Character: verschil tussen versies
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Versie van 1 jun 2020 02:20
Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[1][2]
- A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[2]
- Base stats are defined by a character's primary archetype.[11]
- These can be improved based on gear, tattoos, and other enhancements, such as socketed items.[11]
- Concentration will be a primary stat for spell casters.[12]
Latest Dünir character model concept art.[14][15]
Updated Empyrean character 3D render. Concepted by Emanuel Gonzalez. 3D model by Chris Atkins.[16]
Updated Kaelar character model concept art by Emanuel Gonzalez.[17]
Updated Niküa character model 3D renders.[18]
Updated Py'rai character models.[19]
Updated Ren'Kai character model concept art.[20]
Updated Vaelune character model 3D renders.[22]
Updated Vek character models.[23]
Alts
Er zal een "comfortabel aantal" character slots beschikbaar zijn voor alts. [24][25]
- Progressiepaden in Ashes of Creation zullen per character gelden.[26]
- Je uitrusting zal overdraagbaar zijn tussen characters.[27][28]
- Het overdragen van hulpmiddelen en materialen naar alts zal alleen mogelijk zijn via de de opslagplaats van spelershuisvesting, wat gelocalizeerd is tot een bepaald huis.[27]
- Cosmetics kunnen opnieuw toegepast worden aan een ander character binnen een account. Hierbij komt er mogelijk een cooldownperiode.[29][30][31]
- Verschillende alts binnen een account kunnen mogelijk een ander beroep hebben.[32]
Er zal een comfortabel aantal character slots beschikbaar zijn voor de spelers, omdat we een spel met een abonnement zijn.[25] – Steven Sharif
Character limits (slots)
Er zullen tijdens de Alfa- en betafases grenzen zijn voor je characters. Deze grenzen zullen waarschijnlijk minder streng zijn dan bij de release.[33]
- Je wordt toegelaten om verschillende builds te testen zoals nodig.
- Uitrusting wordt gegeven om bepaalde scenario's te testen.
Character page
There is no planned in-game functionality to leave personal notes regarding player characters.[34]
- We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[34] – Steven Sharif
A character sheet will be available closer to live launch that shows the following:[35]
- What a character looks like.[35]
- Achievements and server firsts.[35]
- Info on a player's class.[35]
- Character's back story via journal entries (that are shared publicly by the player).[36][37]
- Traits can be applied that describe a character's history.[37]
- You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[37] – Steven Sharif
The character page will be accessible in game by opening a browser through the UI.[36]
- That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[36] – Steven Sharif
The player can manage what info is shown on the character page.[35]
Character appearance
Character appearance can be customized in the character creator (CC)[41] and via in-game salons/barbershops.[42][43]
- We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[44] – Steven Sharif
- Character models are focused on realism.[45]
- A player will see a generic character before customization.[46]
- Character designs will have influences from a wide range of cultures, such as European, African and Asian.[47]
- Lolis will not be in the game.[48][49]
- Sliders and other controls, such as color palettes, will offer flexibility in customization but there will be limits based on race, gender, and the artistic style guidelines that the developers are adhering to.[50][51][48][52][53]
- There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[48] – Steven Sharif
Character creator
The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[55][60]
- Character appearance can be adjusted through a wide range of presets and sliders.[55][60][61]
- Character blending provides easy to use customization by morphing together two or more character presets.[62]
- Character sculpting allows detailed customization of every aspect of the body.[63]
The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[58]
Additional character creator features include.
