).
- ↑ 77.0 77.1 Livestream, 2019-05-30 (1:23:41).