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Brian Ferguson: verschil tussen versies
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− | [[File:{{ROOTPAGENAME}}.jpg|thumb| | + | [[File:{{ROOTPAGENAME}}.jpg|thumb||[[{{FULLPAGENAME}}|{{ROOTPAGENAME}}]].{{transcript|Talk:2022-11-05 Extra Life Livestream|2022-11-05|15:32}}]] |
− | [[{{ROOTPAGENAME}}]] is a Gameplay Designer at [[Intrepid Studios]].{{ | + | [[{{FULLPAGENAME}}|{{ROOTPAGENAME}}]] is a Senior Gameplay Designer at [[Intrepid Studios]].{{transcript|Talk:2022-11-05 Extra Life Livestream|2022-11-05|15:32}} |
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+ | <blockquote>''I am Brian Ferguson. I am a senior game designer at Intrepid. I'm currently working on combat and economy stuff.''{{transcript|Talk:2022-11-05 Extra Life Livestream|2022-11-05|15:32}}</blockquote> | ||
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== See also == | == See also == |
Versie van 22 sep 2023 18:56
Brian Ferguson is a Senior Gameplay Designer at Intrepid Studios.[1]
I am Brian Ferguson. I am a senior game designer at Intrepid. I'm currently working on combat and economy stuff.[1]
Quoted in
- 2022-11-05 Extra Life Livestream
- Air Strike
- Basic attacks
- Bear Trap
- Bow skill tree
- Call of the Wild
- Combat
- Combat revamp
- Disengage
- Elemental Empowerment
- Gear progression
- Greatsword skill tree
- Grit
- Headshot
- Intrepid Studios
- Lightning Reload
- Mainhand
- Marked
- Passive skills
- Primary skills
- Scatter Shot
- Skill points
- Skill types
- Skill upgrades
- Skills
- Status effects
- Synergies
- Thundering Shot
- Ultimate skill
- Wand skill tree
- Weapon combo system
- Weapon progression
- Weapon skills
- Weapon types
- Weapons