Horses

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Horse 3D renders.[1]

In Ashes of Creation, the horse represents one of the first and fundamental animals in the animal husbandry profession. Players can expect to find a wide variety of horse species existing in both domesticated form from stable merchants, as well as in the wild with more exotic features and traits.[1]

Horses are a type of land mount in Ashes of Creation.[3]

Mount abilities and stats

Noble Warhorn Sprint mount ability.[5]

All mounts will have certain types of abilities: Whether those abilities are utility, or sprint, or some type of combat charge through that knocks down players or something. It just depends on the type of mount and the skills associated with that mount. That's also one component of the animal husbandry system is in creating these mounts you can have unique skill sets associated with them that obviously creates an economy for mount types and and puts some relevancy on the profession of animal husbandry to present unique mounts.[6]Steven Sharif

Mounts have different core abilities, utility skills and stats that are based on the rarity of the mount and the mount's tier.[7][8][6][9]

  • Mount abilities may provide either horizontal or vertical power gains.[7]
Tier one mounts will have certain type types of abilities that are unique to the tier ones and the tier twos will have certain abilities that are unique to the tier twos. In some cases those will be horizontal; in other cases they'll be vertical power gain. So it just depends on the situation. It's a situational element.[7]Steven Sharif
  • Based on skill choice, mounts can be used as initiation vehicles, escape vehicles, utility vehicles, and traversal vehicles.[12][13]
    • Jump abilities.[12]
      • Double-jumping may be possible for certain mounts.[14]
    • Terrain-specific capabilities.[12]
    • Gliding abilities.[12]
Mounts have obviously many different applications and that's also going to speak to its identity when it has a skill selection choice too. Like do you- are you more aggressive in initiation with your mount? Okay well you probably want the ones that are going to be able to charge through and do some type of CC effect on players in front of you. Are you more about using them out to dodge and avoid different types of things? Well then you probably want some type of invulnerability skills or some type of protective skills that you can activate at certain times. Are you going to be more traversal and focus on speed you use your mount just go around the world and you don't really care about the combat aspect? Well then you probably want some skill sets on your mount that reflect that.[13]Steven Sharif
  • Mounts will have varied speeds.[15]
There's definitely a difficulty from a balance perspective obviously on the design side when you're having to incorporate speeds that are so radically different from the normal player movement speeds; and mounts do have a obviously a significantly faster component there. But that's why you build into the to the skill sets that players have obviously those types of cc's which can either, as we spoke about previously, knock the player off of their mount, kill them with some massive damage, or stun the player. Those are components that are taken into account when balancing out these skill selections.[13]Steven Sharif
  • A player can dismount and have their mount follow them.[6][16]

Mounted combat

Certain mounts will have combat abilities.[17][18][19]

Mounts will have a variety of effective pvp abilities, some viable in larger scale encounters when organized correctly.[20]Steven Sharif
  • Mounts will have combat skills based on the breed and rarity. There will also be some RNG to the mount skills.[21]
    • Charging through opponents (to knock them down).[21]
    • Abilities to create a lance while mounted have been discussed as a potential design idea.[21]
    • Specific weapons systems may exist on different riding points on group mounts.[22]
There is danger to traversing areas with enemies nearby; and there are specific abilities that knock a rider off of their mount should they venture too close to enemies.[23]Steven Sharif
  • The intention is for players to gain knowledge about mount abilities through observation rather than having that information provided to them in advance.[24]
Q: How will it be evident to players in a PVP scenario what types of abilities they might anticipate from an enemy's mount if its owner has a skin of another breed applied to it?
A: Mount abilities are really meant to be a learned information source. This is not meant to be something that I can look at a mount and know without interacting with that individual- that player what that mount is capable of doing; and as such, when they have skins applied, whether it be through in-game earned or through cosmetic purchase, you will get a learning for what that mount does by observing its use-case and taking that knowledge that you have learned forward with you.[24]Steven Sharif

Mounts can be killed by players, but can be resurrected after a certain cooldown period.[7][16][25]

  • Potions obtained from the Alchemy profession can be used to reduce the cooldown.[7][26][16]
  • Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[26]
  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[27]

Mounts can be targeted separately from the player while mounted.[16]

  • If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[28]
  • If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[28][29]

Stables

Alpha-1 early example of the first tier of animal husbandry stables on a freehold plot.[30]

Players will be able to place the animals they are trying to focus on from a Husbandry perspective within the stable area and then over the course of time are going to be able to yield some type of results out of those parings.[30]Steven Sharif

Stables in Ashes of Creation refer to:

