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Ashes of Creation Apocalypse castle sieges: verschil tussen versies
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Versie van 1 nov 2018 01:57
Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[4][5]
- Players will be able to join guilds. These guilds can register for the siege events.[2]
- Castle siege events will be 100v100 battles that occur daily and will last for three hours.[2]
- Attackers will start on the opposite end of the map (from the defenders).[2]
- Attackers will be able to use trebuchets to drive to and assault the castle.[2]
- When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[2]
- The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[2]
- Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[6][7][8]
- Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[6] – Steven Sharif
- This zone includes the following raid bosses.[4]
- These bosses will also appear in the open-world (outside the siege zone) with slightly different mechanics.[7]
- The opposing team is notified when these raid bosses are being attacked.[4]
- Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[4]
Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[5] – Steven Sharif
- Destructible structures (such as walls and gates) are present in Alpha-1 castle sieges.[9]
- The ability to repair structures (and siege weapons) is a long term design goal that will not be present during Alpha-1.[9]
Alpha-1 siege equipment
Template:Alpha-1 siege equipment
Alpha-1 class kits
Alpha-1 testing modes
Template:Alpha-1 testing modes
Ashes of Creation Apocalypse group sizes
Group sizes in Ashes of Creation Apocalypse.[10]
- Ashes of Creation Apocalypse battle royale will have party sizes of up to 5.[10]
- Guild mode will have parties of raids of up to 20.[10]
- Ashes of Creation Apocalypse castle sieges will have parties of 5 within a raid, with 5 raids for each of the two teams.[10]
- Ashes of Creation Apocalypse horde mode will have a party size of 5 with a total of ten groups, making for 50 players.[10]
There will be an option in the lobby where you are capable of joining a guild based match that you can link parties together up to a maximum of twenty individuals.[10] – Steven Sharif
Ashes of Creation Apocalypse combat
Ashes of Creation Apocalypse combat targeting
Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[12]
- A hot key can be used to toggle reticle mode on and off.[12]
- Left mouse click is used for basic weapon attacks.[13]
- Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[13]
- Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[14]
- Certain weapons and skills have ADS (Aim Down Sights) functionality.[15][16]
There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[15] – Steven Sharif
Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[16] – Steven Sharif
Alpha-1 will test hybrid action/tab combat.[17][18]
Headshot mechanics
Headshot mechanics (where there is a specific hitbox for a player's head) are not planned for the Ashes of Creation MMORPG.[19][20][21]
- Headshots were a part of Ashes of Creation Apocalypse battle royale.[21]
- Previously it was stated that headshot mechanics may be implemented in the MMORPG along the lines of a higher critical chance[22][23] and that they would not be one hit kills.[22]
- Headshots in action combat are equivalent to a critical hit in tab targeted combat.[24]
- Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[24]
- Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[24]
- A Ranger skill called Headshot was introduced leading up to Alpha-2 testing.[25]
Weapon and armor skills
Weapons and Armor are tied to skills in Ashes of Creation Apocalypse.[26]
- Swapping between weapons will allow players to access the different skills on their hotbar.[26]
- Certain armor pieces have utility and defensive skills, such as like Camouflage, Polymorph and Battlefield wall.[26]
- Weapons are tied to one specific skill in early testing, but this may change.[27]
Weapons will have skills associated with them and they'll will rest on a hot bar and you can swap between the weapons on the hot bar and that'll allow you to access the different skills. Additionally the breastplate, the leggings: Those also have skills associated with them those are more utility and defensive abilities, such as like camouflage, polymorph, battlefield wall; that stuff. Those are on the armor pieces and then they are associated with right now the VC hotkeys for their abilities.[26] – Steven Sharif
Right now weapons are tied to one specific skill; and that's just again because we're so early in alpha 1; but well probably be changing that as we continue to iterate and test.[26] – Steven Sharif
Alpha-1 weapons
Alpha-1 weapon skills
Template:Alpha-1 weapon skills
Ashes of Creation Apocalypse active blocking
Active blocking is a universal skill that applies to all classes.[31][32][33][34][29][35]
- Active blocking is present in Alpha-2.[34][28][30] At present the developers are using a universal stamina-based energy system, but they will be testing the use of separate energy mechanics for universal skills in Alpha-2.[32][34][36][37][30]
