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Template:Zergs: verschil tussen versies

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Regel 1: Regel 1:
Raid and dungeon bosses have specific mechanics to prevent [[wikipedia:Rush_(video_gaming)|zerging]]. Zerging is not experiencing content. Players need to learn and react to these mechanics or they will be wiped.<ref>[[File:zergs.png|350px]]</ref>
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[[Encounters]] are designed to have meaning in terms of boss skills and abilities relate to group compositions, tactics and strategies. ''[[wikipedia:Rush_(video_gaming)|Zerging]] is not experiencing content.''<ref name="livestream-19-May-2017-25:18">[https://youtu.be/LUJugtqTBxw?t=25m18s Livestream, 19 May 2017 (25:18)]</ref>
  
* Raid composition.
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* [[Raids|Raid]] and [[Dungeons|dungeon]] bosses have specific mechanics that players need to learn and react to.
* Boss skills and mechanics.
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** Zergs that are not aware of these mechanics or react to them appropriately will be wiped.

Versie van 22 okt 2017 20:37

Encounters are designed to have meaning in terms of boss skills and abilities relate to group compositions, tactics and strategies. Zerging is not experiencing content.[1]

  • Raid and dungeon bosses have specific mechanics that players need to learn and react to.
    • Zergs that are not aware of these mechanics or react to them appropriately will be wiped.
  • Livestream, 19 May 2017 (25:18)