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Apartment buildings
Apartment buildings are default service buildings that come pre-built with Dorp (fase 3) nodes and higher.[2][3][4][5][6]
- Dorp (fase 3) apartment buildings offer 50 instanced rental apartments. Additional apartments can be added at Town (fase 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][7][5][8]
Apartments
Apartments provide instanced player housing functionality on a rental basis.[7][8]
- Dorp (fase 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at Town (fase 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][7][5][8]
- The number and sizes of available apartments increases as a normal part of node advancement.[7][6]
- It is estimated that the number of apartments available in a Metropolis (fase 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[7]
- Prices for apartments will fluctuate depending on the number of units already sold in the node.[8]
- Different price points offer different apartment sizes and types, such as penthouses.[4][8]
- It was previously stated that apartments would be available at Town (fase 4) or above.[8]
- The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[6] – Steven Sharif
Apartment benefits
Apartments offer the following benefits in addition to other player housing benefits.[9]
- Apartment rentals offer node citizenship.[8]
- Apartments can be decorated as required.[8]
Apartment destructibility
Apartments may be destroyed in the following circumstances:[10]
- If their building was destroyed during a node siege, even if the siege was not successful.[11][10]
- If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[12]
- If a mayor built extra apartment buildings at Town (fase 4) or higher and the Node deleveled below that stage.[10]
Node building destruction
Node buildings (including player housing) have hit points and can be damaged or destroyed by different systems.[15][16]
- NPC-driven events that are a response to story arcs or node atrophy.[15]
- Node sieges and node wars.[15]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[14]
- Hazardous events such as tornadoes or hurricanes.[17][15]
- Burgemeesters have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[3][18]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[3][18] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[3][18] Any NPCs or services offered by that building will not be available until the building is repaired.[19][16]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[3][18][15][16][11]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[3][18][15]
- Node regeringen must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[15]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[15] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[20][21][22][16][23][24]
- Player housing that is destroyed during a node siege can no longer be sold.[25] Furnishing and decorations are retained and can be placed again later.[25][10][26]
Beelden
Zie ook
Referenties
- ↑ Livestream, 2017-05-12 (52:01).
- ↑ Video, 2023-08-31 (33:07).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Blog: Development Update with Village Node.
- ↑ 4.0 4.1 4.2 4.3 Livestream, 2023-08-31 (15:51).
- ↑ 5.0 5.1 5.2
- ↑ 6.0 6.1 6.2 Steven Sharif - Clarification points from today’s stream.
- ↑ 7.0 7.1 7.2 7.3 7.4 Interview, 2023-07-09 (1:50:50).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Node series part II – the Metropolis.
- ↑ 9.0 9.1 9.2 Interview, 2023-07-09 (41:22).
- ↑ 10.0 10.1 10.2 10.3 Livestream, 2017-07-18 (40:14).
- ↑ 11.0 11.1 Livestream, 2019-11-22 (17:59).
- ↑ Livestream, 2021-03-26 (59:21).
- ↑ Livestream, 2019-10-31 (36:20).
- ↑ 14.0 14.1 Livestream, 2019-11-22 (16:56).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Livestream, 2022-03-31 (1:13:00).
- ↑ 16.0 16.1 16.2 16.3 Interview, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 18.0 18.1 18.2 18.3 18.4 Livestream, 2023-08-31 (57:23).
- ↑ Interview, 2023-07-09 (1:32:45).
- ↑ Interview, 2023-07-09 (1:36:24).
- ↑ Livestream, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Livestream, 2020-04-30 (1:14:44).
- ↑
- ↑ 25.0 25.1 Livestream, 2020-06-26 (1:02:12).
- ↑ Livestream, 2017-11-17 (47:10).