Template:Node taxes: verschil tussen versies

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Regel 6: Regel 6:
 
* Taxation rates scale based on when a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|27 March 2020|0m30|TzD_u7C8NxA}}
 
* Taxation rates scale based on when a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|27 March 2020|0m30|TzD_u7C8NxA}}
  
Parent [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Marketplaces|services]] that occur within their [[ZOI]].{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
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Parent [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Markets|services]] that occur within their [[ZOI]].{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
  
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}

Versie van 10 jul 2020 01:36

Burgemeesters/Node regeringen allocate resources, taxes, and quests to help develop node defenses.[2]

  • Tax money only goes toward funding node development.[3]
  • Taxation rates scale based on when a player joined a node as a citizen. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[4]

Parent nodes take a cut of all taxes from the housing and any services that occur within their ZOI.[5]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[5]
  • Livestream, 2020-03-28 (1:03:38).
  • siege equipment.png
  • Tax spending.png
  • Interview, 2020-03-27 (0:30).
  • 5.0 5.1 Interview, 2018-05-11 (57:02).