- There will be unlockable features for character customization.[42]
- You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[42] – Steven Sharif
- The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[54] – Margaret Krohn
- The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[65][66]
- Choosing base idle animations of characters will be possible in future.[67]
- Certain animations, such as blinking, will be present when they don't interfere with the customization process.[68]
- Certain ability sound effects will adhere to character customization selections, such as race.[69]
- Adjusting the background scene and lighting is a planned feature.[68]
- There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[70] – Steven Sharif
- Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[71]
- Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[71] – Steven Sharif
- Body adornments, such as piercings will be possible within cultural limits.[72]
- The developers are considering whether to allow custom tattoos to be uploaded by users.[73]
The aim is for the character creator to be on par if not much better than that of BDO.[74][75]
Early access
Template:Ashes of Creation Apocalypse character creator
Character naming
Characters will have a first-name and an optional surname (last name).[76]
- Character names are unique per server.[77]
- Character name changes will be possible during server merges.[77]
- There is a minimum length of three for a character name.[78]
- Special characters, including apostrophes and hyphens, are currently not allowed in character names.[79]
- Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[79] – Ry Schueller
Character names will appear on the character sheet and optionally on the character website page.[80]
Name reservation availability
Name reservations were slated to begin during Alpha-1.[81]
Guild name
Name of Guild displayed next to character name.[82]
Gear
There are multiple gear slots in Ashes of Creation.[83]
- 3 Belt slots.[83]
- 1 Mainhand slot equips a player's primary weapon.[84][88][89][90][91][87]
- 1 Offhand slot can equip shields, spell focuses, sigils, and dual weapons.[84][92][87]
- 1 Potion/Pouch/Scroll slot.[86][93]
- 8 Armor slots.[83][94]
- 5 Jewelry slots.[83]
- 3 Artisan gear slots.[101][83][102]
- 1 Artisan tool slot is used to equip gathering tools.[103]
- There may be a specific slot for musical instruments, but this has not been finalized yet.[104]
- Previously it was stated there were 16 gear slots.[94]
- Gear is not subject to inventory weight limits.[105]
Gear sets
Gear sets (also known as tier sets) are a part of Ashes of Creation.[110][109][111]
- Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
- A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[110] – Steven Sharif
- Players gain bonuses depending on the number and tier of pieces they have equipped.[110][109][111]
- An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[112]
- There may be set bonuses that members of certain communities will obtain based on gear set type.[110][111]
- Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[113]
- Racial appearance of gear sets is tied to the character model of that race.[114]
- It will be possible to store and swap gear loadouts with a single button press when out of combat.[105][83][115]
- Approximately 49 unique gear sets were obtainable in Alpha-1 from crafting, quests, drops and exploration.[116] These were unique sets with different stats, but some may be similar in appearance.[116]
- Certain set bonuses may trade off core gear stats.[117]
- There are passive abilities that can be chosen to become more adept with certain set types.[111]
- There will be viable non-set builds.[117]
Best-in-slot items
What is considered best-in-slot is based on a character's role and the type of encounter they are facing.[118][119]
- Crafted items are best-in-slot in Ashes of Creation.[120] Previously it was stated that crafted items will be on-par with best-in-slot items.[121]
- Instanced content will contain scripted and difficult boss fights that drop gear, but the gear drops will not be best-in-slot. These can only be found in the open world.[122]
Gear appearance
- Gear is intended to be realistic in appearance.[123][124][125]
- Armor will not be overly sexual in appearance.[123][125]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[124] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[127]
- There might be sliders, but there are not gonna be naked sliders.[127] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[131] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[132]
- Crafters are able to influence what their crafted items look like.[134][135]
- Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[136]
- Dye cosmetics can be used to change gear colors.[137][138][139]
Attachments
Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[142]
- There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[142]
Items on back and belt
Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[86][93][143]
- Only one item can show at a time, and that is determined by player choice.[87]
- Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will automatically swap in and out as required by the skill.[84][88][89][91]
- Players may toggle back and forth between using their ranged and melee slot for basic weapon attacks.[84]
- Idle animations will be selectible by players in the character creator.[67]
Progression
Progression occurs through a variety of pathways.[144][145]
- The objective is to provide both vertical and horizontal progression.[146][147][148][149]
- Having the ability to gain power at a sacrifice... That's a way to reach a horizontal type of progression. It may not be entirely, because there could potentially be a meta if balancing isn't done correctly; but the objective there is to make sure we have both vertical and horizontal progression in the game.[148] – Steven Sharif
- Different progression pathways are designed to suit different playstyles.[144][150][151][145]
- Multiple playstyles should be relevant and viable. Additionally, you have a spread between casual players and hard-core players; and most of us exist somewhere on that spectrum. The progression path in a society or religion is more conducive to the time we have to play. Whereas, someone else may be playing several hours a day, and they have a better opportunity for the raid/level progression that might require some more dedication. So we want to have these different progression paths available to accommodate the different times in our lives that we have to play the game. And all of those types of progressions will make us relevant in some way shape or form to the general world.[151] – Steven Sharif
- Progression pathways in Ashes of Creation are per-character.[152]
- The way that Ashes is constructed is there are multiple paths of progression from a from a PvX perspective, a wide net perspective that players have interest in; and you're not going to be able to become the master of everything. So you're going to have to pick and choose, but even picking and choosing that gives you a place within that aspect of the world at a place that's going to be something that you can build up a reputation around.[144] – Steven Sharif
- The ratio that various progression systems influence player power will evolve over time. In the early game adventuring level may be the dominant influence on player power. Gear may become more influential on player power closer toward endgame.[153]
- Q: Could you explain in detail what you mean by 50% of player power when talking about gear influence on player power?
