Node governments: verschil tussen versies

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Regel 1: Regel 1:
{{Draft}}
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{{Node governments}}
  
{{Node government}}
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== Node elections ==
  
== Election cycle ==
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{{Node elections}}
  
[[Nodes|Node]] elections may occur on a monthly basis.<ref>[[File:Government2.jpg|350px]]</ref>
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== City hall ==
  
== Abilities ==
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{{City hall}}
  
Government officials will have wide-ranging abilities to influence their [[Node|node]].<ref>[[File:government.jpeg|350px]]</ref>
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== Mayors ==
  
* Mark foreign citizens of other nodes as enemies of the state.<ref name="city_hall">[https://www.ashesofcreation.com/city-hall/ City hall.]</ref>
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{{Mayors}}
  
* Declare war on another node and rally citizens to the cause.<ref name="city_hall"/>
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=== Mayoral caravans ===
  
* Enter into trade agreements.<ref name="city_hall"/>
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{{Mayoral caravans}}
  
* Node names will be predetermined. Governments may be able to choose the name from a list.<ref>[[File:node naming.png|350px]]</ref>
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== Leadership powers ==
  
* [[Guilds]] do not control [[Nodes|nodes]].<ref name="livestream-19-May-2017-36:09">[https://youtu.be/LUJugtqTBxw?t=36m09s Livestream, 19 May 2017 (36:09)]</ref>
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{{Leadership powers}}
  
 
== Node development ==
 
== Node development ==
  
 
{{Node development}}
 
{{Node development}}
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== Node buildings ==
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{{Node buildings}}
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== Node sieges ==
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{{Node sieges}}
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== Node wars ==
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{{Node wars}}
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== Node politics ==
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{{Node politics}}
  
 
== Trade agreements ==
 
== Trade agreements ==
  
[[Node governments]] can enter into trade agreements with other [[Nodes|nodes]]. Each node entering into the agreement can designate [[Caravans|caravans]] with materials to be sent to the other; improving the [[Economy|economy]] of both nodes. This gives experience to all involved, contributes to the node’s growth and helps to construct [[Buildings|buildings]].<ref name="city_hall">[https://www.ashesofcreation.com/city-hall/ City hall.]</ref>
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{{Trade agreements}}
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=== Trade routes ===
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{{Trade routes}}
  
 
== Taxation ==
 
== Taxation ==
Regel 34: Regel 54:
  
 
{{Housing taxes}}
 
{{Housing taxes}}
 
== City hall ==
 
 
{{City hall}}
 
  
 
== See also ==
 
== See also ==
Regel 46: Regel 62:
 
* [[Mayors]]
 
* [[Mayors]]
  
{{Notes}}
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== References ==
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<references/>
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[[Category:Reactive world]]

Versie van 2 aug 2019 06:09

Node regeringen worden gekozen van de bevolking van een node, wanneer de node level 3 bereikt (Dorp).[1] De methode voor het kiezen van de regering en haar burgemeesters ligt aan het type node.[2][3]

De regeringen van goddelijke nodes worden gekozen uit burgers via service-georiënteerde quests die het geloof in en de toewijding aan de node testen.[2]

Regeringen van economische nodes worden gekocht en verkocht door burgers die het meeste geld hebben.[2]

Regeringen van wetenschappelijke nodes worden democratisch gekozen.[2]

Nodeverkiezingen

Wanneer een node de dorpelijke stage heeft bereikt, komt er een een-week-durende afkoelperiode voordat de nodeverkiezingen beginnen.[7]

  • Deze afkoelperiode staat spelers toe om burger te worden bij het dorp; wat ertoe kan leiden dat diegene zijn burgerschap van een andere node moet inleveren.[7]
  • Volgende de eerste week zal er een een-week-durend verkiezingsproces zijn. Na de eerste verkiezingen zullen er vervolgens maandelijks nieuwe verkiezingen zijn.[7]
  • Nodebelegeringen kunnen niet gestart worden binnen 21 dagen nadat een node hoger stage bereikt heeft.[8]
    • Dit was eerder vermeld alszijnde alleen van toepassing te zijn op Dorpen (stage 3), niet op hogere stages.[9]

De dorpelijke stage is een unieke stage omdat dat de stage is waarbij het regeringssysteem online komt. Alle andere stages na de dorpelijke stage hebben al een cadans voor het verkiezingssysteem en zullen dat ook volgen. Nadat de eerste dorpelijke stage voltooid is, zal er een een-week-durende periode zijn waar spelers de kans krijgen om burger te worden van het dorp. Na die week zal er een een-week-durende verziekingsperiode zijn. Vanuit daar zullen er maandelijkse verkiezingen zijn.[10]Steven Sharif

Nodeverkiezingen zijn er maandelijks.[10][11]

