Template:Theft

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There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[1][2]

  • There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.[1][3]

That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[3]Steven Sharif

  • Players are not able to be robbed while occupying their player stall inside the limits of a node.[4]

There is not a theft mechanic for you to walk up to a player that's alive and steal something.[2]Steven Sharif