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Template:Zergs: verschil tussen versies
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+ | [[wiktionary:zerg|Zergs]] are empowered by [[Fast travel|fast-travel]]. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="livestream-5-May-2017-23:26"/> | ||
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[[Encounters]] are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. ''[[wikipedia:Rush_(video_gaming)|Zerging]] is not experiencing content.''<ref name="livestream-19-May-2017-25:18">[https://youtu.be/LUJugtqTBxw?t=25m18s Livestream, 19 May 2017 (25:18)]</ref> | [[Encounters]] are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. ''[[wikipedia:Rush_(video_gaming)|Zerging]] is not experiencing content.''<ref name="livestream-19-May-2017-25:18">[https://youtu.be/LUJugtqTBxw?t=25m18s Livestream, 19 May 2017 (25:18)]</ref> | ||
* [[Raids|Raid]] and [[Dungeons|dungeon]] bosses have specific mechanics that players need to learn and react to. | * [[Raids|Raid]] and [[Dungeons|dungeon]] bosses have specific mechanics that players need to learn and react to. | ||
** [[Zergs]] that are not aware of these mechanics or react to them appropriately will be wiped. | ** [[Zergs]] that are not aware of these mechanics or react to them appropriately will be wiped. |
Versie van 18 nov 2017 22:53
Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[1]
Encounters are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. Zerging is not experiencing content.[2]
- Raid and dungeon bosses have specific mechanics that players need to learn and react to.
- Zergs that are not aware of these mechanics or react to them appropriately will be wiped.
- Zergs that are not aware of these mechanics or react to them appropriately will be wiped.
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er is geen tekst opgegeven voor referenties met de naam livestream-5-May-2017-23:26