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The Ashes of Creation Kickstarter crowdfunding campaign launched with a $750,000 funding goal on May 2, 2017.[1]

  • Campaign concluded on June 3, 2017 with 19,576 backers, raising $3,271,809.[2]

This project is primarily self funded, and we’re dedicated to staying true to our vision and not being compromised. The core product can be delivered with our current capital and the crowdfunding goal. Going forward, we are dedicated to keeping our vision consistent with our philosophies and adding features whenever possible.[3]

Kickstarter packages

Kickstarter packages:

Stretch goals

Parlor games

Parlor games (tavern games) are games that are played in player-built taverns or in-node taverns.[4]. Some will be dice games, others will be card games; and some will be less savory.[5]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[6]Steven Sharif
  • These games will involve aspects of both chance and skill.[5]
  • They must be played between 2 or more people.[5]
  • Players will be able to wager in-game currency against other players.[5]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[6]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[6]
    • The alternative is to use the regular currency (gold).[6]
  • A portion of the income from the game goes to the tavern owner or node.[4][5]
  • Parlor games will vary based on the predominant race of a node.[6][5][7]
  • There may be unique games that can be acquired through adventuring in the world.[6]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[8][9]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[9]Steven Sharif

Parlor games were a Kickstarter stretch goal.[10]

Cute small pets

Cosmetic pets kun je kopen in de cosmetics winkel.[11]

Group mounts

Multi-passenger group mounts were unlocked during the Kickstarter crowdfunding campaign.[13][12]

  • These mounts will be elephant sized or larger.[14]
  • Group mounts will be rarer and more difficult to obtain than regular mounts.[15]
  • There will be a limit on the number of passengers (for each type of group mount).[15]
  • Specific weapons systems may exist on different riding points on group mounts.[15]

The group mount is gonna be a very difficult mount to achieve, but once achieved it's gonna be very fun and and pivotal in gameplay. So the idea there is to have them grand.[14]Steven Sharif

Backer only weapon skins

Kickstarter backers will receive a unique weapon skin.[16]

  • Usable on all types of weapons.
  • Include subtle and tasteful glow/particle effects.

Enhanced naval combat

Naval content refers to content above and below the sea.[19][20]

Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[25]

There will not initially be naval content (such as a Dark Lake) in the Underrealm, but this may be something that gets added in future expansions.[26]

There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[27]

Backer only armor skin

All Kickstarter backers receive a unique armor skin set.[2]

The Underrealm

Underrealm node concept art.[28]

One of the aspects of the Lore behind the Tulnar was that in the pantheon of gods that exist- having foretold the future through the Goddess of Fate to the Goddess of Creation- these areas in the Underrealm were created in to allow for refuge for which the gods knew would be left behind that couldn't make it to Sanctus. So that was a pre-thought there in the creation of the Underrealm to facilitate that realm where refugees could seek.[29]Steven Sharif

Alpha-0 Underrealm Sharptooth cat mob concept art.[30]

We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.[31]Steven Sharif

The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[32]

  • The Underrealm is estimated to be not too much bigger than 100 km2 in area.[33][34] It is not contiguous space across the entire map. There will be areas that are obstructed by chasms or other features.[35][36]
The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[37]Steven Sharif
  • The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[33][35][36]
The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.[35]Steven Sharif
  • Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[36]
  • There will be bodies of water such as rivers and lakes in the Underrealm that house unique species of fish.[38][39]
    • There won't be boats and other water vehicles in the Underrealm.[38]
There will absolutely be Underrealm lakes and rivers. Those will be locations and very important ones for unique material goods like certain types of fish that players will be able to go down and fish with. But there will not be the use of boats and vehicles within the water- water vehicles of the Underrealm, at least not for launch.[38]Steven Sharif

Backer only aquatic mount

Tidesnapper is an aquatic mount that has the ability to glide through the water.[42]

Social organizations

Social organizations are ways for players to interact with the world around them in a different manner. They are about creating micro communities within the game.[44]

