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Template:Zergs: verschil tussen versies

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[[Encounters]] are designed to have meaning in terms of boss skills and abilities relate to group compositions, tactics and strategies. ''[[wikipedia:Rush_(video_gaming)|Zerging]] is not experiencing content.''<ref name="livestream-19-May-2017-25:18">[https://youtu.be/LUJugtqTBxw?t=25m18s Livestream, 19 May 2017 (25:18)]</ref>
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[[Encounters]] are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. ''[[wikipedia:Rush_(video_gaming)|Zerging]] is not experiencing content.''<ref name="livestream-19-May-2017-25:18">[https://youtu.be/LUJugtqTBxw?t=25m18s Livestream, 19 May 2017 (25:18)]</ref>
  
 
* [[Raids|Raid]] and [[Dungeons|dungeon]] bosses have specific mechanics that players need to learn and react to.
 
* [[Raids|Raid]] and [[Dungeons|dungeon]] bosses have specific mechanics that players need to learn and react to.
 
** [[Zergs]] that are not aware of these mechanics or react to them appropriately will be wiped.
 
** [[Zergs]] that are not aware of these mechanics or react to them appropriately will be wiped.

Versie van 24 okt 2017 00:05

Encounters are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. Zerging is not experiencing content.[1]

  • Raid and dungeon bosses have specific mechanics that players need to learn and react to.
    • Zergs that are not aware of these mechanics or react to them appropriately will be wiped.
  • Livestream, 19 May 2017 (25:18)