Noderegeringen en burgemeesters worden verschillend gekozen, gebaseerd op het type van de node.[2][3]

De regeringen van goddelijke nodes worden gekozen uit burgers via service-georiënteerde quests die het geloof in en de toewijding aan de node testen.[2]

Regeringen van economische nodes worden gekocht en verkocht door burgers die het meeste geld hebben.[2]

Regeringen van wetenschappelijke nodes worden democratisch gekozen.[2]

Gemeentehuis

Een gemeentehuis is een regeringsgebouw binnen een node.[16]

We willen dat het gemeentehuis een plaats wordt waar belangrijke besluiten worden gemaakt voor elke node. Het moet de plaats worden waar de "heersende klasse" bij elkaar komt en besluit wat er gedaan moet worden (deze besluiten kunnen er tot leiden dat ze de "oude heersende klasse" worden).

Burgemeesters en noderegeringen gebruiken het gemeentehuis om de node te vizualiseren en om activiteiten daarin te controleren. Deze features zullen ook beschikbaar zijn via een app of browserportaal.[17]

Spelers kunnen communiceren met het nodebord om zodoende een lijst te krijgen van de node's burgers.[12]

Burgemeesters

Burgemeesters zijn de leiders van een node's regering. Hij controleert de voortgang van de node.[17]

Alleen burgers van de node kunnen verkozen worden tot burgemeester.[13]

Je kan burger zijn van maar één node per keer.[13]Steven Sharif

Burgemeesters krijgen nieuwe bevoegdheden en verantwoordelijkheden wanneer hun node vooruitgaat.[3]

Mayorale karavaans

Een quest om een mayoraal karavaan op pad te sturen.[23]

Mayorale karavaans worden op pad gestuurd door burgemeesters.[23]

Leadership powers

Leadership powers may refer to.

Node development

Racial architecture of the same Dorp (fase 3) node on different servers. Dünir Dwarven influence (top). Kaelar Human influence (bottom). Alpha-1 Niet-NDA schermafbeelding.

The layout and architecture within a Node’s development area are determined by influential race. For example, a stage 3 Node with the majority of player contribution being Py'rai would have a Py'rai village with Py'rai architecture. Most NPCs would be Py'rai elves, and offer questlines within the Py'rai narrative.[3]Margaret Krohn

Each player’s contributed experience is flagged with their character race and other identifiers. When a Node advances, the race with the highest experience contribution determines the Node’s style and culture. This style and culture change can happen at every Node Stage. For example, if a Node advances to Level 2 - Encampment Stage and 51% of all experience was earned by Ren’Kai players, the Node will be a Level 2 Ren’Kai Node. If that same Node advances to a Level 3 - Village Stage Node, but the Py'Rai contributed 62% of all the experience earned, then the Node will be a Level 3 Py'Rai Node.[24]Margaret Krohn

Node layout and style is determined by several factors:[25][26]

The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[27]Steven Sharif
Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[28]Steven Sharif
Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[26]Jeffrey Bard
All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[34]Steven Sharif
  • The rest is determined by the node's mayor.[26]
    • It should be possible for a node to complete several building projects within a mayor's one month term in office.[35]
Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[35]Steven Sharif

Node buildings

Template:Node buildings

Node sieges

Node sieges (Pre-alpha footage).[36]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[24]Margaret Krohn

Node sieges enable players to destroy nodes starting at Dorp (fase 3).[24] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[37]

  • Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[37]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[38]
If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![40]Steven Sharif

Node wars

Node regeringen may declare war on another node and rally citizens to the cause.[16]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[46]Steven Sharif

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[47]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[48]Steven Sharif

Trade agreements

Burgemeesters can enter into trade agreements with other nodes to facilitate trade between the nodes.[49][50][16]

  • There are a limited number of trade agreements that a node can have.[49]
info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.
Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[51]Steven Sharif

Trade routes

Mayoral caravan launched by a mayor to establish a trade route with another node.[50]

For example: this node over here might have access to cotton as a resource and when that node processes that cotton it might be some very nice type of linen that only that node, or very rarely nodes would have access to. So when you initiate a trade route, you're bringing its supplies that the mayor has requested because they're trying to build, let's say a specific type of service building, or they're trying to unlock a blueprint that they have access to now to build up their node.[52]Steven Sharif

Trade routes in Ashes of Creation refer to.

