Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Military nodes: verschil tussen versies
Naar navigatie springen
Naar zoeken springen
k (Text replacement - "{{Notes}}" to "{{References}}") |
k (Text replacement - "{{References}}" to "== References == <references/>") |
||
Regel 13: | Regel 13: | ||
* [[Node governments]] | * [[Node governments]] | ||
− | + | == References == | |
+ | |||
+ | <references/> | ||
[[Category:Nodes]] | [[Category:Nodes]] |
Versie van 18 aug 2018 20:15
Military nodes are focused on combat and class training.[1]
- Guard NPCs are present from the first stage of development (Expedition).[1]
- Honor is a potential currency earned through personal progression at military nodes.[2]
- Potentially one of the contenders for our Military Metropolis unique benefits would be access to a hero system based cross-server competition for specific archetypes, but we're still in discussions about that.[3] – Steven Sharif
Potentially one of the contenders for our Military Metropolis unique benefits would be access to a kind of hero system based cross-server competition for specific archetypes, but we're still in discussions about that.[4] – Steven Sharif
Regering
Burgemeesters van militaire nodes worden kozen uit burgers via een 'last-man-standing' (gladiatorale arenastijl) gevecht.[5][6]