  • Social organizations start to patronize Nodes once they advance to Town (fase 4).[45]
The whole idea of these societies is that they are a mechanism for progression that do not have to rely on your level progression. These are different progression paths that players can participate in. If you don't want to leave a node in your gameplay experience and you want to find as much as you can do within that city, these offer those things. Now, some quests might take you outside of the city to hunt and pursue things, but you could also perfectly be a person that is a merchant and purchases them from other travelers instead of having to go do it yourself. We want to offer players a diverse method of progression; and these systems house those benefits.[46]Steven Sharif
Sometimes two organization's goals might not align with each other and there'll be conflict there, but it's not going to be like everybody in the Traders Guild is at war with everybody in the Thieves Guild.[47]Jeffrey Bard
  • Social organizations are run by NPCs, however there will be ranks that certain members can attain that will grant some influence over the organization.[48]
Q: Is the team developing social and religious organizations in a modular way so that player created ones could be made to exist later?
A: We are not developing those in a modular way because there is a very specific intent for those those disparate paths; and they are unique paths of progression that's intended both with a religious system as well as the social organization; and there are certain reward structures that live at the end of those paths- at the top of those paths you might say that we might not want to leave in the hands of players to modularize. Not that it's not something we can do, but rather keeping containers for certain types of reward structures helps to guard against more balance breaking issues.[51]Steven Sharif

Backer only dye set

Tinten zijn normaliter items voor eenmalig gebruik die een cosmetische kleur veranderen op bepaalde items/gear.[52]

De Kickstarter- en summer crowdfundingtinten zijn sets van unieke kleuren die niet verkrijgbaar zijn voor spelers die niet hebben geparticipeerd in de crowdfunding. Deze tinten zijn niet op dezelfde manier bruikbaar als normale tinten. Ze worden gebruikt als een override op een andere in het spel verkregen tint.[53]

  • Ze worden vanuit een speler zijn accountmanagementpagina toegewezen aan een character.
  • Ze vergaan niet. Dat betekent dat ze oneindig gebruikt kunnen worden als een override voor bestaande tinten.
  • Als een tint overschreven wordt, wordt het een spelersgebonden tint. Zo kunnen de tinten niet verkocht worden voor in-game winst.
  • Wanneer een getint item verkocht of overdragen wordt, worden de kleuren teruggesteld naar het origineel.

New Underrealm race

Tulnar character model concept art of the three base influences.[54]

The Tulnar society has more of a caste like system, where based on what physical features you show, based on where your ancestry and lineage lie between the races that came together to make the Tulnar, determines your order in that caste system to a degree. So when players get to create their characters and determine whether they are going to have heavy influences of reptilian, mammalian, humanoid; that's going to determine their reception from NPCs as well when they interact with those Tulnar PCs.[55]Steven Sharif

Underrealm concept art.[32]

How will the Tulnar perceive their ancestors, the children's, children's, children, of their ancestors returning back to Verra? I think majority of the disposition is going to be, these are the descendants of those responsible for the tragedy that befell our world... And I think that you'll see a disparity between the younger Tulnar and the older Tulnar and their reception to those who are coming new. I think that's normal. I think that's expected. I think that creates an interesting tension; and I think that is a nice contextualization to some of the stories that might be told and interfacing between the Tulnar cultures and those of the returning descendants.[56]Steven Sharif

TulnarAlpha.png Tulnar (pronounced Tull-nar[57][58]) is a playable race in Ashes of Creation.[59][60] The (ancestors of) the Tulnar fled to the Underrealm to escape the Corruption that befell Verra.[61] The Tulnar is a combination of four major races and many minor races that were left behind on Verra after the apocalypse.[62][63][64][60]

They're a combination of the leftover races, not just the leftover major race populations, but the leftover minor races as well; and that's what gives them their attributes that are bestial, or reptilian, humanoid; and that players can use sliders to influence the visual representation of. But in a similar fashion, their cultural markers are also going to be a combination of different influences, so they're very differently constructed culture than what is found in the other eight races.[62]Steven Sharif
Were the Tulnar a result of corruption in their creation, or was it purely a crossbreeding between the multiple minor and major races that existed in the Underrealm during the after the apocalypse? They are not a result of corruption. So there is no corruption that was that was taken into account during their creation.[70]Steven Sharif

