Trystan Snodgrass: verschil tussen versies

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(18 tussenliggende versies door 2 gebruikers niet weergegeven)
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[[File:{{PAGENAME}}.jpg|thumb|450px|{{PAGENAME}}.{{web|https://www.intrepidstudios.com#comp-jdou7px9inlineContent|Intrepid Studios - Team}}]]
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[[File:{{ROOTPAGENAME}}.jpg|thumb||[[{{ROOTPAGENAME}}]].{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team.}}{{livestream|25 June 2021|53m15|h7DnCgSoMkw}}]]
[[{{PAGENAME}}]] is Senior Environment Artist at [[Intrepid Studios]].{{web|https://www.intrepidstudios.com#comp-jdou7px9inlineContent|Intrepid Studios - Team}}
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[[{{FULLPAGENAME}}|{{ROOTPAGENAME}}]] is Lead Environment Artist at [[Intrepid Studios]].{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team.}}{{livestream|25 June 2021|53m15|h7DnCgSoMkw}}
  
 
<blockquote>''My primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.''</blockquote>
 
<blockquote>''My primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.''</blockquote>
  
== Artwork ==
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== Visuals ==
  
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* [[Ashes of Creation]]
 
* [[Ashes of Creation]]
  
{{Notes}}
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== References ==
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<references/>
  
 
[[Category:Intrepid Studios staff]]
 
[[Category:Intrepid Studios staff]]

Versie van 22 sep 2023 19:45

Trystan Snodgrass is Lead Environment Artist at Intrepid Studios.[1][2]

My primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.

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