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Template:Zergs: verschil tussen versies
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− | [[Encounters]] are designed to have meaning in terms of boss skills and abilities relate to group compositions, tactics and strategies. ''[[wikipedia:Rush_(video_gaming)|Zerging]] is not experiencing content.''<ref name="livestream-19-May-2017-25:18">[https://youtu.be/LUJugtqTBxw?t=25m18s Livestream, 19 May 2017 (25:18)]</ref> | + | [[Encounters]] are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. ''[[wikipedia:Rush_(video_gaming)|Zerging]] is not experiencing content.''<ref name="livestream-19-May-2017-25:18">[https://youtu.be/LUJugtqTBxw?t=25m18s Livestream, 19 May 2017 (25:18)]</ref> |
* [[Raids|Raid]] and [[Dungeons|dungeon]] bosses have specific mechanics that players need to learn and react to. | * [[Raids|Raid]] and [[Dungeons|dungeon]] bosses have specific mechanics that players need to learn and react to. | ||
** [[Zergs]] that are not aware of these mechanics or react to them appropriately will be wiped. | ** [[Zergs]] that are not aware of these mechanics or react to them appropriately will be wiped. |
Versie van 24 okt 2017 00:05
Encounters are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. Zerging is not experiencing content.[1]
- Raid and dungeon bosses have specific mechanics that players need to learn and react to.
- Zergs that are not aware of these mechanics or react to them appropriately will be wiped.
- Zergs that are not aware of these mechanics or react to them appropriately will be wiped.