Trystan Snodgrass: verschil tussen versies

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{{Stub|We are in the process of removing staff pages that are not supported by a citation either on the [https://intrepidstudios.com/#meet_the_team Intrepid site] or elsewhere in official social media, such as a mention on a livestream, the official Discord, or other citable public statement. This will take some time as we want to be careful to not remove any publicly stated information from the wiki.}}
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[[File:{{ROOTPAGENAME}}.jpg|thumb||[[{{ROOTPAGENAME}}]].{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team.}}{{livestream|25 June 2021|53m15|h7DnCgSoMkw}}]]
  
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[[{{FULLPAGENAME}}|{{ROOTPAGENAME}}]] is Lead Environment Artist at [[Intrepid Studios]].{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team.}}{{livestream|25 June 2021|53m15|h7DnCgSoMkw}}
[[{{FULLPAGENAME}}|{{ROOTPAGENAME}}]] is Senior Environment Artist at [[Intrepid Studios]].{{Cn}}
 
  
 
<blockquote>''My primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.''</blockquote>
 
<blockquote>''My primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.''</blockquote>
  
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Versie van 22 sep 2023 19:45

Trystan Snodgrass is Lead Environment Artist at Intrepid Studios.[1][2]

My primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.

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