- Active blocking might be an ability that- it's universal, of course it's universal- but it might be consuming mana; and you'll be able to adjust that mana consumption based off of your passive spec into your skill trees. In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[34] – Steven Sharif
- Different types of equipment are catered toward blocking different damage types.[31]
- Shields are better for active blocking physical damage, but any melee weapon can also be used to parry with a lesser amount of mitigation.[33][29]
- Sigils are better at actively blocking magical damage.[31]
- Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
- A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[38] – Steven Sharif
- Some abilities may be able to overcome, surpass, or cancel active blocking.[32]
- If a player is in a state, such as an active block, or an active tumble state, there will likely be some types of abilities that interact with reacting to those types of states and will either overcome surpass or cancel out those states, particularly as it relates to not just active blocking, but also potentially passive blocking as well; and that would be something probably related to physical penetration values as a stat, or even CC breaks that could be relevant as well for those types of things. I think that's on the radar for the combat team.[32] – Steven Sharif
- Previously the developers had not finalized designs for active blocking and were leaning toward using more traditional buff-oriented universal damage mitigation for the MMO, and were also considering interaction between action-based blocking and a passive block stat.[39][40]
- The Paladin's Might shield in Ashes of Creation Apocalypse had its own hit box and hit points (HP); that could actively block projectiles.[41]
Weapon use ability status
Template:Weapon use ability status
Ashes of Creation Apocalypse healing
Healing in Ashes of Creation Apocalypse will be reticle based (action targeted).[42]
- Healing skills are proximity based: Centered on self or centered on projectile impact.[43][44]
- There will be healing potion bursts (healing grenades) that will grant life to allies.[44]
- Healing is part of Class kits that come into play during the testing of Ashes of Creation Apocalypse castle sieges.[43][45]
We have a few design theories on action combat and healing to began with phase one. Part of that will be the implementation of a class system into the castle siege and horde mode of phase one. Those will be kits that play out as skills available from an action perspective. You'll be able to target in proximity, basically so positioning is going to matter. Importantly, for healers being close to the individual party members you wish to heal. Additionally, you'll have reticle based healing methods. This would be a template that could be launched in that direction as a pulse of heels or augments. So there's a lot of different systems are playing with that you'll see more of when we get to those when we get to the castle siege system and the Ashes of Creation Apocalypse horde mode.[42] – Steven Sharif
Alpha-1 armor
Ashes of Creation Apocalypse armor skills
- None -
Alpha-1 modular armor
Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[46] – Mat Broome
Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[47]
You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[47] – Mat Broome
Alpha-1 user interface
The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[51][49][52]
- Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[51]
- Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[51] – Steven Sharif
- Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[53]
- One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[53] – Colby Marchi
- The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[54]
- One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[54] – Steven Sharif
- It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[55] – Steven Sharif
Alpha-1 mini map
There is an in-game minimap and compass user interface in Ashes of Creation.[57][58][59]
- The goal is to allow pings and other forms of communication tools via the mini-map.[60]
Alpha-1 hotkeys
Players will be able to customize their keyboard control scheme in Ashes of Creation.[62]
- Keybinds were not yet adjustable (in Alpha-1).[63]
- Action targeting can be toggled via a key to enable mouse targeting via a reticle that feels similar to a third-person action game.[63]
- Players will be able to trigger skills with combinations of different keystrokes, and reuse the same keys as part of different combinations.[64]
- Ashes of Creation Apocalypse included hotkey customization.[65]
Alpha-1 camera settings
Template:Alpha-1 camera settings
Controller support
The Ashes of Creation MMO is not designed around controller support.[67]
- Ashes of Creation Apocalypse may have controller support.[68]
Controller support will likely be something we work on closer to launch.[69] – Steven Sharif
Alpha-1 releaseplanning
Phase | Release | Estimated/Actual date |
---|---|---|
Alpha | Alpha-1 early preview livestream.[70] | March 27, 2020.[71] |
Alpha-1 limited QA testing (NDA).[72][73] | May 28, 2020.[74][75] | |