  • A system that stores active mounts in slots that can be used local to the stable.[7]
The active mounts are determined based on you having that active mount as part of a slot within the stable that you're within the area of. And what that means is that mounts are relevant in battle; and if you lose your mount in battle it is a detriment. There are ways for you to bring that mount back. There are active potions that you can have available to you to do fast resurrections to reduce that cooldown potentially; and you can also interface with the stable itself if you want to swap that mount out with a different mount.[7]Steven Sharif
Q: Will you be able to keep your mounts that you've unlocked on your freeholds plot to move freely about as they please like in a stable or in a little fenced area?
A: There are a number of different types of ways that creatures can be acquired: some of them in a mount format; and can be utilized in animal husbandry/livestock placements on the freehold. But from a cosmetic perspective, we don't quite have a system in place for that yet. I'm not going to rule that out for the future of post-launch, but right now it's delegated specifically to hunting, taming, livestock, and animal husbandry.[32]Steven Sharif

List of horse mounts

Summoning mounts

Summoning a mount in Alpha-1.[34]

We want to make sure that it's not cumbersome to quickly mount a steed and start moving... Steeds play a very important role in mobility.[34]Steven Sharif

Mounts are items that players carry then activate to summon the mount nearby.[19]

  • Mounts are generally able to be summoned during combat in the open-world.[13]
    • There may be exceptions to this in certain dungeons, instances or other spaces where summoning mounts may not be permitted.[13]

A mount can be an initiation vehicle; it can be an escape vehicle; it can be utility vehicle; it can be traversal.[13]Steven Sharif

Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.[19]Steven Sharif

  • A player can dismount and have their mount follow them.[6][35]
    • In current Alpha-1 testing mounts are not separate from the player, but in future mounts will be.[6]

Right now we don't have it where the mount is separate from the player per-se. You automatically mount the mount when you summon it in the in the alpha. But in the future you'll be able to summon it and you won't have to automatically mount it. It'll just be standing next to you. It'll follow you around and then you'll be able to mount it.[6]Steven Sharif

  • De-summoning the mount returns the item back to the player's inventory.[31]

Animal husbandry

Screenshot of Dawnbreaker variant achievable through the Animal husbandry profession. 3D model by Jessica Jennings.[36]

Those variations that were present with the Dawnbreaker: those are examples of how Animal Husbandry surfaces subtle changes- from subtle to extreme. Those were more subtle; those are wing variations, those were fur variations, color variations, eye color variations. All of that stuff gets represented as part of the Animal husbandry system and it's cool to see what's available for players to experiment with.[37]

Rare Flailrunner[38] mount that can only be obtained via breeding two tamable creatures through the animal husbandry profession.[39]

Animal husbandry is meant to be a pretty diverse profession: One that has a significant importance because players in MMOs love their mounts and we wanted to do something unique in that regard.[40]Steven Sharif

Animal husbandry is a profession within the processing artisan class.[41][42][43]

Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.[1]

Horse mount barding

Mount barding cosmetic reward for backing at the Leader of Men level.[51]

Mount barding (also referred to as Saddles) is armor for mounts in Ashes of Creation. Mount barding is similar in concept to player armor.[52]

  • The higher the level of barding, the better looking it will be.[52]
  • Barding will have multiple components that can be equipped. Each component will increase the stats of the mount, such as hit points and speed.[53][52]
  • Barding cosmetics can only be applied to mounts with barding cosmetic slots.[54]
  • Cosmetic skins may only be applied to barding/saddle items that are earned in-game.[55]
    • Barding skins can not be applied over a mount skin.[56]
    The mount skins are applied to the mount, and barding (think of it like an accessory appearance) can not be applied over the mount skin.[56]Cody Peterson
    • Barding skins' appearance may differ depending on the type of mount.[54]

Kaelar's 3rd rider battalion

Excerpt from the captain of the Kaelar’s 3rd Rider Battalion:

I still remember those days. The rain battered us incessantly, and the air was filled with the sounds of clambering hooves against the mud and dirt. Tasked with gouging the flanks of the enemy, we strode through the biting winds, weathering their arrows. We met their spears head on; any efforts to blunt our attack were thwarted. It was nothing short of a hurricane of blades and blood. But the worst always comes after - to look upon the aftermath is to leave one changed, and after the ceaseless campaigning, it threatened to consume me.[1]

