Leveling: verschil tussen versies

Uit Ashes of Creation Wiki
Naar navigatie springen Naar zoeken springen
(Move text to template)
(Add section)
Regel 1: Regel 1:
 
{{Leveling}}
 
{{Leveling}}
 +
 +
== Level cap ==
 +
 +
{{Level cap}}
  
 
== Class progression ==
 
== Class progression ==

Versie van 7 jan 2018 08:52

Alpha-1 early iteration of the level-up effect by Jim Sanders.[1]

One of the cool abilities we all love seeing and gives us a major dopamine response is when our character levels up.[1]Steven Sharif

Leveling won't follow a traditional linear path, although classic mechanics for leveling exist.[2][3]

Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[4]Steven Sharif
  • Some levels may offer more rewards than others.[12]
I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[12]Steven Sharif
As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[13]Steven Sharif
If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[15]Steven Sharif
  • A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[16]

Level cap

The level cap at launch is expected to be level 50.[17][18]

  • On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day.[19][20]
  • The developers estimate that players will reach level cap before a quarter of nodes reach Dorp (fase 3).[17]
  • Alpha-1 had progression to level 15.[21]
  • Alpha-2 expects progression to level 30 (subject to change).[22] Previously this was stated to be level 35.[23][24]

Lower level characters will have usefulness in mass combat (such as Node sieges) that is not directly dependent on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[25]

The idea is not to be a game where somebody can essentially no life for a week and be max level. The idea is to incorporate some significant chunk of time but still respect the casual player, because the way we respect the casual player is not everything is driven in our game through the adventuring progression line. Not everything is driven through your class level per-se. There's a lot of different progression paths that are available and make you relevant within certain systems and mechanics within the game; and some of those paths are more casual friendly and some of those paths are more hardcore friendly. So with regards to the adventuring class, the idea is to make sure that investment needs to be pretty significant and that the reward then is respective of that investment.[19]Steven Sharif

Class progression

Class progression in Ashes of Creation proceeds as follows:[26]

Classes by archetype combination

With 8 Archetypes to combine, players may choose from 64 total combinations to create their class.[27][30][32]

Secondary
Bard Cleric Fighter Mage Ranger Rogue Summoner Tank
Bard Minstrel Soul Weaver Tellsword Magician Song Warden Trickster Songcaller Siren
Cleric Scryer High Priest Templar Oracle Protector Shadow Disciple Shaman Apostle
Fighter Bladedancer Highsword Weapon Master Spellsword Hunter Shadowblade Bladecaller Dreadnought
Mage Sorcerer Acolyte Battle Mage Archwizard Spellhunter Shadow Caster Warlock Spellstone
Ranger Bowsinger Soulbow Strider Scion Hawkeye Scout Falconer Sentinel
Rogue Charlatan Cultist Duelist Nightspell Predator Assassin Shadow Lord Shadow Guardian
Summoner Enchanter Necromancer Wild Blade Spellmancer Beastmaster Shadowmancer Conjurer Brood Warden
Tank Argent Paladin Knight Spellshield Warden Nightshield Keeper Guardian

Class abilities

Alpha-1 preview primary skills.[37]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[38]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[39]Steven Sharif

Primary skills (class abilities) are based on a player's archetype.[40][28]

Rested experience

Taverns offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[45][46]

  • Rested experience allows players to gain experience at a faster rate for a period of time.[46]
  • There are no current plans to replace rested experience with another bonus for max-level players.[47]
  • Rested experience increases the rate that experience debt is paid back.[48]

Zie ook

Referenties

  1. 1.0 1.1 Livestream, 2020-07-31 (1:05:58).
  2. 2.0 2.1 2.2 Livestream, 2022-10-14 (23:15).
  3. leveling.png
  4. Livestream, 2023-10-31 (5:27).
  5. Podcast, 2023-07-15 (13:51).
  6. Interview, 2018-10-20 (2:53:53).
  7. Interview, 2018-10-20 (1:55).
  8. Podcast, 2023-12-03 (15:05).
  9. 9.0 9.1 Livestream, 2022-05-27 (1:11:10).
  10. Livestream, 2017-05-24 (46:27).
  11. Livestream, 2020-07-25 (1:33:37).
  12. 12.0 12.1 Livestream, 2022-07-29 (1:24:58).
  13. 13.0 13.1 Interview, 2021-06-13 (48:27).
  14. Livestream, 2018-09-27 (52:41).
  15. 15.0 15.1 Livestream, 2020-07-25 (1:34:55).
  16. Livestream, 2022-04-29 (1:06:34).
  17. 17.0 17.1 Podcast, 2023-07-15 (11:21).
  18. Livestream, 2017-12-15 (58:48).
  19. 19.0 19.1 Interview, 2020-07-08 (1:07:59).
  20. Livestream, 2017-05-24 (19:25).
  21. Livestream, 2021-04-30 (41:18).
  22. Livestream, 2023-12-19 (1:41:54).
  23. Livestream, 2023-03-31 (1:24:21).
  24. Livestream, 2022-01-28 (15:35).
  25. Interview, 2020-07-08 (1:12:51).
  26. 26.0 26.1 26.2 26.3 Livestream, 2023-07-28 (1:04:27).
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 Interview, 2020-07-18 (1:05:04).
  28. 28.0 28.1 28.2 28.3 progression.png
  29. 29.0 29.1 Interview, 2020-07-29 (54:44).
  30. 30.0 30.1 30.2 Ashes of Creation class list.
  31. 31.0 31.1 Livestream, 2017-07-28 (19:05).
  32. 32.0 32.1 archetypeclass.png
  33. Livestream, 2017-05-03 (50:50).
  34. Livestream, 2017-07-18 (37:43).
  35. Livestream, 2020-07-31 (1:31:11).
  36. Podcast, 2021-04-11 (54:35).
  37. toast-keybinds-skills.png
  38. Livestream, 2017-10-16 (1:00:44).
  39. Interview, 2018-08-08 (22:27).
  40. 40.0 40.1 Livestream, 2023-12-19 (1:20:41).
  41. class secondary.png
  42. Livestream, 2021-11-19 (50:38).
  43. Video, 2022-09-30 (17:00).
  44. Livestream, 2021-09-24 (1:18:06).
  45. Livestream, 2023-06-30 (27:52).
  46. 46.0 46.1 The mighty beard!
  47. Livestream, 2023-06-30 (1:22:32).
  48. Livestream, 2023-09-29 (1:18:04).