Alpha-1 preview pre-test 1 (NDA).[56] | Dec 18 - Dec 21 2020.[56] | |
Alpha-1 preview pre-test 2 (NDA).[56] | Feb 19 - Feb 22 2021.[76][77] | |
Alpha-1 preview intermittent spot testing (NDA).[78][79] | Mar 19 - Jul 9 2021.[78][79] | |
Alpha-1 preview weekend (no NDA).[78] | July 9 - July 11 2021.[80][81][78] | |
Alpha-1 (no NDA).[78] | July 14 - August 15 2021.[82][83] |
Alpha-1 testing
While we will have specific spot tests for certain systems as we develop them post the Alpha one month, it should be expected and understood that after this Alpha one month there will be probably a significant amount of downtime where there won't be spot testing as we break apart a lot of systems, take what we learned from alpha one month and implement and iterate upon those learnings. So there's gonna be several months probably worth of significant downtime where there will not be access to spot testing, where we are going to go in and really rejigger a lot of systems[85] – Steven Sharif
Phase | Release | Estimated/Actual date |
---|---|---|
Alpha-1 | Alpha-1 early preview livestream.[70] | March 27, 2020.[71] |
Alpha-1 limited QA testing (NDA).[72][73] | May 28, 2020.[74][75] | |
Alpha-1 preview pre-test 1 (NDA).[56] | Dec 18 - Dec 21 2020.[56] | |
Alpha-1 preview pre-test 2 (NDA).[56] | Feb 19 - Feb 22 2021.[76][77] | |
Alpha-1 preview intermittent spot testing (NDA).[78][79] | Mar 19 - Jul 9 2021.[78][79] | |
Alpha-1 preview weekend (no NDA).[78] | July 9 - July 11 2021.[80][81][78] | |
Alpha-1 (no NDA).[78] | July 14 - August 15 2021.[82][83] |
The term "alpha" is a tricky one, and it typically has 2 meanings in gaming. The development meaning for alpha is a point in the process where we are ready to test the fundamental systems in their core form, without polish and without much of the content. Then, there is the external or "marketing" term for alpha. This is typically applied to Eastern-ported MMORPGs, when in fact that is a completed game being localized for a region, and not really indicative of a true development alpha. As you may know by now, game development has many stages - from the initial tech demos to the pre-production and pre-alpha states, then on to the alphas and betas and eventually launch.[56] – Steven Sharif
I want to make emphatically clear, our alphas and betas are true development alphas and betas, and some have said I am crazy to allow these phases to be seen without an NDA…maybe I am crazy? lol… But I am trusting the community of gamers out there to get a glimpse into the process, and understand the long road ahead for what will eventually be worth the wait. Given time and talent, amazing things can happen, so make sure you help us in communicating that we are in open development which means people get to see the bare bones before the meat. And look, I know people see our 4K footage and say, "This looks better than most released games!", but trust me when I say, you ain't seen nothin’ yet.[56] – Steven Sharif
Alpha-1 stress test
Alpha-1 servers
Alpha-1 servers were provisioned in the following regions.[86]
Alpha-1 servers will support 1,500 concurrently connected users per server.[88][89][90]
Alpha-1 participation
Alpha-1 testing was available to the following participants:
- Anyone who won and claimed an Alpha-1 Key through a giveaway.[91]
- Adventurer pre-order pack and Intrepid pre-order pack owners.[91]
- Braver of worlds, Leader of men, Royalty, Hero of the people, and Avatar of the phoenix Kickstarter and summer campaign backers.[91]
- Official content creators.[91]
There were approximately 9,600 participants in Alpha-1 testing as of August, 2018.[92][93]
- As of May 31, 2021, just under 5k additional participants have been added since Alpha-1 sales resumed. Less refunds and unclaimed codes, leaves a total of slightly over 13k testers.[92]
- The weekend test of May 27, 2021 saw 5,300 unique logins over the 3 day period.[92]
There were roughly 9600 if I recall A1 participants prior to my closing the preorder packs in 2018. Since opening them up again there have been just under 5k additional participants added. And prolly around 300 refunds give or take. Of the roughly 14,000 a1 testers, there are still about 1k unredeemed ks codes which leaves a little over 13k testers? The weekend test saw 5300 unique logins over the 3-day period. And I think discord flags stand around 4k roughly?[92] – Steven Sharif
Alpha-1 NDA
Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by NDA (non-disclosure agreement).[94]
- Alpha-2 testing prior to the full release of Alpha-2 will be under NDA.[95]
- Alpha-1 testing prior to the full release of Alpha-1 was covered by NDA.[96][73]
- The developers will not necessarily announce when NDA testing starts.[97]
- We may not always announce when the NDA testing is, because we're not definitive how that testing is going to influence the future testing schedule; and we don't want to set the wrong expectation from a broader audience perspective on what they should be expecting with regards to testing.[97] – Steven Sharif
Status
- Q: There are a lot of concerns about deadlines and expectations not being met when it comes to times that are continually pushed back. Will this be resolved?
