Verra

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Versie door Lex (overleg | bijdragen) op 1 jul 2019 om 06:36 (Add section)

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Verran map scroll.[1]

Verra was created to house four separate... divine races and they're called divine races because the remaining seven gods imbued their characteristics within each of these different races. They didn't put all of them into one and make the same mistake. They had focuses really that these races took essentially.[2]Steven Sharif

The name of the Ashes of Creation world is Verra.[3]

Verran continents and locations:

Verran oceans:

  • The Fortunic Ocean.[1]
  • The Umbral Sea.[1]
  • Tradewind Sea.[1]
  • The Avaric Ocean.[1]

In terms of game development, Intrepid Studios is focussed on developing the Western continent first.[7]

Lore

Concept art dat laat zien hoe de inwoners van Verra een belegerde stad door een goddelijke poort ontsnappen.[8]

Lang geleden werd de wereld van Verra belegerd door een grote calamiteit, gebracht door de primaire antagonisten van de wereld: De Ouden en De Anderen.[9] Een corruptie, dat elk aspect van de natuur in een corrupte wijze verdraaide, overkwam het land en wekte tegelijkertijd vele afschuwelijke monsters tot leven; van trolachtigen tot kolossen. Niets kon van deze corruptie onstappen.[10]

Dankzij de goddelijke tussenkomst van de Godin der Creatie [11] kon een groot deel van Verra's populatie vluchten door de torende goddelijke poorten, zoekende naar beschutting in een wereld zonder magie. [8] Dit was de wereld van Sanctus.[12]

Sommige ongelukkige burgers konden de poorten niet op tijd bereiken en vielen terug naar de planeet om te vechten voor hun voortbestaan.[13]

Kort na de exodus verduisterden de poorten en werden deze inactief. Eeuwen veranderden in millennia, waarin talloze calimiteiten de poorten begroeven. Over de eons werd geschiedenis legende, en werden deze legenden uiteindelijk vergeten.[8]

De Tulnar kwamen tot stand door een combinatie van de vier hoofdrassen die achtergebleven waren op Verra.[14]

Read more...

Races

Five of the nine playable races in Ashes of Creation.[15] From left to right: Dünir female, Dünir male, Niküa male, Vek male, Ren'Kai male, Kaelar male.

Ashes of Creation offers nine playable races.[16][17]

Parent race Races
Aelan Humans KaelarAlpha.pngKaelar.[18] VaeluneAlpha.pngVaelune.[18]
Dünzenkell Dwarves DunirAlpha.pngDünir.[18] NikuaAlpha.pngNiküa.[18]
Kaivek Orcs Ren'KaiAlpha.pngRen'Kai.[18] VekAlpha.pngVek.[18]
Pyrian Elves EmpyreanAlpha.pngEmpyrean.[18] Py'RaiAlpha.pngPy'rai.[18]
TulnarAlpha.pngTulnar.[19]

Verra is a world with rich and diverse cultures. Much of its important history has been dominated by the major races. Humans of the coast and plains, Orcs within the hills and the marshes, Elves in the forest and the riverlands, and the esteemed Dwarves of the mountains. The major races have held dominance through countless wars and skirmishes between the lesser races of Verra. Decades may pass between these flareups of violence. There are many minor races on Verra. Some of the minor races exist in makeshift villages or tribes if you will. Some of the major villages among the minor races are comprised primarily of the Giants, less reputable sects of Human, Gnomes, and Halflings. The Halflings are not Halflings in a traditional sense but actually half-bloods of different races.[20]Steven Sharif

Wandering the darker places in the world lie truly sinister abominations of creation. The great churches of civilization often dispatch heroes of the state to eliminate these threats to mortals. There currently exist four great nations on Verra. This is 25 years roughly before the fall: The Aelan Empire, Pyrian Kingdom, the Kaivek Protectorate, and the nation of the Dünzenkell. There was not always only four great nations. Long ago the races were more divided into many nations and city states.[21]Steven Sharif

In the 7,000 years of recorded history, wars upon wars were fought. Some for land, others for resources, many for beliefs. Royal houses stood and fell over the years. Some now long bereft of lordship. Many city states exist in Verra. Some self-governed bastions of democracy and republics alike. Others are vassal states at the behest of their benefactors.[22]Steven Sharif

Read more...

World history

info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.

The history of each server will be tracked and visible to players in a node's library.[24][25]

  • This design may have changed.[26]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[25]Jeffrey Bard
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[27]

Libraries

At Dorp (fase 3) the academic node's unique building is the Bibliotheek.[24]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[26]Steven Sharif
info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.

Players can use the Library to access information, including (but not limited to) the following:[24]

Sanctus

Kaelar divine gateway concept art.

When this creation of Verra occurred, the Goddess of Fate and the Goddess of Creation were very close; and the Goddess of Fate essentially warned the Goddess of Creation- only the Goddess of Creation- that the Ancients and the Others- that they had not seen the last of them; and that there would be a time essentially when those forces would seek out and try to pervert the new creation as essentially a way to thumb their noses at the other gods in retribution for their defeat. So the Goddess of Creation created a separate planet Sanctus that she knew she could bridge with these Divine Gateways at a time when it was necessary for the descendants of Verra to escape their destruction.[2]Steven Sharif

Sanctus is the world where the people of Verra found their sanctuary.[28]

A long long long time ago, everybody lived on a planet called Verra. Something cataclysmic happened that forced people from that world to another world called Sanctus. Verra is a place of really high magic. Sanctus is a place with no magic whatsoever. People escaped through these portals into the world of Sanctus. They had to rediscover technology, because so much of their current technology was based on magic, so they had to figure out how to interact with the world. Thousands and thousands of years go by. A long dark age passes. This history that I just told you falls into myth and legend. After this time passes, these portals reopen and the players are going to take the part of people who are coming through those portals once again back to the world of Verra to rediscover that magic, rediscover their history, and try to figure out what happened to this world to force them out of it.[30]Jeffrey Bard

Sanctus is a key story arc, that will likely have very little revealed about it prior to the Betas.[29]Steven Sharif

Zie ook

Referenties