Corruption

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Corruption in Ashes of Creation refers to:

Corruption tarnishes the character’s spiritual essence. Their ability to utilize the Verra’s magic found within them is diminished.[3]Steven Sharif
Corruption is a representation of The Ancients' magic: The Ancients hatred. The Ancients desire to strike back at the creation of what their the gods who banished them to the void have tried to accomplish on Verra. And so corruption is this influence of The Essence that permeates around locations in the world and tries to pervert what that creation really is.[9]Steven Sharif

A great calamity

Concept art dat laat zien hoe de inwoners van Verra een belegerde stad door een goddelijke poort ontsnappen.[10]

Lang geleden werd de wereld van Verra belegerd door een grote calamiteit, gebracht door de primaire antagonisten van de wereld: De Ouden en De Anderen.[11] Een corruptie, dat elk aspect van de natuur in een corrupte wijze verdraaide, overkwam het land en wekte tegelijkertijd vele afschuwelijke monsters tot leven; van trolachtigen tot kolossen. Niets kon van deze corruptie onstappen.[5]

Dankzij de goddelijke tussenkomst van de Godin der Creatie [12] kon een groot deel van Verra's populatie vluchten door de torende goddelijke poorten, zoekende naar beschutting in een wereld zonder magie. [10] Dit was de wereld van Sanctus.[13]

Sommige ongelukkige burgers konden de poorten niet op tijd bereiken en vielen terug naar de planeet om te vechten voor hun voortbestaan.[14]

Kort na de exodus verduisterden de poorten en werden deze inactief. Eeuwen veranderden in millennia, waarin talloze calimiteiten de poorten begroeven. Over de eons werd geschiedenis legende, en werden deze legenden uiteindelijk vergeten.[10]

De Tulnar kwamen tot stand door een combinatie van de vier hoofdrassen die achtergebleven waren op Verra.[15]

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Ashes of Creation Apocalypse lore

Goddelijke poort in de Ashes of Creation Apocalypse battle royale (BR modus) verzamelplaats.[16]

Deze lobby waar je spelers in ziet laden- dit is nog niet klaar- maar dit zal een van de hoofdsteden zijn waar je terechtkomt als je door een grote goddelijke poort gaat... Je probeert te vluchten; en in deze game modus specifiek, maak je deel uit van enkele ongelukkigen die net niet door de poort konden komen en jammer genoeg terug de planeet in vielen nadat ze de poort enterden.[16]Steven Sharif

Het verhaal van Ashes of Creation Apocalypse neemt plaats tijdens de de exodus van Verra.[16][17][18]

  • Sommige ongelukkige burgers konden net niet op tijd door de poorten gaan, en vielen terug naar de planeet om te vechten voor hun leven.[16] Dit onderbouw de battle royale modus.[17]
  • Sommige burgers vechten over de controle van kastelen waarvan zij geloven dat het de laatste bastionnen zijn ter verdediging van de kracht van de corruptie. Dit onderbouwt de kasteelbelegeringsmodus.[17]
  • De laatste stand tegen de kracht van de corruptie neemt plaats in de hordemodus.[17]

Initially you're playing the Battle Royale you're a part of the last group of survivors to try to leave Verra. And as you're leaving you get cut off. The slipstream ends and you start falling back to the planet. Now the activities that occur and the fighting amongst yourselves is a result of the influence of corruption: Corrupting your soul basically; and as we move into the Castle Siege mode that's where you see the survivors now trying to seek refuge in some of the last defendable bastions of of society. So you're fighting over those for your families and your friends to get into that keep to try to ride out the storm so to say; and that's what the Castle Siege is predicated on. Then moving into the Hordes is this is now the final showdown. How long can you last? And that's the narrative behind Apocalypse as a whole.[19]Steven Sharif

Ashes of Creation Apocalypse lore is split into chapters.[19]

  • Chapter 1 is called The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[19]

What happened before you came back? What did your ancestors have to go through? What did these civilizations have to endure? ... You get to experience the world of Ashes of Creation. You get to take a peek under the hood of the art assets and the style that that art will be when you play the game; and at the same time while you're doing all of that and we're hitting the servers with as many people as possible, we are continuing production and implementing new art; and we are updating those those chapters of this story; and that's what each season so speak is called for us is a chapter. In fact the first chapter of Apocalypse will be titled the Exodus. So chapter one is the Exodus and players will have an opportunity to earn unique rewards in each chapter. So that chapter's period of time is roughly ten weeks- between eight and twelve. We'll see how those go, but right now it's set for ten weeks; and every ten weeks you're going to see an introduction of new content.[19]Steven Sharif

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Ashes of Creation Apocalypse battle royale corruption storm

Corruption storm circle timings in Ashes of Creation Apocalypse battle royale.[ citaat nodig ]

Circle number Duration (mm:ss) Shrink time (mm:ss)
1 0:30 0:05
2 0:60 0:60
3 0:60 0:30
4 0:60 0:30
5 0:60 0:20
6 0:60 0:15
7 0:60 0:05
8 0:30 ?

