Template:Weapon combo system: verschil tussen versies

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* Players can spec into [[Weapon abilities|weapon abilities]] that change what combinations are available, based on the type of [[Weapons|weapon]].{{livestream|30 January 2020|1h28m40|O1KhYxEKdgA}}
 
* Players can spec into [[Weapon abilities|weapon abilities]] that change what combinations are available, based on the type of [[Weapons|weapon]].{{livestream|30 January 2020|1h28m40|O1KhYxEKdgA}}
 
* The combo system has components from an [[Weapon progression|advancement]] standpoint when it comes to the types of [[Definition:Proc|proc effects]] a weapon can have.{{livestream|30 January 2020|1h28m40|O1KhYxEKdgA}}
 
* The combo system has components from an [[Weapon progression|advancement]] standpoint when it comes to the types of [[Definition:Proc|proc effects]] a weapon can have.{{livestream|30 January 2020|1h28m40|O1KhYxEKdgA}}
* The combo system will not have the [[Media:Keystroke bar.png|quicktime event]] that was seen in [[PAX West 2017]].{{livestream|30 January 2020|1h28m40|O1KhYxEKdgA}}
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* The combo system will not have the [[Media:Keystroke bar.png|quicktime event]] that was seen at [[PAX West 2017]].{{livestream|30 January 2020|1h28m40|O1KhYxEKdgA}}
  
 
<blockquote>''It acts similar in the sense of you know the core loop of what an auto attack is so to speak; where you know typically your other skills have a cooldown period, they have a rotation or whatever: Our combo system is a repeatable you know skill effect that you can continually attack with but it's a little bit more involved than what a traditional auto attack is; and it has components from a from an advancement standpoint when it comes to the types of procs that your weapon can have during that combo system... It's not going to have the quick time event that you know you guys saw early on in PAX and gave great feedback on, but it is going to have development with regards to the power of the weapon the type of weapon you're using, the additional proc effects that you can skill into: Those types of things are going to make it a little bit more complex of a system capture.''{{livestream|30 January 2020|1h28m40|O1KhYxEKdgA}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''It acts similar in the sense of you know the core loop of what an auto attack is so to speak; where you know typically your other skills have a cooldown period, they have a rotation or whatever: Our combo system is a repeatable you know skill effect that you can continually attack with but it's a little bit more involved than what a traditional auto attack is; and it has components from a from an advancement standpoint when it comes to the types of procs that your weapon can have during that combo system... It's not going to have the quick time event that you know you guys saw early on in PAX and gave great feedback on, but it is going to have development with regards to the power of the weapon the type of weapon you're using, the additional proc effects that you can skill into: Those types of things are going to make it a little bit more complex of a system capture.''{{livestream|30 January 2020|1h28m40|O1KhYxEKdgA}}{{ndash|[[Steven Sharif]]}}</blockquote>

Versie van 16 feb 2020 19:48

A weapon use combo system is utilized instead of a traditional auto-attack ability in Ashes of Creation.[1]

It acts similar in the sense of you know the core loop of what an auto attack is so to speak; where you know typically your other skills have a cooldown period, they have a rotation or whatever: Our combo system is a repeatable you know skill effect that you can continually attack with but it's a little bit more involved than what a traditional auto attack is; and it has components from a from an advancement standpoint when it comes to the types of procs that your weapon can have during that combo system... It's not going to have the quick time event that you know you guys saw early on in PAX and gave great feedback on, but it is going to have development with regards to the power of the weapon the type of weapon you're using, the additional proc effects that you can skill into: Those types of things are going to make it a little bit more complex of a system capture.[1]Steven Sharif

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