- A: That's just a general allocation of what players can expect to pursue when enhancing their player character power. Now obviously, the distribution and ratio of those types of influences, whether it be itemization, whether it be level, whether it be, augments choices, and/or skill tree choices: those influences and ratios change through the leveling curve. So, at lower levels your character level is going to be more influential over character power than itemization will be, but at endgame or higher levels, or at the end of the adventuring level progression, that's when itemization really gets an emphasis for its ratio of player power.[153] – Steven Sharif
- Repetition will not be part of progression in Ashes of Creation.[154]
- The game hosts a wide array of progression paths, and some of those paths will grant additional paths to augmenting your threat generation. This can be in the form of enchantments and stats ... and even in the form of augments granted from societies and religions. Gear and skills choice are also a big component.[155] – Steven Sharif
Character level
Leveling won't follow a traditional linear path, although classic mechanics for leveling exist.[147][157]
- Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[158] – Steven Sharif
- Players will have the option to rush their vertical progression to level cap or spend time building infrastructure through horizontal progression.[146][147][148][149]
- Experience (XP) is gained through a variety of vertical and horizontal progression paths, such as PvP, PvE, Exploration, Gathering/Processing/Crafting, Events/Quests, Grinding mobs.[159][147][160][161]
- XP will be awarded for participating in objective-based PvP on a diminishing returns basis.[160]
- A character's level is visible to other players.[162]
- Some levels may offer more rewards than others.[163]
- I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[163] – Steven Sharif
- There will not be level boosts or auto-leveling (AFK leveling).[164][165]
- As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[164] – Steven Sharif
- If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[166] – Steven Sharif
- A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[167]
The level cap at launch is expected to be level 50.[168][169]
- On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day.[170][171]
- The developers estimate that players will reach level cap before a quarter of nodes reach Dorp (fase 3).[168]
- Alpha-1 had progression to level 15.[116]
- Alpha-2 expects progression to level 30 (subject to change).[172] Previously this was stated to be level 35.[173][174]
Lower level characters will have usefulness in mass combat (such as Node sieges) that is not directly dependent on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[175]
- The idea is not to be a game where somebody can essentially no life for a week and be max level. The idea is to incorporate some significant chunk of time but still respect the casual player, because the way we respect the casual player is not everything is driven in our game through the adventuring progression line. Not everything is driven through your class level per-se. There's a lot of different progression paths that are available and make you relevant within certain systems and mechanics within the game; and some of those paths are more casual friendly and some of those paths are more hardcore friendly. So with regards to the adventuring class, the idea is to make sure that investment needs to be pretty significant and that the reward then is respective of that investment.[170] – Steven Sharif
End game
Ashes of Creation will not have a typical end-game where content is essentially static and repetitive. Instead, max-level characters will be able to engage with many different gameplay loops that open up based on how the world progresses over time.[176][177]
- Endgame to me communicates static. It is static structure. Okay, you've entered this loop, now and this is your end-game loop that you will repeat over and over. Whereas instead, the approach for Ashes is you have now reached a point where all of these loops are relevant; and the loops are present to you depending on how the community engages the world. And it's up to you to identify the most promising loops because you have a finite amount of time and resources in which you can engage with them. And that's then where strategy becomes a part of the picture: How will I choose to engage with these loops to maximize my return, or to maximize the specific benefit I wish to bring in individual, group, myself, or guild.[176] – Steven Sharif
- Part of the whole experience with nodes is that there is no real end-game, in that the world is constantly shifting every day. Month one is going to be really different from month two; and that's for the level 50s and level 1s.[177] – Jeffrey Bard
Class progression
Class progression in Ashes of Creation proceeds as follows:[178]
- Players receive skill points as they level. These can be used to level up skills within their skill tree.[183]
- It will not be possible to max all skills in a skill tree.[183]
- A player may choose a secondary archetype when they reach level 25.[178][179] The combination of primary and secondary archetypes is referred to as a class.[179][182][184]
- The secondary archetype does not provide additional skills.[185]
- Secondary archetypes may be changed, but not "on-the-fly".[181][186]
- The player can then augment their primary skills with effects from their secondary archetype.[179][180]
- Class progression does not relate to a player's artisan progression.[187]
- World events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[188]
Ambachtelijke vooruitgang
Ambachtsklassen staan niet toe dat een character een meester in alles kan worden.[32] Een speler moet voor elk character een pad kiezen in de ambachtsvaardigheidsboom.[189] Het vertakken in specifieke paden staat de speler toe om zich te specialiseren in bepaalde vakgebieden. Dit moedigt een spelers inderdependentie aan, wat op zijn beurt de ambachtservaring verrijkt.[190]