Player corruption

Corrupted player in the Alpha-1 preview.[21]

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[22]Steven Sharif

If a combatant (purple) character, or their summon, kills a non-combatant (green) character, or any of their controlled entities, in Open-world PvP, they will be flagged as corrupted (red).[23][24][2] Corruption gained for killing controlled entities is a lower value than killing players.[23] Player corruption has been referred to as a status condition.[25]

There is no incentive to go corrupt... There's zero incentive for a player to go red. It actually gives you negatives for doing that- very significant downsides.[26]Steven Sharif
It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[28]Steven Sharif
  • A player's corruption score (corruption value) increases with each non-combatant player killed.[27][29][30][31] Corruption score has a scaling impact on the efficacy of a character's skills in PvP combat.[32][33] The higher the corruption score:
    The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[35]Steven Sharif
    If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.[39]Steven Sharif
    • Corruption penalties occur as the corruption is gained.[40]
Reward without risk is meaningless... Corruption is just another word for risk.[41]Steven Sharif
Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.[29]Steven Sharif
You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..[43]Steven Sharif
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[51][52]
    • Corrupted player's combat penalties do not apply when battling bounty hunters.[51]
  • There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[32][55]
Q: Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
A: There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.[56]Steven Sharif
Q: If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
A: No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.[57]Steven Sharif
info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.
  • Corruption has a visible effect on a player’s appearance.[60]

Removing corruption

The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[62][46]

  • Dying removes a significant portion of a player's corruption score.[63]
  • Gaining experience will also slowly reduce a player's corruption score.[64][34][62]
    Any experience that's gained by the player, whether it be through achievements in crafting, or in adventuring, or through other types of achievements: All of that experience goes towards your adventuring class experience gained; and then some experience can dual purpose towards professions as well. So if I reach an achievement in my crafting profession and that grants me additional experience within that profession to rank up, it will also grant the same amount of experience over in my adventuring level; and to that point, anytime you gain adventuring experience you tick away at the corruption.[64]Steven Sharif
  • A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[65][63]
    • This is a design shift from a religious quest being used to directly reduce the corruption score.[66]
info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.

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Bounty hunter maps

Corrupted players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (Town), and will only be granted to players who have the Bounty hunter title.[68][69] The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[70]

Taverns are one of the locations that bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.[71]

Kunstwerk

Zie ook

Referenties

  1. A world with consequences.
  2. 2.0 2.1 2.2 pvp flagging.png
  3. corruption lore.png
  4. Livestream, 2020-11-08 (9:51).
  5. 5.0 5.1 Ashes of Creation - A world with consequences.
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  13. Interview, 2018-04-20 (5:46).
  14. Livestream, 2018-09-27 (6:22).
  15. Livestream, 2018-04-08 (23:04).
  16. 16.0 16.1 16.2 16.3 Livestream, 2018-09-27 (6:22).
  17. 17.0 17.1 17.2 17.3 Livestream, 31 Oktober 2018 (36:59).
  18. Livestream, 2018-12-06 (14:32).
  19. 19.0 19.1 19.2 19.3 Livestream, 2018-12-06 (28:45).
  20. Livestream, 2018-09-27 (24:09).
  21. Video, 2020-05-31 (5:29).
  22. 22.0 22.1 22.2 Podcast, 2018-04-23 (51:31).
  23. 23.0 23.1 Livestream, 2022-10-28 (1:35:36).
  24. steven-summons-pvp-1.png
  25. 25.0 25.1 Livestream, 2022-07-29 (1:07:20).
  26. Livestream, 2023-05-31 (1:30:45).
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 Livestream, 2022-10-28 (24:28).
  28. 28.0 28.1 Livestream, 2022-10-28 (13:53).
  29. 29.0 29.1 29.2 steven-corruption-value.png
  30. 30.0 30.1 30.2 30.3 30.4 Interview, 2020-07-18 (41:54).
  31. 31.0 31.1 MMOGames interview, January 2017
  32. 32.0 32.1 32.2 32.3 32.4 Livestream, 2022-10-28 (26:48).
  33. steven-corruption-score.png
  34. 34.0 34.1 34.2 34.3 CC effects do notapply to non-combatants.png
  35. 35.0 35.1 35.2 Livestream, 2017-05-22 (42:33).
  36. Podcast, 2017-05-05 (43:05).
  37. Interview, 2018-05-11 (5:05).
  38. Livestream, 2017-11-17 (35:20).
  39. Podcast, 2021-04-11 (38:31).
  40. corruption.jpg
  41. corruption2.jpg
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  43. Livestream, 2020-01-30 (1:40:48).
  44. jindrack-naval-pvp.png
  45. jindrack-pvp-events.png
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  47. steven-healing-corrupt.png
  48. Interview, 2019-04-22 (54:40).
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  50. steven-l2.png
  51. 51.0 51.1 steven-bounty-hunters-1.png
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  54. 54.0 54.1 Livestream, 2021-04-30 (1:14:49).
  55. steven-flagging-logout.png
  56. Livestream, 2021-08-27 (1:20:09).
  57. Livestream, 2021-08-27 (1:20:51).
  58. vaknar-gold.png
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  60. Interview, 2017-02-01 (39:33).
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  65. steven-removing-corruption.png
  66. Livestream, 2018-06-04 (2:18).
  67. pvp corruption duration.png
  68. steven-bounty-hunters-2.png
  69. Interview, 2017-01-20 (06:12).
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  71. The mighty beard!