Static housing

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Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[2]

Types huisvesting

Spelers huisvesting Type.[2] Beschikbaarheid.[2] Limiet.[7]
Appartementen Instanced. Stedelijke fase en hoger. Een per server.
Freeholds Open-world. Dorpelijke fase en hoger. Een per account.
Statische huisvesting In een node. Dorpelijke fase en hoger. Een per server.

Real estate

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[8][9][10][11][2]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[12] Currently freeholds may be acquired via auction.[13][14][15][16][17][18]
    • A grace period will occur before the housing becomes available for auction.[12]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[12]
    • At the end of the auction, the highest bidder will win the house.[12]
  • Housing will have a base price that scales with the number of citizens in the node.[19]
    • There is no cap on the price of player-originated housing sales.[6]
    • In-node housing will be at a premium, and is expected to be hotly contested.[2]
    • The more apartments that have been purchased in a node, the higher the price scales.[20]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[22]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[19]
  • Players will not be able to exceed their allotment of housing in the game.[28]
info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.
  • Rental and leasing concepts are under consideration.[28]

Static housing development

Static housing furnishings and home decorations in an Alpha-1 village node.[29]

If the node advances players can essentially select an option on their house as they own it that they want it to upgrade to the next stage if the node advances or they can select an option not to upgrade it. So you as the node levels and larger homes become available, the town stage introduces additional medium types housing, the city stage introduces large sized homes, and in the metropolis stage introduces my mansion size houses each of which contain specific... allowances and allotments for different types of furnishings that have gameplay implications.[29]Steven Sharif

In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[29][2]

  • The Dorp stage offers small housing types.[29]
  • The Town stage introduces medium housing types.[29]
  • The City stage introduces large sized homes.[29]
  • The Metropolis stage introduces mansion size houses.[29]

If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[30]Steven Sharif

New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]

  • Only the houses that existed at the Dorp stage will become main street mansions at the Metropolis stage.[2]

Static housing destructibility

info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[31]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

Destructible environments

Destructible environments is a core element of how players interact with the world, in Ashes of Creation.[33][34]

  • Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[35][36]
  • Destructible props in the open-world will typically respawn after 10 minutes.[37]
  • The terrain itself is not destructible.[35]

Zie ook

Referenties

  1. Video, 2020-05-31 (38:50).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Node series part II – the Metropolis. Citefout: Ongeldig label <ref>; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd.
  3. 3.0 3.1 steven-housing-numbers.png
  4. Steven Sharif - Clarification points from today’s stream.
  5. Livestream, 2017-05-19 (33:57).
  6. 6.0 6.1 Interview, 2020-07-08 (33:34).
  7. Interview, 11 mei 2018 (50:47).
  8. 8.0 8.1 steven-selling-freeholds.png
  9. 9.0 9.1 Livestream, 2020-06-26 (47:32).
  10. Livestream, 2020-06-26 (54:03).
  11. MMOGames interview, January 2017
  12. 12.0 12.1 12.2 12.3 Livestream, 2017-05-12 (55:01).
  13. 13.0 13.1 Blog: Exploring the Boundless Opportunities of Freeholds.
  14. 14.0 14.1 Livestream, 2023-06-30 (1:12:07).
  15. 15.0 15.1 Livestream, 2023-06-30 (14:09).
  16. 16.0 16.1 Livestream, 2023-06-30 (13:10).
  17. 17.0 17.1 Development Update with Freehold Preview.
  18. 18.0 18.1 Video, 2023-06-30 (21:22).
  19. 19.0 19.1 Livestream, 2020-06-26 (53:41).
  20. Livestream, 2017-05-12 (52:01).
  21. Livestream, 2020-06-26 (1:02:12).
  22. 22.0 22.1 Livestream, 2023-06-30 (1:15:34).
  23. stevenclarification.png
  24. Livestream, 2017-05-19 (32:23).
  25. steven-freehold-sales.png
  26. Livestream, 2020-06-26 (56:08).
  27. Livestream, 2023-06-30 (1:20:20).
  28. 28.0 28.1 Livestream, 2019-05-30 (1:23:41).
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Video, 2020-05-31 (47:32).
  30. steven-static-housing-same-size.png
  31. Livestream, 2017-07-18 (40:14).
  32. Video, 2024-03-29 (1:09:52).
  33. Livestream, 2022-03-31 (1:13:00).
  34. Livestream, 2019-06-28 (31:15).
  35. 35.0 35.1 Livestream, 2023-03-31 (1:33:05).
  36. Livestream, 2021-05-28 (1:04:29).
  37. Livestream, 2024-03-29 (2:04:00).