Template:Unreal Engine 5

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Versie door Lex (overleg | bijdragen) op 30 mei 2020 om 06:27 (Add info and citation)

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Unreal Engine 4 is the graphical engine for Ashes of Creation.[1]

Ashes of Creation will feature a custom Unreal Engine back-end with proprietary networking code to enable mass combat in the open world: such as PvP, Node sieges, Castle sieges, Dungeons and World bosses.[2]

Unreal engine makes it really fast to iterate... Compared to other gaming engines, I can do something in a hour that would take eight hours to do in another engine.[4]Jeffrey Bard

We're ripping out most of the network code that Unreal has and putting in our own just so that it works with our game and so everything is as efficient as possible. We're not going to have any replication problems because we're building it ourselves.[5]Jeffrey Bard

One of the most important things about Epic Games as the creators of Unreal Engine is the way they've allowed developers to have access to the source code. To be able to do that makes the engine very versatile.[5]Steven Sharif