The Tulnar race is expected to be in place for Alpha-2.[71]

Backer only mount barding

Mount barding cosmetic reward for backing at the Leader of Men level.[74]

Mount barding (also referred to as Saddles) is armor for mounts in Ashes of Creation. Mount barding is similar in concept to player armor.[75]

  • The higher the level of barding, the better looking it will be.[75]
  • Barding will have multiple components that can be equipped. Each component will increase the stats of the mount, such as hit points and speed.[76][75]
  • Barding cosmetics can only be applied to mounts with barding cosmetic slots.[77]
  • Cosmetic skins may only be applied to barding/saddle items that are earned in-game.[78]
    • Barding skins can not be applied over a mount skin.[79]
    The mount skins are applied to the mount, and barding (think of it like an accessory appearance) can not be applied over the mount skin.[79]Cody Peterson
    • Barding skins' appearance may differ depending on the type of mount.[77]

Backer only skill FX

All Kickstarter backers will receive a skill effects (FX) set.[80]

  • Includes unique colors and additional effects for certain skills. For example: A mage with her fireball skill may fire off a ball of searing white flames as opposed to the traditional colors of that skill.

Stock exchange

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Guilds and Social organizations.[81][82][83]

info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[84]

Crowdfunding gildebeloningen

Mantels met een gildethema waren cosmetische belonings voor het steunen van de Kickstarter of Summer crowdfunding van Ashes of Creation met een Leader of Men level of hoger.[85]

Kickstarter/Summer crowdfunding gildebeloningen[86] worden toegewezen aan de gilde waarvan de eigenaar lid van is.[87]

  • Wanneer de beloning toegewezen is, wordt het een asset van die gilde.
  • Gildeleden die de gilde verlaten hebben geen toegang meer tot de unieke items van die gilde.

Crowdfunding mounts

Kickstarter/Summer crowdfunding mount beloningen worden op deze manieren uitgegeven en gebruikt door backers die hier recht op hebben:[88]

  1. Basismounts worden verkregen na een beginner quest die beschikbaar is voor alle spelers in de startgebieden.
  2. In de account management pagina wijzen spelers cosmetic skins toe aan een character in hun account.
  3. Deze skins kunnen vervolgens worden aangebracht om het uiterlijk van de in het spel verkregen mount te wijzigen.
    • Dit verwijderd de skin niet. Het kan alsnog in de toekomst toegepast worden op een andere passende mount.
    • Spelers kunnen de skin van het ene character verwijderen en aan een andere character toewijzen.
    • Skins kunnen alleen actief zijn op een character en een mount.

De Dawnbreaker mount skin wordt in eenzelfde manier gebruikt, maar is alleen toewijsbaar aan een bepaalde klasse mount. Aquatische mount skins, zoals de Tidesnapper, worden ook op eenzelfde manier gebruikt, maar zijn alleen toewijsbaar aan de aquatische mountklasse.[88]