  • Roads for the transit goods via the caravan system.[53]
    You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[53]
From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[52]Steven Sharif

Taxation

Alpha-2 Node treasury work-in-progress advanced node taxes UI.[56]

As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.[56]Chris Justo

Burgemeesters are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[56][57]

Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[67][68]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[68]

When a node reaches stage 3 (Dorp) and a player run government has formed, all player housing will pay taxes.[69]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[70]

Zie ook

Referenties

  1. 1.0 1.1 MMOGames interview, januari 2017 Citefout: Ongeldig label <ref>; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Node series part II – the Metropolis.
  3. 3.0 3.1 3.2 3.3 3.4 Blog - Know Your Nodes - The Basics.
  4. 4.0 4.1 gladiators.jpg
  5. 5.0 5.1 Podcast, 11 mei 2018 (52:20).
  6. Livestream, 28 maart 2020 (1:01:34).
  7. 7.0 7.1 7.2 Interview, 27 maart 2020 (6:03).
  8. steven-siege-lockouts.png
  9. steven-mayoral-siege-cooldown.png
  10. 10.0 10.1 Interview, 2020-03-27 (6:03).
  11. Government2.jpg
  12. 12.0 12.1 12.2 Livestream, 30 oktober 2020 (1:01:00).
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 steven-kings-and-mayors.png
  14. 14.0 14.1 Interview, 11 mei 2018 (50:05).
  15. Blog: Creative Director's Letter
  16. 16.0 16.1 16.2 City hall.
  17. 17.0 17.1 17.2 Livestream, 2017-11-17 (9:49).
  18. Livestream, 2018-12-12 (14:48).
  19. siege equipment.png
  20. 20.0 20.1 Livestream, 2024-06-30 (53:57).
  21. Interview, 20 oktober 2018 (2:36).
  22. Livestream, 2024-07-25 (1:52:45).
  23. 23.0 23.1 23.2 23.3 Video, 2024-07-15 (2:12).
  24. 24.0 24.1 24.2 24.3 24.4 Blog - Know Your Nodes - Advance and Destroy.
  25. 25.0 25.1 25.2 Livestream, 2020-10-30 (39:17).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 Livestream, 2018-09-27 (53:06).
  27. 27.0 27.1 Livestream, 2022-02-25 (41:00).
  28. 28.0 28.1 Livestream, 2021-02-26 (1:12:18).
  29. Livestream, 2022-03-31 (4:57).
  30. Podcast, 2021-04-11 (29:47).
  31. Interview, 2018-05-11 (54:34).
  32. Livestream, 2017-05-26 (21:23).
  33. Podcast, 2021-04-11 (23:36).
  34. 34.0 34.1 Interview, 2018-05-11 (47:27).
  35. 35.0 35.1 Livestream, 2022-07-29 (1:13:09).
  36. Video, 2016-12-04 (0:02).
  37. 37.0 37.1 A reactive world - Nodes.
  38. Twitch Bustin - Practice Sieges?
  39. Livestream, 2020-12-22 (1:13:51).
  40. Video, 2017-04-30 (5:31).
  41. Livestream, 2022-01-28 (17:50).
  42. 42.0 42.1 Interview, 2020-07-19 (24:34).
  43. 43.0 43.1 steven-wars-prime-time.png
  44. 44.0 44.1 44.2 Blog: Development Update with Village Node.
  45. 45.0 45.1 Livestream, 2023-08-31 (44:21).
  46. 46.0 46.1 Video, 2018-04-05 (41:48).
  47. Livestream, 2017-05-24 (40:50).
  48. 48.0 48.1 Livestream, 2019-06-28 (1:26:14).
  49. 49.0 49.1 49.2 Livestream, 2023-08-31 (2:10:23).
  50. 50.0 50.1 50.2 50.3 50.4 Video, 2019-07-15 (2:12).
  51. Livestream, 2018-04-8 (AM) (18:59).
  52. 52.0 52.1 52.2 52.3 Podcast, 2021-09-29 (8:38).
  53. 53.0 53.1 Video, 2022-05-27 (17:15).
  54. Livestream, 2017-05-17 (30:53).
  55. Kickstarter - We Just Broke $1,500,000!
  56. 56.0 56.1 56.2 56.3 56.4 56.5 56.6 56.7 Video, 2023-08-31 (28:04).
  57. Livestream, 2020-03-28 (1:03:38).
  58. steven-tavern-games-1.png
  59. steven-tavern-games-2.png
  60. 60.0 60.1 Interview, 2023-07-09 (54:46).
  61. 61.0 61.1 61.2 Livestream, 2023-06-30 (1:45:22).
  62. 62.0 62.1 62.2 62.3 Tax spending.png
  63. Livestream, 2023-08-31 (15:51).
  64. 64.0 64.1 Interview, 2023-07-09 (38:14).
  65. 65.0 65.1 Interview, 2020-03-27 (0:30).
  66. Livestream, 2023-09-29 (1:11:22).
  67. 67.0 67.1 Livestream, 2022-08-26 (1:10:16).
  68. 68.0 68.1 Interview, 2018-05-11 (57:02).
  69. House Tax.png
  70. 70.0 70.1 70.2 70.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  71. steven-freehold-building-permits.png