- Beroepskeuze heeft geen effect op de statistieken van een speler.[191]
- Characters binnen een account, ofwel alts, mogen verschillende beroepen hebben.[32]
Wanneer we refereren naar het niet-zijn van meesters van alles, betekent dat niet dat je geen meester kunt zijn binnen jouw eigen ambachtstype. Dit type kan maker, verzamelaar of verwerker zijn. Je zult een meester zijn van een van die drie, je zult geen meester zijn van de andere twee.[192] – Steven Sharif
Religion progression
There are player progression paths within a religion.[193][194]
- Players may follow only one religion at a time.[193][194]
- Religious progression is based on quests that are only offered to followers of that religion.[193]
- Religions have a ranking system based on a player's performance in these quests and the number of quests completed.[193][195]
- Changing religion will cause loss of progress in a player's previous religion.[193][194]
- It depends on their dedication to the religion itself; their performance when it comes to certain religion's religious objectives; their contribution to the development of that religion within the world. There's a lot of different markers that we use at each stage to determine how they progress within the religion.[196] – Steven Sharif
Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Artisan classes. As a player gains experience in these different skills they become more adept at using them.[197][198]
- Interaction with attachments, such as gunnery.[197][198]
- Piloting/driving the ship.[197][198]
- Ship navigation.[197][198]
- Utilizing ship components, such as furling the sails.[197][199]
- Ship repair, such as the speed and amount of health restored.[197][198]
- Defensive skills.[198]
- Utility based skills.[198]
- The benefits of having Mariner expertise is not just related to activities you can do on the ships, but will also incorporate skills that become available when you're piloting ships as well. There's a few things that Mariner classes provide: interaction with attachments on the ship, driving the ship itself, utilizing the ship's components—like furling the sails or not—as well as repairing ships when damage is taken—the speed at which you can do it, the health you regenerate when you do it.[197] – Steven Sharif
Guild progression
Guild progression occurs through participation in different systems.[200]
Guild progression grants skill points that the guild can allocate to unlock aspects of their skill tree, such as passive skills, augments and membership count.[200][202][203]
- Passive abilities increase certain stats relating to a guild member's ability to perform in combat or in other aspects of the guild, such as the economy.[200]
- Augments may apply at the upper tiers of guild progression.[200]
- Guild members do not need to be citizens of the same node in order to benefit from passive skills and augments.[204]
- Guild size can be traded off for guild progression.[200][205]
- The higher the guild's member cap, the fewer available skill options will be available to that guild.[206]
- Guild alliances may be a key part in creating a larger "guild".[205]
- Guild halls can be unlocked at a certain stage of guild advancement.[202]
- Guilds cannot respec their skill points once allocated. This is subject to testing.[207]
- It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can put together and give your guild its own identity.[200] – Jeffrey Bard
Social organization progression
Social organization progression is achieved through accomplishing tasks or quests within that social organization.[208]
- Some progression is static, but more competitive achievements will be seasonal, based on a ladder system.[209]
There are hierarchical paths pertaining to specific questlines for the organization's thematic.[208] These quests will either be cooperative with or adversarial against other nodes based on their mutual war status.[210]
- - For example, a Thieves' guild may have objectives and quests toward securing a particular item to enable players to advance within the organization.[208]
- Social organizations are going to have questlines that players participate in which some will include sabotage, espionage, intrigue... While it's not necessarily player versus player in the combat sense, it is player versus player in pitting communities in those organizations against each other in a competitive atmosphere, where only some things can be accomplished by certain communities; and not everybody can succeed at a particular task. So, I think that that's a unique way to involve meaningful conflict that doesn't necessarily have to relate to PvP, because obviously we have a lot of PvP systems in the game and and there are many ways for players to participate in player versus player combat; but we also want to make sure that from a progression standpoint, from a system standpoint there are going to be abilities of individuals to follow these questlines, these tasks that will pit organizations against each other, specifically from an organizational standpoint.[211] – Steven Sharif
Alts
Er zal een "comfortabel aantal" character slots beschikbaar zijn voor alts. [24][25]
- Progressiepaden in Ashes of Creation zullen per character gelden.[26]
- Je uitrusting zal overdraagbaar zijn tussen characters.[27][28]
- Het overdragen van hulpmiddelen en materialen naar alts zal alleen mogelijk zijn via de de opslagplaats van spelershuisvesting, wat gelocalizeerd is tot een bepaald huis.[27]
- Cosmetics kunnen opnieuw toegepast worden aan een ander character binnen een account. Hierbij komt er mogelijk een cooldownperiode.[29][30][31]
- Verschillende alts binnen een account kunnen mogelijk een ander beroep hebben.[32]
Er zal een comfortabel aantal character slots beschikbaar zijn voor de spelers, omdat we een spel met een abonnement zijn.[25] – Steven Sharif
Character limits
Er zullen tijdens de Alfa- en betafases grenzen zijn voor je characters. Deze grenzen zullen waarschijnlijk minder streng zijn dan bij de release.[33]
- Je wordt toegelaten om verschillende builds te testen zoals nodig.
