Template:Backpacks

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Three different backpack types with varying stack sizes and spatial inventory shapes.[1]

I see now I've actually gotten a unique looking structure for the Aelan Herbalism Basket; and those are the types of structures you would expect them to gather that are the gatherables for herbalism. So, that's not necessarily to say that I can't collect non-herbalism resources: I could and I could put them in that bag, but it just wouldn't utilize the most beneficial aspect of it, which is the higher stack count for those types of herbalism resources.[1]Steven Sharif

Featherstone Expedition Pack backpack 3D renders.[2]

In order to roleplay you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the backpack that can plug in certain types of props or items that are created by the character team.[3]Steven Sharif

Backpacks (also referred to as a Bags) are craftable items that provide personal inventory space.[4][5][6][7][8]

These bags have specifically curated benefits for stack sizes of the type of resources they relate to and that's the specific profession of gathering and the resources you would gain from those those different unique professions.[1]Steven Sharif
  • The higher level the backpack, the greater the inventory capacity.[7]
There's item progression as it relates to quality of bags, types of bags, and the materials they're most used for. Some of them are more PvP oriented that can reduce significantly drop rates for PvP as a result of that progression.[6]Steven Sharif
  • A character currently may equip up to 3 artisan backpacks, but is subject to change.[11]
    • Characters may equip multiple of the same type of backpack.[12][13]
Some of those bags might have increased times to interact with a player corpse and you can choose to perhaps have less capacity, less stack size, less slot availability for the certain types of gatherables you may want to acquire in exchange for an increased interaction time for other players that might try to loot that bag, giving you time to reach it and take back your belongings. Or, if in the middle of a fight they see a corpse on the ground and they're like wait a minute, I want to grab that. Well, if I got to spend 10 seconds to interact with that corpse and there's combat going on, this is an opportunity strategically for you to recapture the grounds- for you to recapture the battlefield. You want to think about those types of interactions. How do you add layers of strategy to engagements and and there's ways to do that through inventory management as well.[17]Steven Sharif
  1. 1.0 1.1 1.2 1.3 1.4 Video, 2023-11-30 (13:38).
  2. 2.0 2.1 Livestream, 2023-04-28 (1:08:55).
  3. Livestream, 2019-05-30 (1:09:17).
  4. 4.0 4.1 Livestream, 2023-11-30 (1:34:08).
  5. 5.0 5.1 Livestream, 2023-06-30 (1:24:42).
  6. 6.0 6.1 6.2 6.3 6.4 Livestream, 2023-04-28 (1:18:48).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 inventory backpack.png
  8. Livestream, 2023-02-24 (54:55).
  9. Video, 2023-11-30 (12:05).
  10. Podcast, 2023-12-03 (13:00).
  11. Podcast, 2023-12-03 (3:11).
  12. Livestream, 2023-11-30 (1:43:53).
  13. Podcast, 2023-12-03 (14:12).
  14. weaponslots.png
  15. Livestream, 2023-11-30 (1:44:04).
  16. Podcast, 2023-12-03 (14:18).
  17. 17.0 17.1 Podcast, 2023-07-15 (26:31).