Only the companionship of my horse kept me through those bleak and dreary months. When most look upon a cavalryman and his steed, they see a weapon - two living beings joined together into a mighty tool of war. What they don't see is that sometimes, that horse is the only friend one has. They are gentle and sympathetic creatures, and in truth I am loathe they have been pressed into such a sport. Nevertheless, his presence was a constant comfort, though conflict is always quick to remind us of the meaning of cruelty.[1]

A charge like any other, but a few stray arrows were all it took. I tumbled into the cold, and I could only cry in horror as my only companion's life seeped away. As he passed, my heart shattered into a thousand pieces leaving only rage and anguish in its place. I drew my sword and ran, and I fought. I fought until my anger could take me no further. Then I fell and dared not rise again. I closed my eyes and awaited the end. I saw him then.[1]

The familiar sound of hooves drew nearer and nearer. He gave me his ever-encouraging nudge as he laid beside me. Then I opened my eyes, and he was gone. This was a sorrow I had never before known. But, whether it was my delirium or fate, this vision seemed as real as anything. His memory was mine to carry, and there is naught he wouldn’t do to keep me safe. So, I rose…for his sake.[1]

Beelden

Zie ook

Referenties

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Blog: A noble steed
  2. Ashes of Creation Twitter: Perhaps the most quintessential mount, the horse is a tried and true companion.
  3. Livestream, 2019-06-28 (57:18).
  4. royal horses.png
  5. Video, 2021-02-26 (20:25).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Livestream, 2021-04-30 (1:08:10).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Livestream, 2022-04-29 (1:11:24).
  8. Livestream, 2021-10-29 (51:48:).
  9. mount stats.png
  10. 10.0 10.1 Livestream, 2023-04-28 (1:25:36).
  11. 11.0 11.1 mount abilities.png
  12. 12.0 12.1 12.2 12.3 Livestream, 2022-02-25 (1:14:21).
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Livestream, 2021-04-30 (1:10:04).
  14. Livestream, 2023-05-31 (1:10:08).
  15. mount speeds.png
  16. 16.0 16.1 16.2 16.3 Interview, 2020-07-19 (1:05:41).
  17. Livestream, 2022-01-28 (1:16:02).
  18. 18.0 18.1 Livestream, 2017-05-05 (22:44).
  19. 19.0 19.1 19.2 Livestream, 2018-04-8 (AM) (12:34).
  20. steven-mount-pvp.png
  21. 21.0 21.1 21.2 Livestream, 2022-01-28 (1:15:30).
  22. Livestream, 2022-01-28 (1:11:40).
  23. 23.0 23.1 Livestream, 2022-07-29 (1:01:02).
  24. 24.0 24.1 Livestream, 2023-08-31 (2:21:08).
  25. Livestream, 2017-05-10 (38:27).
  26. 26.0 26.1 Podcast, 2021-09-29 (32:35).
  27. Livestream, 2022-02-25 (1:06:45).
  28. 28.0 28.1 Livestream, 2021-01-29 (1:24:27).
  29. Livestream, 2018-09-27 (47:46).
  30. 30.0 30.1 30.2 Livestream, 2020-05-29 (39:02).
  31. 31.0 31.1 31.2 31.3 Livestream, 2017-11-17 (33:17).
  32. 32.0 32.1 Livestream, 2023-06-30 (1:38:39).
  33. Node series part II – the Metropolis.
  34. 34.0 34.1 Livestream, 2020-04-30 (56:16).
  35. Interview, 2020-07-19 (1:05:50).
  36. Livestream, 2021-10-29 (30:34).
  37. Livestream, 2021-10-29 (37:34).
  38. Livestream, 2021-04-30 (56:43).
  39. Steven Sharif Twitter, April 17, 2021.
  40. Podcast, 2020-11-15 (35:42).
  41. Livestream, 2022-10-14 (32:38).
  42. 42.0 42.1 Livestream, 2022-02-25 (25:24).
  43. Livestream, 2017-06-16 (28:07).
  44. Video, 2023-06-30 (7:37).
  45. Livestream, 2017-05-17 (1:04:12).
  46. Livestream, 2020-05-29 (39:02).
  47. Interview, 2023-07-09 (51:26).
  48. Twitter - The animal husbandry system will affect aquatic animals as well!
  49. Interview, 2023-07-09 (56:37).
  50. Livestream, 2017-06-01 (28:42).
  51. Leader of Men
  52. 52.0 52.1 52.2 Livestream, 2020-05-29 (58:31).
  53. Livestream, 2020-09-30 (45:37).
  54. 54.0 54.1 margaret-barding-slots.png
  55. Livestream, 2020-09-30 (45:26).
  56. 56.0 56.1 cody-skins.png