- Uitrusting wordt gegeven om bepaalde scenario's te testen.
Character rewards
Characters will receive rewards on their in-game birthday.[212]
- Daily rewards are not currently on the roadmap.[213][212]
Daily login rewards are something we really have to think about in terms of what we want to offer... We want the game itself to offer enough reward to log in daily rather than trying to make it an explicit like gamified reward.[212] – Jeffrey Bard
Achievements/titles
Achievements record things of note that happen in Ashes of Creation.[214]
- Server first achievements, such as significant boss kills.[214][215]
- Guild achievements, such as guild hall ownership.[214]
- Certain titles will unlock special abilities or stats during sieges and events.[216]
- There will be a mix of character-based and account-based achievements.[217]
- There may be visible items on a character that relate to Titles or Achievements.[218]
- Players will be able to view a historical listing of mayors of a node.[214]
- The achievement System should record things of note so that people are able to etch their name, or their guild, in the history of the server; and mayorship would be one of those things.[214] – Steven Sharif
- It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[219] – Steven Sharif
Trophy park
Trophy park is an area within Town, City or Metropolis nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node.[220]
- Server announcements and achievements are designed to encourage groups to experience new content.[220]
Metrics
Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[221]
- Number of successful siege defenses.[221]
- Number of successful siege assaults.[221]
- Number of PvP kills.[222][221]
- Number of PvP deaths.[222]
- Raid participation points.[221]
- Number of firsts.[221]
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[221] – Steven Sharif
Mobile/web application
Bankieren
Nodes evolueren redelijk snel naar de eerste stage. Dit staat NPCs toe om services als de verkoop en opslag van items aan te bieden.[223]
- Opslag tussen characters wordt waarschijnlijk beperkt tot meubilair en voltooide items.[224]
- Een warenhuis zou een speler de mogelijkheid bieden om niet-materiele goederen tussen alts te vervoeren. Grondstoffen, materialen of elk ander goed dat leunt op het karavaansysteem wordt hiervan uitgesloten.[225]
Onderling handelen
Het wordt mogelijk om tussen spelers te handelen in Ashes of Creation.[227][228]
- Banking (het verplaatsen van items) tussen characters wordt waarschijnlijk gelimiteerd tot meubilair en voltooide items.[224]
Accountmanagement
Cosmetics kunnen binnen een account aan andere karakters (alts) worden toegewezen, maar kunnen maar op één karakter tegelijk actief zijn.[29][30][31]
- Er zal waarschijnlijk cooldowns zijn bij het toepassen van cosmetics tussen karakters.[29]
- De accountbeheerpagina wordt gebruikt voor het toepassen of opnieuw toepassen van crowdfunding skins en items die op één karakter tegelijk van toepassing zijn.[230][30][31]
Kunstwerk
Zie ook
Referenties
- ↑ 1.0 1.1 1.2 Video, 2024-03-29 (35:39).
- ↑ 2.0 2.1 2.2 Livestream, 2023-09-29 (1:17:44).
- ↑ Livestream, 2020-01-30 (25:39).
- ↑ 4.0 4.1 4.2 4.3 4.4 Livestream, 2018-02-09 (7:31).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 11.0 11.1 Livestream, 2023-01-27 (1:27:42).
- ↑ Livestream, 2023-12-19 (1:17:45).
- ↑ Livestream, 2021-03-26 (1:02:08).
- ↑ Forums: Player Feedback Request Dünir Race
- ↑ Livestream, 2023-03-31 (1:06:38).
- ↑ Livestream, 2022-09-30 (1:05:25).
- ↑ Livestream, 2022-09-30 (1:06:56).
- ↑ Livestream, 2023-06-30 (1:32:10).
- ↑ Twitter - Revised Py'Rai models.
- ↑ Livestream, 2022-07-29 (46:09).
- ↑ Livestream, 2022-07-29 (59:00).
- ↑ Livestream, 2023-03-31 (1:07:25).
- ↑ Twitter - Behold! The full-body models for the female and male Vek!
- ↑ 24.0 24.1 Livestream, 15 mei 2017 (18:25).
