Template:Gear appearance priority: verschil tussen versies
Naar navigatie springen
Naar zoeken springen
↑
↑
↑ Livestream, 2018-06-04 (19:48).
↑ 4.0 4.1
↑ Livestream, 2022-09-30 (49:16).
↑ Podcast, 2021-09-29 (40:50).
↑ Interview, 2018-05-11 (16:32).
↑ Livestream, 2017-09-03 (48:56).
↑ Livestream, 2022-01-28 (39:30).
k |
k (Wikiadmin moved page Template:Items on back and belt to Template:Gear appearance priority: Text replacement - "Items on back and belt" to "Gear appearance priority") |
||
(17 tussenliggende versies door 2 gebruikers niet weergegeven) | |||
Regel 1: | Regel 1: | ||
− | [[ | + | Players can set the [[Gear appearance priority|appearance priority]] for the [[Items on back and belt|items]] they wish to show in their [[Back]] and [[Belt]] [[Gear slots|slots]].{{quote|belt_items.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/317348056431329293}}{{quote|stevenclarification.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/453584153456279554}}{{livestream|2018-06-4|19m48|u8ne-4Xl3Rw}} |
− | + | * Only one item can show at a time, and that is determined by player choice.{{quote|weaponslots.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/672498073372721165}} | |
− | + | * Some [[Ranged abilities|ranged]] or [[Melee abilities|melee abilities]] require a specific [[Weapons|weapon]] to be equipped. Weapons that are equipped in the character's [[Ranged slot|ranged]] or [[Offhand|offhand]] [[Gear slots|slots]] will automatically swap in and out as required by the skill.{{livestream|2022-09-30|49m16|GjEP4P5vDZI}}{{podcast|2021-09-29|40m50|FkWLLLOlm2E}}{{interview|2018-05-11|16m32|ZnoHtzaQeMs}} | |
− | + | * [[Weapons]] are able to be [[Sheathed|sheathed]].{{quote|weaponslots.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/672498073372721165}}{{livestream|2017-09-3|48m56|L30qJOqZUAg}} | |
− | + | * [[Idle animations]] will be selectible by players in the [[Character creator|character creator]].{{livestream|2022-01-28|39m30|kMpvFgzuU64}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * [[ | ||
− | |||
− | |||
− | |||
− | * [[ | ||
− | |||
− |
Versie van 2 dec 2023 21:11
Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[1][2][3]
- Only one item can show at a time, and that is determined by player choice.[4]
- Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will automatically swap in and out as required by the skill.[5][6][7]
- Weapons are able to be sheathed.[4][8]
- Idle animations will be selectible by players in the character creator.[9]