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Template:Zergs: verschil tussen versies

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Regel 5: Regel 5:
 
* [[Raids|Raid]] and [[Dungeons|dungeon]] [[Bosses|bosses]] have specific mechanics that players need to learn and react to.
 
* [[Raids|Raid]] and [[Dungeons|dungeon]] [[Bosses|bosses]] have specific mechanics that players need to learn and react to.
 
** [[Zergs]] that are not aware of these mechanics or react to them appropriately will be wiped.
 
** [[Zergs]] that are not aware of these mechanics or react to them appropriately will be wiped.
* There is a give-and-take for [[Guilds|guilds]] that want to see a larger number of members as opposed to a more focused group that may be a part of an alliance.
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* There is a give-and-take for [[Guilds|guilds]] that want to see a larger number of members as opposed to a more focused group that may be a part of an alliance.{{livestream|22 May 2017|57m37|dT7KJT_NYEk}}
  
 
<blockquote>''We're very cognizant of the fact that we don't want to see zerging be a mechanic that's utilized by guilds to accomplish content or just to steamroll over sieges... There are specific mechanics that we are working on that will be seen through the testing phases that relate to a degree of understanding of certain systems that can't just be overrun with numbers.''{{livestream|22 May 2017|57m37|dT7KJT_NYEk}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''We're very cognizant of the fact that we don't want to see zerging be a mechanic that's utilized by guilds to accomplish content or just to steamroll over sieges... There are specific mechanics that we are working on that will be seen through the testing phases that relate to a degree of understanding of certain systems that can't just be overrun with numbers.''{{livestream|22 May 2017|57m37|dT7KJT_NYEk}}{{ndash|[[Steven Sharif]]}}</blockquote>

Versie van 11 mrt 2018 02:03

Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[1]

Encounters are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. Zerging is not experiencing content.[2]

  • Raid and dungeon bosses have specific mechanics that players need to learn and react to.
    • Zergs that are not aware of these mechanics or react to them appropriately will be wiped.
  • There is a give-and-take for guilds that want to see a larger number of members as opposed to a more focused group that may be a part of an alliance.[3]

We're very cognizant of the fact that we don't want to see zerging be a mechanic that's utilized by guilds to accomplish content or just to steamroll over sieges... There are specific mechanics that we are working on that will be seen through the testing phases that relate to a degree of understanding of certain systems that can't just be overrun with numbers.[3]Steven Sharif