- ↑ 25.0 25.1 25.2 25.3 Podcast, 4 mei 2017 (51:52).
- ↑ 26.0 26.1 Livestream, 2021-04-30 (1:17:40).
- ↑ 27.0 27.1 27.2 27.3 Livestream, 2024-07-30 (1:14:33).
- ↑ 28.0 28.1 Livestream, 15 mei 2017 (19:15).
- ↑ 29.0 29.1 29.2 29.3
- ↑ 30.0 30.1 30.2 30.3
- ↑ 31.0 31.1 31.2 31.3
- ↑ 32.0 32.1 32.2 32.3 Livestream, 24 mei 2017 (32:07).
- ↑ 33.0 33.1 Livestream, 24 mei 2017 (57:00).
- ↑ 34.0 34.1 Livestream, 2024-02-29 (1:19:28).
- ↑ 35.0 35.1 35.2 35.3 35.4 Livestream, 2017-11-17 (13:59).
- ↑ 36.0 36.1 36.2 Interview, 2018-08-08 (28:50).
- ↑ 37.0 37.1 37.2 Interview, 2018-08-24 (6:30).
- ↑ Video, 2022-03-31 (13:47).
- ↑ Livestream, 2020-04-30 (46:51).
- ↑ Livestream, 2022-06-30 (1:01:00).
- ↑ Livestream, 2017-05-08 (47:35).
- ↑ 42.0 42.1 42.2 Livestream, 2022-04-29 (5:05).
- ↑ Livestream, 2017-05-15 (51:19).
- ↑ Livestream, 2018-04-8 (PM) (13:39).
- ↑ Livestream, 2017-06-30 (11:21).
- ↑ Livestream, 2017-06-30 (10:04).
- ↑ Livestream, 2017-06-30 (12:39).
- ↑ 48.0 48.1 48.2 Podcast, 2021-09-29 (18:19).
- ↑
- ↑ Livestream, 2022-03-31 (1:00:14).
- ↑ Video, 2022-03-31 (9:23).
- ↑ Livestream, 2020-04-30 (1:10:46).
- ↑ Livestream, 2017-06-30 (13:13).
- ↑ 54.0 54.1 54.2 Video, 2022-03-31 (34:16).
- ↑ 55.0 55.1 55.2 Video, 2022-03-31 (18:47).
- ↑ Video, 2022-03-31 (19:14).
- ↑ Video, 2022-03-31 (0:00).
- ↑ 58.0 58.1
- ↑
- ↑ 60.0 60.1 Livestream, 2017-06-30 (09:43).
- ↑ Livestream, 2017-05-08 (48:49).
- ↑ Video, 2022-03-31 (29:14).
- ↑ Video, 2022-03-31 (16:23).
- ↑ Livestream, 2017-05-24 (28:22).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
- ↑ 67.0 67.1 Livestream, 2022-01-28 (39:30).
- ↑ 68.0 68.1 Livestream, 2022-03-31 (56:40).
- ↑ Livestream, 2024-03-29 (1:54:44).
- ↑ Livestream, 2022-03-31 (4:57).
- ↑ 71.0 71.1 Livestream, 2022-03-31 (58:47).
- ↑ Livestream, 2022-03-31 (59:36).
- ↑ Livestream, 2022-03-31 (1:01:08).
- ↑ Livestream, 2020-07-25 (1:11:52).
- ↑
- ↑ Livestream, 2017-05-08 (48:39).
- ↑ 77.0 77.1 Livestream, 2022-10-14 (2:53).
- ↑ Livestream, 2017-10-31 (48:39).
- ↑ 79.0 79.1
- ↑ 80.0 80.1 Interview, 2018-05-11 (2:45).
- ↑ Livestream, 2017-05-22 (51:00).
- ↑ 83.00 83.01 83.02 83.03 83.04 83.05 83.06 83.07 83.08 83.09 83.10 83.11 83.12 83.13 83.14 83.15 83.16 83.17 83.18 83.19 Livestream, 2023-02-24 (46:15).
- ↑ 84.0 84.1 84.2 84.3 84.4 Livestream, 2024-03-29 (1:55:14).
- ↑ 85.0 85.1 85.2 Livestream, 2023-04-28 (1:08:55).
- ↑ 86.0 86.1 86.2 86.3
- ↑ 87.0 87.1 87.2 87.3 87.4 87.5 87.6 87.7
- ↑ 88.0 88.1 Livestream, 2022-09-30 (49:16).
- ↑ 89.0 89.1 Podcast, 2021-09-29 (40:50).
- ↑ Podcast, 2021-09-29 (47:57).
- ↑ 91.0 91.1 Interview, 2018-05-11 (16:32).
