Coastal nodes
There will be nodes along the coast and on islands.[3]
- These nodes will have specific water oriented influences, services, and questlines, that relate to the seas.[3]
- Coastal nodes change the spawn tables of the nearby water content and can also trigger specific events.[4]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[5][6][7]
- We've gone back and forth a little bit on whether or not the design intent for sieging of nodes is intended to include, for certain nodes, the naval component. The concern there was that it would be a difficult thing to balance around that particular node having accessibility from the water for those types of defenses. So what we've presented as an opportunity where harbors are the focal point of those naval interactions; and during sieges you are aware that nodes have certain objectives, which have ramifications and can influence the outcome and/or the ongoings of a particular against a node. And if one of those objectives is a naval objective, because that node might own a harbor, which is a point of interest that gets adopted by a node which advances far enough around it. So you might have one harbor and five nodes that can own that harbor. And the first to hit the village stage adopts the harbor. Then that can become an objective point during a siege that has naval interaction. So that's the direction we've moved towards, rather than allowing the naval component to interact directly with sieging the node itself as opposed to being a part of the objective-based gameplay that exists for a node siege.[5] – Steven Sharif
- Island chains are part of Ashes of Creation naval content.[8][9]
Harbors
Harbors are points of interest that appear in proximity to coastal nodes.[5][12][13] Harbors have a significant amount of influence over the waters.[14]
- The first coastal node to reach Dorp (fase 3) will take control of its closest harbor.[5][14]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[11]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[11]
- Harbors will grant quests that are related to naval content.[14][4][13]
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of coastal nodes.[15][12][13][16]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[5][6][7]
Summoning ships
Ships (excluding raft caravans) can only be summoned from a port or harbor.[17][18][19][20]
- You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[20] – Steven Sharif
- Rivers can only be used by caravan rafts. Ships that are intended for the ocean cannot travel upstream in a river. It is too shallow.[17] – Steven Sharif
- Rivers can only be used by raft caravans.[22] Previously it was stated that ships may be able to be summoned in rivers (or other bodies of water) depending on the depth of the water.[23]
- Raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[24][25][26][27][28]
Ships
Ships are vehicles in Ashes of Creation. Ships are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[31][21]
- Ship creation is generally delegated to players. There won't be many non-player-owned ships.[32]
- For the most part all ship creation will be delegated to the player. You have to build up a ship or find somebody who has one if you want to get across the seas.[32] – Steven Sharif
- Ship owners are able to grant permissions to allow other players to navigate their ships and access certain ship functions.[34][21]
- Ship navigators receive a significant defensive buff while they are navigating the ship. This reduces CC effects and increases damage mitigation significantly.[34]
- If the ship navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[34]
- Other ship permissions may include operating weapons, anchors, and utility items.[21]
- Players will have quests that lead set them on a path toward creating a personal vessel at around level 10-15.[35]
- Player merchants will not be able to be placed on ships.[36]
- Nothing can move or or block ships. Ships have the ultimate priority.[31]
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[37][25][38][28]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[25][38][26][27][28]
- Rivers can only be used by raft caravans.[22]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[39][27]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[27]
Naval content refers to content above and below the sea.[14][8]
- Aquatic mounts.[8]
- Coastal nodes.[14][3]
- Fortresses.[14]
- Harbors.[12][13][14]
- Island chains.[8]
- Raft caravans.[42]
- Naval NPCs.[14]
- Naval PvP.[42]
- Quests.[14]
- Raids.[14][42]
- Ships.[14][8]
- Trade routes.[8]
- Treasure hunting.[14][8]
- Underwater dungeons.[42]
Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[9]
There will not initially be naval content (such as a Dark Lake) in the Underrealm, but this may be something that gets added in future expansions.[43]
There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[44]
Kunstwerk
Zie ook
Referenties
- ↑ Livestream, 2018-08-17 (58:53).
- ↑ 2.0 2.1
- ↑ 3.0 3.1 3.2 Livestream, 2018-04-8 (PM) (1:01:28).
- ↑ 4.0 4.1 Interview, 2020-07-19 (48:05).
- ↑ 5.0 5.1 5.2 5.3 5.4 Interview, 2023-07-09 (1:18:49).
- ↑ 6.0 6.1 Livestream, 2022-10-14 (58:46).
- ↑ 7.0 7.1 Livestream, 2017-05-19 (37:51).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Livestream, 2017-05-17 (30:53).
- ↑ 9.0 9.1 Kickstarter - We Just Broke $1,500,000!
- ↑ Livestream, 2021-03-26 (48:42).
- ↑ 11.0 11.1 11.2 Livestream, 2022-08-26 (1:26:58).
- ↑ 12.0 12.1 12.2 Livestream, 2020-07-25 (1:59:09).
- ↑ 13.0 13.1 13.2 13.3 Livestream, 2018-07-09 (30:35).
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 Podcast, 2021-04-11 (36:43).
- ↑ Interview, 2023-07-09 (1:20:33).
- ↑
- ↑ 17.0 17.1 Livestream, 2024-01-31 (1:07:57).
- ↑ Livestream, 2022-04-29 (1:08:27).
- ↑ Livestream, 2020-05-29 (1:28:38).
- ↑ 20.0 20.1 Podcast, 2018-05-11 (11:51).
- ↑ 21.0 21.1 21.2 21.3 Livestream, 2021-05-28 (1:52:15).
- ↑ 22.0 22.1 Livestream, 2024-01-31 (1:07:587).
- ↑
- ↑ 24.0 24.1 Video, 2024-01-31 (15:35).
- ↑ 25.0 25.1 25.2 Video, 2023-10-31 (28:06).
- ↑ 26.0 26.1 Livestream, 2020-05-29 (1:28:38).
- ↑ 27.0 27.1 27.2 27.3 27.4 Livestream, 2020-04-30 (58:05).
- ↑ 28.0 28.1 28.2 Livestream, 2018-04-8 (AM) (15:46).
- ↑ Ashes of Creation Store: Tea transport.
- ↑ Livestream, 2018-10-31 (54:21).
- ↑ 31.0 31.1 Livestream, 2023-10-31 (1:30:52).
- ↑ 32.0 32.1 32.2 32.3 Livestream, 2021-09-24 (1:26:46).
- ↑ Livestream, 2023-01-27 (1:32:00).
- ↑ 34.0 34.1 34.2 Livestream, 2023-10-31 (1:27:50).
- ↑ Livestream, 2021-07-30 (1:14:04).
- ↑
- ↑ Video, 2024-01-31 (15:27).
- ↑ 38.0 38.1 Livestream, 2022-08-26 (1:20:17).
- ↑ Livestream, 2024-01-31 (1:08:47).
- ↑ Livestream, 2020-09-30 (40:52).
- ↑ Video, 2017-11-09 (0:01).
- ↑ 42.0 42.1 42.2 42.3 Livestream, 2017-08-23 (28:22).
- ↑ Livestream, 2022-01-28 (1:09:00).
- ↑ Livestream, 2022-02-25 (1:04:29).