Template:Power creep: verschil tussen versies

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<blockquote>''Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the market that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.''{{interview|20 October 2018|2h53m52|x55xkOprpUo}}{{ndash|[[Steven Sharif]]}}</blockquote>
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The developers intend to limit [[Power creep|power creep]] via [[Item sinks|item sinks]], the lack of [[Gear binding|gear binding]], and the absence of [[Pay-to-win|pay-to-win]] or pay-to-convenience in [[Ashes of Creation]].{{interview|20 October 2018|2h53m52|x55xkOprpUo}}

Versie van 4 jun 2022 22:27

The developers intend to limit power creep via item sinks, the lack of gear binding, and the absence of pay-to-win or pay-to-convenience in Ashes of Creation.[1]