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Template:Weapon combo system

Uit Ashes of Creation Wiki
Versie door Lex (overleg | bijdragen) op 28 feb 2020 om 22:38 (Add info and citation)

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A weapon use combo system is utilized instead of a traditional auto-attack ability in Ashes of Creation.[1]

  • Players can spec into weapon abilities that change what combinations are available, based on the type of weapon.[1]
  • The combo system has components from an advancement standpoint when it comes to the types of proc effects a weapon can have.[1]
    • These procs may reduce or reset or cooldowns on other skills on the player's hotbar.[2]
  • Using a skill/ability will in general reset the combo.[2]
    • The developers are considering abilities might be able to be used without resetting the combo system.[2]
  • The combo system will not have the quicktime event that was seen at PAX West 2017.[1]

It acts similar in the sense of you know the core loop of what an auto attack is so to speak; where you know typically your other skills have a cooldown period, they have a rotation or whatever: Our combo system is a repeatable you know skill effect that you can continually attack with but it's a little bit more involved than what a traditional auto attack is; and it has components from a from an advancement standpoint when it comes to the types of procs that your weapon can have during that combo system... It's not going to have the quick time event that you know you guys saw early on in PAX and gave great feedback on, but it is going to have development with regards to the power of the weapon the type of weapon you're using, the additional proc effects that you can skill into: Those types of things are going to make it a little bit more complex of a system capture.[1]Steven Sharif

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