- ↑ Livestream, 2023-05-31 (48:11).
- ↑ 93.0 93.1
- ↑ 94.0 94.1 Livestream, 2017-07-28 (24:54).
- ↑ 95.0 95.1
- ↑
- ↑ 97.0 97.1 Livestream, 2017-07-28 (31:30).
- ↑
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Video, 2023-11-30 (19:06).
- ↑ Livestream, 2022-06-30 (1:17:34).
- ↑ Video, 2023-11-30 (9:36).
- ↑ Livestream, 2023-09-29 (1:08:25).
- ↑ 105.0 105.1 Interview, 2023-09-10 (47:13).
- ↑ Livestream, 2023-06-30 (1:30:40).
- ↑ Podcast, 2018-08-04 (59:58).
- ↑ Video, 2023-01-27 (45:46).
- ↑ 109.0 109.1 109.2 Livestream, 2020-11-30 (54:29).
- ↑ 110.0 110.1 110.2 110.3 110.4 Livestream, 2023-07-28 (1:22:48).
- ↑ 111.0 111.1 111.2 111.3 Livestream, 2017-11-17 (22:33).
- ↑ Interview, 2020-07-18 (1:02:08).
- ↑ Livestream, 2023-09-29 (1:15:47).
- ↑ Podcast, 2018-08-04 (55:17).
- ↑ Livestream, 2021-11-19 (40:53).
- ↑ 116.0 116.1 116.2 Livestream, 2021-04-30 (41:18).
- ↑ 117.0 117.1 Livestream, 2017-11-17 (56:07).
- ↑ 118.0 118.1 Interview, 2023-07-09 (1:43:38).
- ↑ Livestream, 2020-05-29 (1:33:11).
- ↑ Livestream, 2022-06-30 (1:18:55).
- ↑ Livestream, 2017-05-10 (14:45).
- ↑ Livestream, 2022-03-31 (1:19:41).
- ↑ 123.0 123.1 123.2 123.3 Livestream, 2020-05-29 (50:20).
- ↑ 124.0 124.1 Livestream, 2017-05-26 (19:51).
- ↑ 125.0 125.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 127.0 127.1 Livestream, 2021-12-23 (1:34:07).
- ↑ Livestream, 2024-02-29 (1:15:51).
- ↑ Podcast, 2018-08-04 (53:43).
- ↑ Livestream, 2022-10-28 (1:41:06).
- ↑ Livestream, 2021-09-24 (1:25:27).
- ↑ Livestream, 2023-11-30 (1:40:11).
- ↑
- ↑ Livestream, 2020-11-30 (1:05:22).
- ↑ Livestream, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ Livestream, 2017-07-18 (54:56).
- ↑ Livestream, 2017-07-28 (9:47).
- ↑ Livestream, 2020-10-30 (1:13:22).
- ↑ 141.0 141.1 Livestream, 2017-09-03 (48:56).
- ↑ 142.0 142.1 Interview, 2018-10-20 (3:34:46).
- ↑ Livestream, 2018-06-04 (19:48).
- ↑ 144.0 144.1 144.2 Livestream, 2021-12-23 (1:32:10).
- ↑ 145.0 145.1 Livestream, 2017-05-19 (51:52).
- ↑ 146.0 146.1 Podcast, 2023-07-15 (13:51).
- ↑ 147.0 147.1 147.2 147.3 Livestream, 2022-10-14 (23:15).
- ↑ 148.0 148.1 148.2 Interview, 2018-10-20 (2:53:53).
- ↑ 149.0 149.1 Interview, 2018-10-20 (1:55).
- ↑ Podcast, 2021-04-11 (18:35).
- ↑ 151.0 151.1 Livestream, 2018-04-8 (PM) (28:38).
- ↑ Livestream, 2021-04-30 (1:17:40).
- ↑ 153.0 153.1 Livestream, 2023-10-31 (1:36:15).
- ↑ Livestream, 2017-05-12 (42:17).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 156.0 156.1 Livestream, 2020-07-31 (1:05:58).
- ↑
- ↑ Livestream, 2023-10-31 (5:27).
- ↑ Podcast, 2023-12-03 (15:05).
- ↑ 160.0 160.1 Livestream, 2022-05-27 (1:11:10).
- ↑ Livestream, 2017-05-24 (46:27).
- ↑ Livestream, 2020-07-25 (1:33:37).
- ↑ 163.0 163.1 Livestream, 2022-07-29 (1:24:58).
- ↑ 164.0 164.1 Interview, 2021-06-13 (48:27).
- ↑ Livestream, 2018-09-27 (52:41).