- A: We are in active development, and understanding that for the betterment of our game, we may sometimes have to delay previously provided times and dates in order to make sure that you, as the player, have the best experience. That being said, we strive to meet our windows of time that we provide and will be transparent if these times change.[98] – Margaret Krohn
Screenshots
Zie ook
Referenties
- ↑ Video, 2021-05-28 (24:44).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Video, 2021-04-30 (19:25).
- ↑ Video, 2021-05-28 (19:04).
- ↑ 4.0 4.1 4.2 4.3 Video, 2021-04-30 (13:02).
- ↑ 5.0 5.1 Blog: Creative Director's Letter, April 14 2021
- ↑ 6.0 6.1
- ↑ 7.0 7.1 Livestream, 2021-04-30 (41:18).
- ↑ Podcast, 2021-04-11 (49:40).
- ↑ 9.0 9.1 Livestream, 2021-05-28 (1:04:29).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Interview, 2018-08-17 (18:53).
- ↑ Livestream, 2018-09-27 (17:52).
- ↑ 12.0 12.1 Livestream, 2018-07-09 (58:26).
- ↑ 13.0 13.1 Interview, 2018-08-08 (27:04).
- ↑ Interview, 2018-08-17 (3:58).
- ↑ 15.0 15.1 Interview, 2018-08-17 (4:31).
- ↑ 16.0 16.1 Interview, 2018-08-17 (6:03).
- ↑ Livestream, 2018-04-8 (PM) (41:44).
- ↑ Livestream, 2020-10-30 (1:15:59).
- ↑
- ↑ 21.0 21.1
- ↑ 22.0 22.1 Interview, 2018-10-21 (9:10).
- ↑ Interview, 2018-10-20 (3:25:31).
- ↑ 24.0 24.1 24.2 Livestream, 2018-09-27 (34:49).
- ↑
- ↑ 26.0 26.1 26.2 26.3 26.4 Interview, 2018-08-17 (6:53).
- ↑ Interview, 2018-08-17 (7:52).
- ↑ 28.0 28.1 Video, 2023-01-27 (35:51).
- ↑ 29.0 29.1 29.2 Video, 2022-12-02 (34:41).
- ↑ 30.0 30.1 30.2 Video, 2022-12-02 (16:55).
- ↑ 31.0 31.1 31.2 Livestream, 2024-03-29 (2:38:15).
- ↑ 32.0 32.1 32.2 32.3 Livestream, 2023-09-29 (1:12:16).
- ↑ 33.0 33.1 Livestream, 2023-01-27 (1:06:02).
- ↑ 34.0 34.1 34.2 34.3 Video, 2023-01-27 (40:24).
- ↑ Livestream, 2021-11-19 (50:38).
- ↑ Livestream, 2023-01-27 (15:22).
- ↑ Livestream, 2022-12-02 (1:05:08).
- ↑ Livestream, 2023-01-27 (1:13:29).
