Military nodes: verschil tussen versies
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(6 tussenliggende versies door 2 gebruikers niet weergegeven) | |||
Regel 1: | Regel 1: | ||
{{Military nodes}} | {{Military nodes}} | ||
− | == | + | {{Military node benefits}} |
+ | |||
+ | == Government == | ||
{{Military node government}} | {{Military node government}} | ||
Regel 7: | Regel 9: | ||
== See also == | == See also == | ||
+ | * [[Arenas]] | ||
* [[Node types]] | * [[Node types]] | ||
+ | * [[Node governments]] | ||
+ | |||
+ | == References == | ||
− | + | <references/> | |
− | [[Category:Nodes]] | + | [[Category:Nodes]][[Category:Node types]] |
Versie van 24 mei 2019 01:00
Military nodes are focused on combat and class training.[1]
- Guard NPCs are present from the first stage of development (Expedition).[1]
- Honor is a potential currency earned through personal progression at military nodes.[2]
- Potentially one of the contenders for our Military Metropolis unique benefits would be access to a hero system based cross-server competition for specific archetypes, but we're still in discussions about that.[3] – Steven Sharif
Militaire nodes staan premiejagers en een verkleinde corruptieduur toe.[4][5]
Regering
Burgemeesters van militaire nodes worden kozen uit burgers via een 'last-man-standing' (gladiatorale arenastijl) gevecht.[6][7]