- ↑ 166.0 166.1 Livestream, 2020-07-25 (1:34:55).
- ↑ Livestream, 2022-04-29 (1:06:34).
- ↑ 168.0 168.1 Podcast, 2023-07-15 (11:21).
- ↑ Livestream, 2017-12-15 (58:48).
- ↑ 170.0 170.1 Interview, 2020-07-08 (1:07:59).
- ↑ Livestream, 2017-05-24 (19:25).
- ↑ Livestream, 2023-12-19 (1:41:54).
- ↑ Livestream, 2023-03-31 (1:24:21).
- ↑ Livestream, 2022-01-28 (15:35).
- ↑ Interview, 2020-07-08 (1:12:51).
- ↑ 176.0 176.1 Interview, 2023-07-09 (42:51).
- ↑ 177.0 177.1 Video, 2018-04-05 (40:08).
- ↑ 178.0 178.1 Livestream, 2023-07-28 (1:04:27).
- ↑ 179.0 179.1 179.2 179.3 Interview, 2020-07-18 (1:05:04).
- ↑ 180.0 180.1
- ↑ 181.0 181.1 Interview, 2020-07-29 (54:44).
- ↑ 182.0 182.1 Ashes of Creation class list.
- ↑ 183.0 183.1 Livestream, 2017-07-28 (19:05).
- ↑
- ↑ Livestream, 2017-05-03 (50:50).
- ↑ Livestream, 2017-07-18 (37:43).
- ↑ Livestream, 2020-07-31 (1:31:11).
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ Livestream, 5 mei 2017 (6:12).
- ↑ Livestream, 2024-07-18 (37:25).
- ↑ Livestream, 2024-07-26 (1:09:46).
- ↑ 193.0 193.1 193.2 193.3 193.4 Livestream, 2020-07-25 (57:02).
- ↑ 194.0 194.1 194.2 Livestream, 2017-05-08 (44:51).
- ↑
- ↑ Livestream, 2017-06-01 (33:40).
- ↑ 197.0 197.1 197.2 197.3 197.4 197.5 197.6 Livestream, 2022-09-30 (1:24:54).
- ↑ 198.0 198.1 198.2 198.3 198.4 198.5 198.6 Livestream, 2018-07-09 (36:05).
- ↑ Livestream, 2018-07-09 (36:05).
- ↑ 200.00 200.01 200.02 200.03 200.04 200.05 200.06 200.07 200.08 200.09 200.10 200.11 Livestream, 2018-09-27 (55:39).
- ↑ 201.0 201.1 201.2 Livestream, 2017-05-19 (22:10).
- ↑ 202.0 202.1 Interview, 2020-07-19 (36:07).
- ↑
- ↑ Livestream, 2020-06-26 (1:31:53).
- ↑ 205.0 205.1 Livestream, 2017-05-05 (23:26).
- ↑ Interview, 2018-08-08 (9:36).
- ↑ Livestream, 2020-10-30 (1:11:13).
- ↑ 208.0 208.1 208.2 Livestream, 2017-05-17 (7:27).
- ↑ Livestream, 2023-09-29 (1:07:50).
- ↑ Interview, 2020-07-19 (24:34).
- ↑ 211.0 211.1 211.2 211.3 Podcast, 2018-05-11 (18:52).
- ↑ 212.0 212.1 212.2 Livestream, 2017-05-30 (9:34).
- ↑ Interview, 2018-08-17 (23:47).
- ↑ 214.0 214.1 214.2 214.3 214.4 Livestream, 2023-09-29 (1:05:44).
- ↑ 215.0 215.1 Livestream, 2017-05-15 (44:10).
- ↑ Livestream, 2020-07-25 (1:52:45).
- ↑ Livestream, 2018-07-09 (47:17).
- ↑ Podcast, 2018-08-04 (59:23).
- ↑ Livestream, 2017-05-22 (28:02).
- ↑ 220.0 220.1 Podcast, 2018-08-04 (1:35:58).
- ↑ 221.0 221.1 221.2 221.3 221.4 221.5 221.6 Podcast, 2018-08-04 (1:47:21).
- ↑ 222.0 222.1
- ↑
- ↑ 224.0 224.1 Livestream, 2024-06-28 (1:23:31).
- ↑ Livestream, 2018-04-08 (23:18).
- ↑ Ashes of Creation - De visuals.
- ↑ Livestream, 15 mei 2017 (10:32).
- ↑ Livestream, 18 januari 2018 (46:56).
- ↑ Livestream, 29 januari 2021 (46:48).
- ↑ Livestream, 26 mei 2017 (18:10).