- ↑ Livestream, 2021-09-24 (1:22:46).
- ↑ Livestream, 2020-06-26 (1:19:50).
- ↑
- ↑ 42.0 42.1 Interview, 2018-08-08 (19:40).
- ↑ 43.0 43.1 Interview, 2018-08-17 (12:05).
- ↑ 44.0 44.1 Interview, 2018-12-06 (2:04).
- ↑ Interview, 2018-08-17 (8:16).
- ↑ 46.0 46.1 Livestream, 2018-08-17 (20:19).
- ↑ 47.0 47.1 Livestream, 2018-08-17 (22:59).
- ↑ Video, 2023-07-28 (37:19).
- ↑ 49.0 49.1 Livestream, 2020-08-28 (1:27:01).
- ↑ Video, 2023-05-31 (0:37).
- ↑ 51.0 51.1 51.2 Livestream, 2022-10-28 (3:34).
- ↑ Livestream, 2017-05-05 (20:02).
- ↑ 53.0 53.1 Livestream, 2023-02-24 (28:45).
- ↑ 54.0 54.1 Livestream, 2022-12-02 (1:00:30).
- ↑ 55.0 55.1 Livestream, 2021-06-25 (29:09).
- ↑ 56.0 56.1 56.2 56.3 56.4 56.5 56.6 56.7 56.8 Blog: Creative Director's Letter, October 16 2020
- ↑ 57.0 57.1 Video, 2023-11-30 (16:58).
- ↑
- ↑ Livestream, 2017-12-15 (1:09:36).
- ↑ Livestream, 2021-01-29 (1:23:23).
- ↑
- ↑ Livestream, 2017-05-26 (38:30).
- ↑ 63.0 63.1
- ↑ Livestream, 2021-07-30 (1:10:22).
- ↑ Interview, 2018-08-08 (27:38).
- ↑ Intrepid Studios Snapchat, 2018-11-30.
- ↑ Livestream, 2017-11-17 (21:24).
- ↑
- ↑ Livestream, 2018-04-8 (AM) (18:04).
- ↑ 70.0 70.1 March 2020 newsletter.
- ↑ 71.0 71.1 Video, 2020-03-23 (0:01).
- ↑ 72.0 72.1
- ↑ 73.0 73.1 73.2
- ↑ 74.0 74.1
- ↑ 75.0 75.1 Creative Director's Letter, 2020-04-1.
- ↑ 76.0 76.1 Livestream, 2021-02-26 (14:58).
- ↑ 77.0 77.1 Blog: Creative Director's Letter, January 2021.
- ↑ 78.0 78.1 78.2 78.3 78.4 78.5 78.6 78.7 78.8 78.9 Alpha One Schedule Update, May 10 2021.
- ↑ 79.0 79.1 79.2 79.3 An Update on Alpha One Schedule, March 12 2021
- ↑ 80.0 80.1
- ↑ 81.0 81.1 Ashes of Creation Twitter - Alpha-1 Preview Weekend Begins
- ↑ 82.0 82.1
- ↑ 83.0 83.1
- ↑ Livestream, 2021-05-28 (1:36:43).
- ↑ Livestream, 2021-07-30 (20:30).
- ↑ 86.00 86.01 86.02 86.03 86.04 86.05 86.06 86.07 86.08 86.09 86.10 86.11 Alpha-1 screenshot.
- ↑ 87.0 87.1 87.2 87.3 87.4 87.5 87.6 Alpha-1 screenshot.
- ↑
- ↑ Interview, 2020-07-19 (1:21:49).
- ↑
- ↑ 91.0 91.1 91.2 91.3 Ashes of Creation Store: May cosmetics.
- ↑ 92.0 92.1 92.2 92.3
- ↑ Livestream, 2018-08-17 (24:07).
- ↑ Livestream, 2018-01-18 (49:26).
- ↑ Livestream, 2023-09-29 (55:34).
- ↑ Livestream, 2020-05-29 (31:37).
- ↑ 97.0 97.1 Interview, 2023-07-09 (26:35).
- ↑ Reddit Q&A, 2019-01-8.