Alpha-1 cosmetics

Template:Alpha-1 cosmetics

Kunstwerk

External links

Zie ook

Referenties

  1. Ashes of Creation Kickstarter campaign
  2. 2.0 2.1 2.2 Ashes of Creation Kickstarter.
  3. kickstarter funding.png
  4. 4.0 4.1 parlor games tavern.png
  5. 5.0 5.1 5.2 5.3 5.4 5.5 parlor announcement.png
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Interview, 2021-06-13 (18:40).
  7. Livestream, 2017-05-24 (11:04).
  8. steven-tavern-games-1.png
  9. 9.0 9.1 steven-tavern-games-2.png
  10. parlor games.png
  11. cosmetic skins.png
  12. 12.0 12.1 Group mounts.png
  13. group mounts goal.png
  14. 14.0 14.1 Livestream, 2020-04-30 (1:22:26).
  15. 15.0 15.1 15.2 Livestream, 2022-01-28 (1:11:40).
  16. May The 4th, Be With You... And also some skins.
  17. Livestream, 2020-09-30 (40:52).
  18. Video, 2017-11-09 (0:01).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 Podcast, 2021-04-11 (36:43).
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Livestream, 2017-05-17 (30:53).
  21. Livestream, 2018-04-8 (PM) (1:01:28).
  22. Livestream, 2020-07-25 (1:59:09).
  23. Livestream, 2018-07-09 (30:35).
  24. 24.0 24.1 24.2 24.3 Livestream, 2017-08-23 (28:22).
  25. Kickstarter - We Just Broke $1,500,000!
  26. Livestream, 2022-01-28 (1:09:00).
  27. Livestream, 2022-02-25 (1:04:29).
  28. Forums: Dev Discussion - Dream Nodes.
  29. Interview, 2018-10-31 (6:00).
  30. Ashes of Creation - The visuals.
  31. A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
  32. 32.0 32.1 Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
  33. 33.0 33.1 Livestream, 2023-04-07 (22:48).
  34. Interview, 2018-08-17 (10:43).
  35. 35.0 35.1 35.2 Livestream, 2022-08-26 (53:26).
  36. 36.0 36.1 36.2 Livestream, 2020-10-30 (1:19:13).
  37. Interview, 2018-10-31 (5:43).
  38. 38.0 38.1 38.2 Livestream, 2023-04-07 (27:30).
  39. Vertaling, 2022-11-05 (10:46:47).
  40. Twitter - Will this picture of a turtle tide you over for a while?
  41. Livestream, 2021-01-29 (1:00:57).
  42. 42.0 42.1 Ashes of Creation Kickstarter - Over 9,500 Backers and Counting!!
  43. Types of Events on Verra.
  44. Livestream, 2017-05-17 (7:27).
  45. Know Your Nodes: 2 developer post
  46. Podcast, 2018-04-23 (24:47).
  47. 47.0 47.1 Livestream, 2017-05-26 (49:05).
  48. Livestream, 2018-07-09 (38:28).
  49. Livestream, 2022-09-30 (2:40).
  50. Livestream, 2017-05-08 (28:48).
  51. Livestream, 2024-01-31 (1:27:48).
  52. Livestream, 26 mei 2017 (3:04).
  53. dyes.png
  54. Livestream, 2022-07-29 (59:00).
  55. Interview, 2018-10-31 (5:03).
  56. Livestream, 2023-04-07 (1:17:59).
  57. RacePronunciation.png
  58. Livestream, 2022-03-31 (1:06:54).
  59. Livestream, 2017-05-30 (16:51).
  60. 60.0 60.1 60.2 Kickstarter $2,500,000 New Player Race Achieved.
  61. Livestream, 2017-05-17 (5:49).
  62. 62.0 62.1 Podcast, 2021-09-29 (16:51).
  63. Interview, 2020-07-20 (15:18).
  64. Livestream, 2018-04-08 (23:04).
  65. Livestream, 2017-05-26 (39:34).
  66. tulnar-eats.png
  67. Podcast, 2020-11-15 (31:13).
  68. Livestream, 2023-04-28 (1:23:33).
  69. Podcast, 2020-11-15 (40:24).
  70. 70.0 70.1 Livestream, 2019-11-22 (24:33).
  71. Livestream, 2018-04-8 (AM) (2:17).
  72. Livestream, 2022-07-29 (59:00).
  73. Interview, 2023-07-09 (1:06:53).
  74. Leader of Men
  75. 75.0 75.1 75.2 Livestream, 2020-05-29 (58:31).
  76. Livestream, 2020-09-30 (45:37).
  77. 77.0 77.1 margaret-barding-slots.png
  78. Livestream, 2020-09-30 (45:26).
  79. 79.0 79.1 cody-skins.png
  80. New Backer Goal!! + Monster Coins (>'.')>
  81. 81.0 81.1 steven-stock-markets.png
  82. 82.0 82.1 Livestream, 2017-05-17 (11:27).
  83. 83.0 83.1 83.2 Stock Exchange.jpg
  84. 84.0 84.1 Interview, 2018-10-20 (5:51).
  85. Crowdfunding
  86. kickstarter guild halls.png
  87. guild kickstarter.png
  88. 88.0 88.1 kickstarter mounts.png